The Halloween Captain
Smash Master
I do believe D3 has the only standing chaingrab though, not counting grab releases.
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If you're being infinited, why wouldn't you go for it?We don't actually know if it can be done in a tournament setting. I heard the system for the breakout involves turning your controller upside-down and pressing Z, L, all the directionals, and all the face buttons on different frames.
And which point his infinite would end after 5 throws and no longer be an infinite!It also doesn't work at all if D3 simply uses D-throw without a pummel.
Yes, he can chaingrab everyone except 12 characters. Your point being?D3 can still chaingrab these characters even with move decay.
No, that's when it becomes inescapable for the first time!And when you hit around 130%, the infinite becomes unescapable again.
You do realize Marth can't do it to both Ness and Lucas, right?DK and Bowser alone would be like Ness and Lucas for Marth, which means it might not be enough for a ban.
It's possible. We don't need to see it in a tournament video to know that it's possible. Nobody hacked Brawl for the breakout testing.Yes, and SO FAR, I have not seen a tournament video where this was successfully implemented.
Sheik's F-tilt lock defies Smash Bros. logic! It's a low-damaging move with almost no knockback that sucks you in towards Sheik and has tons of hitstun! In Brawl! Ban it nao!its the ONLY **** CHAINGRAB or MOVE/THROW in ALL OF THE SMASH BROS. GAMES that DEFIES SMASH BROS. LOGIC.
You didn't say it directly, but you did suddenly pull the word maximizing out of the blue, put it bold, and basically started acting as if I had. Then, when I did start using the word, you pounced on it. Now, I have a definition of strawmanning right here: "Setting up a purposefully weak argument so as to achieve a easy, flashy victory." The word maximizing was your idea, but when I started using it, you were all over it like Shi Chei on frybread. Strawmanning.Even I were to be a strawmanner, that doesn't mean I can't accuse you of doing it.
Also, strawmanning.
I never said you're personally advocating maximizing anything. I said that banning this to make more characters viable using the "It'd give us more characters" is in essence trying to maximize something.
I know. That's the reason why I used the word "should" rather than, "is always." Luck, and other factors, are inherent to the game, and cannot be removed altogether. The point is, however, that an ideal situation would be one where skill is the most important factor. And please, I already refuted your whole "ban all chars but one" argument: 1) It would destroy the competitive community 2) Balancing rules should be made within reason, and (I just thought of this one) 3) Such a ban would be so universally unpopular that it would be nigh-impossible to enforce.Should, isn't always. If we wanted true skill to be the most important factor, we'd ban all characters besides one, as I said. Then you'd really have to be the best player to win.
Ah. *obviously needs to learn the intricacies of this community.*The Grime is for the Back Room, not the Smash Back Room.
*pulled an all-nighter*Well. Ish.
No, I simply said that we don't write the rules to maximize anything. Banning things that are "too good" merely to artifically alter single match-ups plays into this. I was ridiculing the idea of maximizing things. If you took then as me claiming you'd directly suggested it, then sorry.You didn't say it directly, but you did suddenly pull the word maximizing out of the blue, put it bold, and basically started acting as if I had.
You started arguing that Competitive gaming does indeed in some ways try to maximize Competition. You made that choice yourself.Then, when I did start using the word, you pounced on it.
You ae wrong.Now, I have a definition of strawmanning right here: "Setting up a purposefully weak argument so as to achieve a easy, flashy victory."
The idea that Competitive gaming maximizes anything is old and gets thrown around a lot. I was trying to close off that path for you. You chose to take it, however.The word maximizing was your idea, but when I started using it, you were all over it like Shi Chei on frybread. Strawmanning.
And if we wanted that, we'd ban everything but 1 stage and 1 character. Now you don't want to do that, do you?I know. That's the reason why I used the word "should" rather than, "is always." Luck, and other factors, are inherent to the game, and cannot be removed altogether. The point is, however, that an ideal situation would be one where skill is the most important factor.
And? You seem to argue that Competitive gaming tries to maximize the importance of "skill" and that a situation where "skill" was all that mattered were an ideal situation. If we really wanted it, we'd play only 1 character. It'd acheive your goals.And please, I already refuted your whole "ban all chars but one" argument: 1) It would destroy the competitive community
And where does the threshold go? And you admit to wanting to artifically re-balance the game just because.2) Balancing rules should be made within reason,
Doesn't change the fact that it would achieve the goals you claim the community aspires to.3) Such a ban would be so universally unpopular that it would be nigh-impossible to enforce.
This only works on really large stages. They do slide across the stage, you know.Anyway, while Luigi would be free after five throws, Samus and Mario would be stuck in chain grab.I'd imagine a good D3 should be able to get nine D-throws in from one grab even on the infinity characters that can break out. Has anyone tested what happens when Mario or Samus get standing grabbed into chain-grabbed, then during the chain they hit about 130-140%? I'm curious to know if a single pummel would un-decay 9 d-throws enough for a standing infinite.
Are you saying Fox's Shine in Melee could not infinite people? Heck, are you saying it cannot infinite people in Brawl?and even sheiks' forward tilt lock diminishes as fox's damage Goes up.. the move is weird but still kinda makes sense how it works. but D3'S chain grab you can just RUN THAT F-O-R-E-V-E-R !
Actually, I don't know. Does short-stepping fix this problem, or does decay make that impossible too?This only works on really large stages. They do slide across the stage, you know.
I accept your apology. Now drop the whole maximizing thing.No, I simply said that we don't write the rules to maximize anything. Banning things that are "too good" merely to artifically alter single match-ups plays into this. I was ridiculing the idea of maximizing things. If you took then as me claiming you'd directly suggested it, then sorry.
You led me to that, however. But that is neither here no there. I hereby renounce the word "Maximize." It is now replaced with "Optimize."You started arguing that Competitive gaming does indeed in some ways try to maximize Competition. You made that choice yourself.
*shrugs* I'm not the one who's wrong. That came straight out my dictionary. The one on my desk. **** YOU MR. WEBSTER AND YOUR COLLEGIATENESS!!!You ae wrong.
Consider it closed. Say hello to the path of OPTIMIZING!!!The idea that Competitive gaming maximizes anything is old and gets thrown around a lot. I was trying to close off that path for you. You chose to take it, however.
No. I gave you my reasons why.And if we wanted that, we'd ban everything but 1 stage and 1 character. Now you don't want to do that, do you?
Yeah. I already said that. Please refer to my previous post.Thus, you don't want us to maximize anything.
Please, optimize, optimize. Maximize is so last post.And? You seem to argue that Competitive gaming tries to maximize the importance of "skill" and that a situation where "skill" was all that mattered were an ideal situation. If we really wanted it, we'd play only 1 character. It'd acheive your goals.
As I said earlier, that threshold is something that no two people will view exactly the same way. Now, as for how to decide, I think a vote would do nicely.And where does the threshold go? And you admit to wanting to artifically re-balance the game just because.
You mean the goal to optimize the importance of skill? Nope. It would not satisfy the "within reason" clause.Doesn't change the fact that it would achieve the goals you claim the community aspires to.
Do You Read At All!!!! Read it again!we Don't Actually Know If It Can Be Done In A Tournament Setting. I Heard The System For The Breakout Involves Turning Your Controller Upside-down And Pressing Z, L, All The Directionals, And All The Face Buttons On Different Frames. It Also Doesn't Work At All If D3 Simply Uses D-throw Without A Pummel. D3 Can Still Chaingrab These Characters Even With Move Decay. And When You Hit Around 130%, The Infinite Becomes Unescapable Again.
Dk And Bowser Alone Would Be Like Ness And Lucas For Marth, Which Means It Might Not Be Enough For A Ban.
Edit: What Did Yuna Just Do?
Edit2: Nvm
Video Evidence, Frame Data, Detailed Instructions Of The Method, What More Do You Want!?!I really wish people would stop claiming that 5 characters are completely destroyed by this infinite.
Mario, Luigi, and Samus cannot be infinited 0-death. In fact, so far we know for a fact that they cannot be infinited until they already have accumulated at least 130%! That's right, we've seen a breakout occur after one pummel at 129%, so we know for a fact that it is possible. We have video evidence of Reflex doing it with Wario, and we have frame data confirming that all characters break out at the same speed, with the only factor being the character's percentage.
We have not tested to see if the threshold is actually higher than this. For all we know, it might still be possible to break out of the "infinite" at 150%, or even 200%. But for now that's not that important to us.
What is important is that the infinite simply does not work on Samus, Mario, and Luigi until they have already accumulated a lot of damage, at which point the DDD player should already be focusing on refreshing kill moves and trying to land those kill moves (I think a fresh uptilt kills all of them at 130% doesn't it?) This infinite factors very little into those matchups, and it's quite possible that Luigi actually still has an even matchup with DDD (Mario and Samus are still disadvantaged, but not because of the infinite!)
I'm so tired of people skipping over this when they quote people. Especially when they specifically identify this in their quote.
I'd also like to point out that because of this the infinite actually does have some non-broken uses. I point to Luigi, who could not be chaingrabbed by DDDs running chaingrab. However this "infinite" allows DDD to get up to 5 regrabs on him before his D-thow becomes to stale to use without pummeling, essentially serving as a substitute for a running chaingrab.
http://www.smashboards.com/showthread.php?t=209846
We Have ****ing Frame Data! Is That Not Enough?
A+b+x+y+l+z+2 Oposite Diagonals On The Control Stick=80 Frame Reduction In one Cycle Requireing Absolutely No Change In Hand Placement. At 0%, That's A 10 Frame Breakout! (90-80)
Even Accounting For Higher Percentages You'd Just Have To Do This Cycle Twice And You'd Be Able To Break Out 160 Frames Earlier Than Normal (that's 2.66 Seconds). Just 3 Cycles Breaks You Out At Up To At Least 100% In Only 20 Frames! Grabbing And Pummeling Take Well Over A Second, So You've Got Plenty Of Leeway!
http://www.youtube.com/watch?v=fm8z4o24cvi&feature=related
6:20 Broke Out At 129% Right After The Pummel
http://www.youtube.com/watch?v=7ovharcohaq&feature=related
0:13 Broke Out during The Pummel (as Wario Is Forced To Air Release For All Other Circumstances) At 48%
http://www.youtube.com/watch?v=radizvv7bhy&feature=related
2:01 Broke Out Right After The Pummel At 97%
http://www.youtube.com/watch?v=04qdxc6mudw&feature=channel_page
2:51 Broke Out Right After The Pummel At 114%
He Did It In Every Match Of That Set Against m2k! He Did It In The Last Match In Winner's Finals Too! Is That Not Enough Video Evidence? Well I'm Sorry That I Don't Have A Million Videos Of People Grab Breaking efficiently, Instead Of Trying To Grab Break By Pressing 2 Or 3 Buttons Over And Over (which Is Pretty Dumb When You Think About It). But Then Again, We Don't Have A Million Videos Of People SDI-ing Out Of Jab Locks Either, Or A Million Videos Of People Sdiing Out Of Wall Infinites, But We Have 2 Or 3 Videos And That Seems To Be More Than Enough For Those.
We've Proved It In Theory, We've Seen It In Practice, And You're Still Doubting It?
Cool .Do You Read At All!!!!
Video Evidence, Frame Data, Detailed Instructions Of The Method, What More Do You Want!?!
Did anyone else find this idea as immensely entertaining as I did?Dear God... Yuna now has two accounts... You did it so that you could debate with yourself, didn't you?![]()
D3's infinite does not break his match-ups against Samus, Mario and Luigi! So you just argued against yourself here.Pikachu uses his chain on a lot of characters other characters without it breaking the matchups. Fox's tools are better than Pika's without the chain, and if Pikachu doesn't kill immediately after the chain, Fox can still live past 150% due to his shine beating Pika's spam and Pika having fairly short range on his best kill moves. Eliminating Pika's chain really messes up a lot of his matchups (Snake, Falco) unfairly for the sake of a single character, unlike D3, who messes up five characters to which the ban would not extend past.
Then it wouldn't be a standing infinite, now would it? And you can't just magically short-step characters you can't short-step.Actually, I don't know. Does short-stepping fix this problem, or does decay make that impossible too?
No, I brought it up. You were the one who chose to argue for maximization. You have no one to blame but yourself for that decision.You led me to that, however. But that is neither here no there. I hereby renounce the word "Maximize." It is now replaced with "Optimize."
You can find synonyms as much as you want. You're still wrong on whether or not Competitive gaming rules are written for this specific purpose.Consider it closed. Say hello to the path of OPTIMIZING!!!
None of which invalidates that if we wanted to optimize Competition, my "solution" would be the way to go. So we don't want to optimize it, now do we?No. I gave you my reasons why.
The threshold would have to be agreed upon and objectively defined. Your job here is to come up with such a definition as you're arguing for it.As I said earlier, that threshold is something that no two people will view exactly the same way. Now, as for how to decide, I think a vote would do nicely.
Which you have no defined.Nope. It would not satisfy the "within reason" clause.
You must have have much experience debating The Halloween Captain, who once claimed Captain Falcon "was just as viable as anyone else" and who is unable to find Sirlin's article "Playing to Win" on Google (+ Sirlin + "Playing to Win" put the correct link at the very top of the results page).Do You Read At All!!!!
Video Evidence, Frame Data, Detailed Instructions Of The Method, What More Do You Want!?!
I don't mind that you point this out as much as I mind that you take it as a debating point rather than a humerous example of my occational incompitence with search engines.You must have have much experience debating The Halloween Captain, who once claimed Captain Falcon "was just as viable as anyone else" and who is unable to find Sirlin's article "Playing to Win" on Google (+ Sirlin + "Playing to Win" put the correct link at the very top of the results page).
You're still going to get CG'd -> U-Tilt when you play as Wario. Dedede doesn't have to pummel. M2K presumably thought that he could get the extra damage with no repercussions.Dark Sonic, your my hero (Almost, I don't hold idols, it doesn't do well for a free mind.)
But, thats wonderful, I'll incorporate that into my Wario game, No More being CG'ed as Wario!
Would that work for DK too if D3 is too slow on the infinite?
If he was slow on the infinite? Yes, but admittedly that is really slow.Dark Sonic, your my hero (Almost, I don't hold idols, it doesn't do well for a free mind.)
But, thats wonderful, I'll incorporate that into my Wario game, No More being CG'ed as Wario!
Would that work for DK too if D3 is too slow on the infinite?
It's not occasional. It's chronic. Not your search engine skills, a lot of things. I just gave two examples, one recent and one old.I don't mind that you point this out as much as I mind that you take it as a debating point rather than a humerous example of my occational incompitence with search engines.
Did he think this a month or two (IIRC) into the metagame and argue passionately for it (instead of just expressing his thesis) having almost zero facts to back his stand point up all the while facing opposition from people with tons of points disproving his thesis?Besides, M2K thought Brawl Captain Falcon had high tier potential, are you going to hold it against him in debates from now on?
And I changed my mind. Shocking, eh?No, I brought it up. You were the one who chose to argue for maximization. You have no one to blame but yourself for that decision.
Not at all. Optimize implies an effective balance. Maximize is simply making it as big as possible. They are two completely different things."Maximize" and "Optimize" is essentially the same thing in this context. And the rules are not written to do either.
Except they are not synonyms. Like I said, optimization would be the balancing of different factors. Maximization would be taking one factor to the highest possible level.You can find synonyms as much as you want. You're still wrong on whether or not Competitive gaming rules are written for this specific purpose.
Oh look, bold! I feel special. Now then, tell me why optimizing the emphasis on skill would be bad. Remember, balancing of different factors...the difference between optimization and maximization is that optimization is about finding the best level, not necessarily the greatest.None of which invalidates that if we wanted to optimize Competition, my "solution" would be the way to go. So we don't want to optimize it, now do we?
Well, I wouldn't feel comfortable finding that definition. I think someone with more metagame experience and insight would be the one to do it. I propose a challenge to find said definition...but I do not believe I am the person to find it.The threshold would have to be agreed upon and objectively defined. Your job here is to come up with such a definition as you're arguing for it.
As you have yet to define competitiveness, by the way. The difference being, I didn't try to dismiss it with a BS definition.Which you have no defined.
There are a decent amount of tournaments that already ban the infinite. In general, the only change is that DK places more often.Hmm...another thought...why hasn't anybody tried having guinea pig tournaments?
MAN!!!MAN!!! Ya'll better not Ban this...Every character cannot be chained grabbed...If anything Ban them Ice Climbers Infinite grab cause that's broken...but DDD can trip and he can misused....so IMO its stupid to Ban a that move.....Y.b.M.
And that's why Bridge of Eldin should be on! It's the characters fault for being able to get chain grabbed, the character is bad for being able to get chaingrabbed off the stage. for the loss of a stock.So what do we tell the Fox/Ganon/Captain Falcon/Link/Jigglypuff/Sonic/ect players? They're not worth saving?
Fox could be made better by just banning Pikachu's chaingrab and Shiek's f-tilt lock. Should we do that?
There are plenty of things that completely destroy characters. A lot of characters have bad matchups. A lot of characters even have hard counters. Some characters even have multiple hard counters (this is exactly what makes them unviable).
We can't be going around making rules to just "fix" bad characters. And don't say "DK isn't a bad character," because it is the fact that he can be infinited that makes him bad, just as Fox is bad because he can be chaingrabbed and tilt locked, just as Ganon is bad because he can be camped, just like so many other characters are bad because things can be done to them.
...as opposed to not using Sonic because he completely blows?I have been chain-grabbed as Sonic and unable to get out of it. Thats why I dont use Sonic anymore.
Good thing that Bridge of Eldin would not overcentralize the metagame...at all!
Am I rite?
Also, I found this video to be hilarious, and completely unrelated.
http://www.youtube.com/watch?v=g0seAOBHjxE&feature=related
and this
http://www.youtube.com/watch?v=YG73SUI4y4U&feature=related
Yeah.
You have dodged answers though.I don't dodge questions.
It's still wholly your fault. Stop blaming others for your own mistakes.And I changed my mind. Shocking, eh?
They both mean to take something to the highest degree. In this particular context, they are the same.Not at all. Optimize implies an effective balance. Maximize is simply making it as big as possible. They are two completely different things.
The English language disagrees:Except they are not synonyms. Like I said, optimization would be the balancing of different factors. Maximization would be taking one factor to the highest possible level.
How do you suggest we do this? Walk around banning one jillion things to optimize the emphasis on "skill"? Artifically balancing each match-up 'til they're as close as 50-50 as possible? This one tactic is not allowed against this one character, etc., etc., etc.?Oh look, bold! I feel special. Now then, tell me why optimizing the emphasis on skill would be bad. Remember, balancing of different factors...the difference between optimization and maximization is that optimization is about finding the best level, not necessarily the greatest.
You're making this argument. You could at least try.Well, I wouldn't feel comfortable finding that definition. I think someone with more metagame experience and insight would be the one to do it. I propose a challenge to find said definition...but I do not believe I am the person to find it.
Why is this relevant?As you have yet to define competitiveness, by the way. The difference being, I didn't try to dismiss it with a BS definition.
So... everything I've been saying for the past 10 pages is 100% correct while all of your assumptions and theories were wrong. Good to have settled that then.Stuff.
Many characters are rendered unviable because of many things. Why should we care?What makes them so special?
How about every single benefit each character has? How about the fact that each one has a very unique moveset? The characters are VERY special to those who have commited to maining them!! Bowser is not unviable in the eyes of pros who main him..sliq's bowser is one special bowser if i have ever seen one.
Bridge of Eldin is banned because it causes over-centralization. It makes D3 "too good". The standing infinite only works on 2 characters (well, it also works on D3 himself, but nobody cares about that). On Bridge of Eldin, 1 grab = death for 27 characters. That's over-centralization.And that's why Bridge of Eldin should be on! It's the characters fault for being able to get chain grabbed, the character is bad for being able to get chaingrabbed off the stage. for the loss of a stock.
Doesn't matter, it's too powerful a counterpick for D3 (and others). It's "too good".No it doesn't. You can ban the stage, and it's only a counterpick. You could potentially never see the stage.
This makes no sense.You have dodged answers though.