da K.I.D.
Smash Hero
Olimar, Shiek, Zelda, GaW, Falco, Fox, Jiggly, ZSS, MKName some who would still be viable against D3. with walk offs and walls.
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Olimar, Shiek, Zelda, GaW, Falco, Fox, Jiggly, ZSS, MKName some who would still be viable against D3. with walk offs and walls.
.
Running away isn't a viable strategy on Rumble Falls, and it's easy to keep up with the stage if you are familiar with it. The stage actually includes an upward wind effect to make it easier to keep up. (This is most obvious with Peach's float.) You're right though... "nobody wants to play" on this stage is precisely the reason why it's banned.Yuna said:Rumble Falls makes the match all about running and climbing the stage for your life, it has those spikes which can be comboed into, the kill zones are almost at the very edge of the visible stage.
All in all, it makes for broken matches and we don't like that. Also, it's kinda random. The speed-ups happen at random. And nobody wants to play a Competitive fighting game where you spend half of the match trying not to die due to the scrolling stage, not to mention the camping the stage allows for (when it's not sped up).
You forgot Pikachu and Ice Climbers.Olimar, Shiek, Zelda, GaW, Falco, Fox, Jiggly, ZSS, MK
The anti-ban standard for a ban would have left those stages in the competitive scene if they were consistent with their understanding of what constitues a ban.Why are we discussing walls and walkoff stages? Last time I checked, this was a thread about whether DDD's infinite chaingrab should be banned.
first paragraph is your opinion.Rumble Falls makes the match all about running and climbing the stage for your life, it has those spikes which can be comboed into, the kill zones are almost at the very edge of the visible stage.
All in all, it makes for broken matches and we don't like that. Also, it's kinda random. The speed-ups happen at random. And nobody wants to play a Competitive fighting game where you spend half of the match trying not to die due to the scrolling stage, not to mention the camping the stage allows for (when it's not sped up).
Nobody cares about the non-credible people. No one credible, that is.That is exactly my point. Credible or not, people have been using that argument.
Yes, and? Dk is still just one character out of 39. His match-up against D3 is still only 1 out of 780.The ratio of match-ups will always be 5/780. However, the actual probability that a DK player will be play against a DDD player is much higher than that.
We cannot make arbitrary bans just because we feel like it. We can't just instate the ban and then change it in how it applies to other characters.These are all valid questions, and that is exactly why I didn't propose a number. However, that is not the subject of this argument. This argument is about DDD, and only DDD. Other characters apart from DDD and the chars he can CG have no bearing on this argument whatsoever. All situations are different, and each should be looked upon with an open mind and fresh perspectives.
So am I. The pro-banners are trying to make it relevant, though. I refute their attempts.What I'm saying is that which characters it works on is irrelevant.
Smart people with insight into Smash can analyze the metagame and come up with the answer without the need of seeing it first.If the CG worked on only the Top Tiers, it would still be completely irrelevant. Whether or not the player would win if the ban was induced has no bearing on this argument, as it cannot be determined until such a ban is employed.
You are arguing against the pro-banners. What I stated was merely my refutations of their flimsy arguments.I repeat: those situations have no bearing on this debate. Stick to the subject, please.
It's not an attack on your person. It's an attack on your reading comprehension and logic, which I still find lacking after reading this response.Please, stop the personal attacks.
I didn't call you any names. I didn't claim you were unintelligent. If you want to lean, then don't be so definite in your posts, coming off sounding as if you believe what you say is the truth.-rather than calling me an idiot immediately. I want to learn.
The "anti-ban" isn't a coherent group. I don't support banning walk offs just for being walk offs. And as much as I disagree with Overswarm on various other things, he doesn't support that either, and he's somebody who posted earlier in this topic.Halloween Captain said:The anti-ban standard for a ban would have left those stages in the competitive scene if they were consistent with their understanding of what constitues a ban.
The first paragraph was not my opinion. It contained many facts.first paragraph is your opinion.
2nd paragraph, the speed ups are not random. that shows that you dont have much experience on the stage and shouldnt comment on it.
Icicle Mountain, however, was random.and for the record, i wouldnt mind playing a fighter on a scrolling stage, Ice mountain used to be my favorite stage in melee.
And the rest would not be. The point is that we'd not have 6 characters out of 39 renders unviable. We'd have 30 out of 39. That's a vast majority. Also, Sheik?Olimar, Shiek, Zelda, GaW, Falco, Fox, Jiggly, ZSS, MK
Running away from the stage. The point is not whether or not it's hard. The point is that the metagame on Rumble Falls is over-centralized around fighting the stage, around not getting killed when the stage scrolls.Running away isn't a viable strategy on Rumble Falls, and it's easy to keep up with the stage if you are familiar with it.
The Halloween Captain: I am still waiting for you to quote Sirlin. This is my, um, what, 5th request? You made a claim, substantiate it.This isn't a topic on stage bans, and Halloween Captain is obnoxious, but going by sirlin's strict criteria of what should be banned, the smash community does tend to be overzealous with stage bans.
I did. 8 minutes ago. Did you view it then and not respond 'til now?As much as I would love to respond, Yuna, your post has horrific formatting. I know it is accidental, but is is rather awkward to respond when the formatting is so...well...****ty. Would you please clean it up?
first of all, it's out of 780, as Yuna has already told you, and second, yes, D3 IS a popular character and a DK main WILL probably see that match more than most. and no, using the 6/780 is NOT useless. it's a fact, and you cannot change it no matter how OFTEN the matchups occur.What I meant is that using that ratio is misleading in an argument, because the actual chance that your opponent will pick DDD on the first go is probably better than .82% Previous posters were using that ratio in order to make it look like DDD's CG has almost no effect. Apparently you misunderstood. That number was indeed "pulled out of my ***." I never meant for it to be taken as a fact, so stop claiming that I did. What I meant is that using the 6/740 ratio in this debate is useless, as the ratio has no real relevance in the metagame. Surely you would agree with that. (By the way, I only used the ratio 734/740 because it is the reverse of 6/740, it is very close to 100%, and has a nice symmetry with the other ratio. The reason why I chose a ratio close to 100% is because, as you said, it very likely that your opponent would choose DDD as a counterpick to DK.)
But it does centralize. I agree completely. That's exactly what I was saying.
because why make a rule that would require it when there isn't any need to in the first place?I do not see the problem with that situation. If the CG was escapable, then this debate wouldn't even exist. And why not have the game be closely watched by refs?
when something is "universal" or very much close to it. example: IDC. it worked on all the characters.I don't think anything breaks the game as a whole. And may you please define the "over" part of over-centralizing? In your opinion, at what point does something centralize too much? How much centralizing is okay?
you are being like dakid. of course NO argument will EVER be completely objective. you are aruging your OPINION, after all. however, that's okay as long as you back it up with factsThat is, in fact, subjective. To prove this, precisely define "overcentralizing," tell me exactly what the "game as a whole" is and exactly what "breaking" it means. Furthermore, present it in a form that is indisputable. Unless I am very much mistaken, you can't. Therefore, it is subjective. Indeed, choosing centralization as the main issue in banning is a subjective decision.
unlike the majority of the rest of your post, which is pretty intelligent, THIS is a BS argument. we don't ban things because "you just don't like them". skill, also is a thing that doesn't matter. im not attacking you personally, but after reading "your opinion" i feel you don't really know why we ban things. it's not for any of the reasons you listed.Please, stop turning my arguments into something they are not. I never said that 2/37 0~death combos is over centralizing, and indeed it is not over centralizing in my view. I said that, in my opinion, a character having a 0~death combo that works on 2 characters is too much. To elaborate on my beliefs, I believe that 0~death combos that are as easy to pull off as DDD's should not be allowed at all. I just don't like them, that's all, and if I had my way, they would be removed altogether. That, by the way, is an opinion, and is not the subject of my argument.
no, i said you WOULD be an idiot if you thought 2/37 was over-centralizing "in your opinion". but since you don't, that's all good.Also, please cease the personal attacks. Also, my questions are not rhetorical. I actually want to know your personal answers to the questions I have asked. Among those who know me, I am famous for changing sides in an argument. I am not the kind of person who would stick to an argument like a leech to Steve Irwin's inner thigh. I don't care who "wins" this argument. I just want to help make sure that the decision made is the right one, or at least, the one closer to right. If you can convince me that to not ban the CG is the right move, I would change sides in a heartbeat.
don't you guys like, actually READ any of the thread before you post? anti-bans have addressed this particular BS argument like 30 pgs ago.Anything that takes the fun out of a game should be banned. Items were banned...thank god. Cheap *** infinites should be too.
*thumbsup*I appologize.
I'll try to pay more attention this time.
[...]
I'm glad we agree.
[...]
My mistake.
*faceslap*Oh...well I guess that is a different question.
And to that question, my answer is no. It is not inherently bad for a single technique to make a character significantly better than others. In fact it is quite common and I consider it helpful to the metagame as a whole, because it allows the entire community to focus on finding the counter for a single deadly technique, rather than being divided trying to find the solution for multiple, smaller techniques.
Yes, definitely, and that puts an end to my foray into the pro-ban camp.That is certainly a long criteria, but at least it addresses the slippery slope arguement and would allow the community to remain consistent in their bans.
Unfortunately, the individual pieces of that criteria can be picked appart and do not actually apply to D3s infinite.
a)The infinite does have non-broken uses against Mario, Samus and Luigi
a-ii)Those three matchups because of this we can no longer separate the broken and non-broken applications by any means other than naming characters.
b-i)diversity goes up because those characters become more viable, but it also goes down as the characters that they have good matchups against (for one, Luigi and DK has quite a few good matchups across the board) become less viable, thus hurting diversity as well. Measuring the effects could take a very long time after the ban to see whether or not the ban was "justified," rather than justifying the ban beforehand like you're supposed to
c)no longer works because A and B are not fulfiled.
lol. You did it again. I'm just pointing it out 'cuz you'd probably want to know.Well, after going back to read what you were quoting I do feel kind of silly. But after reading his quote, I'd answer your questions with
[yaddayadda]
The fact that some characters are better in and of itself is a bad thing yes. I do wish that the game were perfectly balanced. But I am not in favor of using rules to try to force this if that is what you're suggesting with this question.
I've totally lost track of which this was referring to. One of those questions I was expecting 'no it's a good thing', the other, the other way.True, but I had already recognized that the question was formed in such a way that the answer should more or less be predetermined.
"Yes, it is a bad thing" is the answer you were expecting, so I was simply refuting any arguments that would've been formed after receiving this answer. Yes it is a "bad" thing, but that does not mean that taking action against it is a "good" thing.
Then it's not such a case! Come on, man.And if there are people who rationally consider it and do not agree? Like myself for instance?
We were talking in a sufficiently abstracted sense I'd have to sentence myself to death if I couldn't come up with an example, of something that is trivial because it has no costs, compared to a strictly inferior option. In any domain. Of anything.Unfortunately, this is no such scenario, and I think you'd be hard pressed to find such a scenario at all.
I really wanted to know the answer. I expected 'yes', but if otherwise I had no leg to stand on. And considering what I had seen, I thought I really might see 'no'.Yes I agree, but I can't help but feel that you are asking these questions knowing full well that our answers will be "yes," and then trying to form an argument around this. Why not just skip straight to it?
Oh yes, there's that. But throughout I needed to assume the characters really were 'hopeless' - I couldn't demonstrate that myself and certainly did not support a ban if they were not.And I don't believe this is true of any of the characters in question. Therefore I do not believe they are unviable.
Even though this wasn't addressed to me, I'm quoting it to acknowledge it.You see, I specifically said that the rules are not written to create the "most rewarding" experience. This means that the rules are not written to maximize "reward".
Which means that we won't ban every little thing that could be viewed as rewarding were it banned. This in no ways means the rules are never ever written to make the game more rewarding. Not over-centralizing the game can be argued as meaning more rewarding than an over-centralized game.
I know! I was confused okay?Banning things to artifically get rid of huge weaknesses on the part of characters with huge weaknesses, in essence giving them a handicap = More Competitive?
Argh! Since I've already seen enough to toss out what I was saying, I don't know if this is worth the effort, but this is so misconstruing what I said.See, this is also an old argument. We just haven't seen it around here for a while.
The rules are not written to maximize "diversity", either. They are written to prevent the minimization of diversity (i.e. over-centralization). But we're not banning stuff to make the game more "diverse".
And the question would be: What would the threshold be? What would qualify as making the game more diverse if we ban it? Do we stop at "diversifying" a match-up once it's 80-20? 70-30? 60-40? 50-50?
Other people answered this. (these certainly don't oneside matchups). But yeah, beating dead horse.[The Captain can't beat edgeguarding. Tethers are owned by ledgehogs.]
No!Did you just argue we should ban the infinite to make the game more "fun"?
What I was saying is that the playing of games competitively is the thing we are viewing as the reward here. There is value in that. 'Fun' doesn't cover it. 'Rewarding', apparently, is unsuitable. I don't know if I can find the word. But there is a good experience. A pleasure rather than a pain. If there wasn't, we wouldn't want competition. I mean clearly.Competitive gaming is Competitive gaming. We play games Competitively. What is enjoyable for one person is not necessarily enjoyable for someone else.
Me, I find it highly, eh, not-enjoyable, that the community has descended into Ban Trigger Happy La La Land where things need to be "Fair", "Diverse" and "Fun" and if they aren't, well, bring in the Ban Hammer! A metagame where we banned D3's infinite would make me enjoy the Competitive scene less because of my values and principles and my view that we would have sunked to low depths of Scrubbinness. Subjective stuff!
At the last comment - No, b/c the link is down.And the rest would not be. The point is that we'd not have 6 characters out of 39 renders unviable. We'd have 30 out of 39. That's a vast majority. Also, Sheik?
Running away from the stage. The point is not whether or not it's hard. The point is that the metagame on Rumble Falls is over-centralized around fighting the stage, around not getting killed when the stage scrolls.
The Halloween Captain: I am still waiting for you to quote Sirlin. This is my, um, what, 5th request? You made a claim, substantiate it.
this post is amazing and rapetasticCan someone tell me at what percent D3 is capable of using his infinite on Samus, Mario and Luigi? I'm assuming it's under the 300% cap?
Here's what I don't like: that a D3 player, who is fighting one of these three and has achieved a position where he could score a KO, is instead allowed to choose to stall the match. At that point, if you choose to infinite, you are stalling the match and nothing more. There is no other explanation, rationalization, or otherwise. This is very different from, for instance, ledge-stalling, where there are plenty of other possible reasons that you don't immediately choose to return to the stage. Doesn't this stand in stark contrast to the precedent set by other pure-stalling tactics that have been banned? Can someone else name a pure-stalling tactic that you are allowed to use for a certain period of time, and THEN have to either stop or forfeit the match?
Why the hell did we ban Meta Knight's cape stall outright? Why didn't we allow the MK player to use it... only under certain circumstances, and only just for a little while, THEN tell them to stop?
And who determines who is credible? And does it matter? The important thing isn't whether the person is "credible," it's the nature of their arguments. Saying that anyone who believes *insert idea here* isn't credible isn't logic; it's arguing ad hominem. Every argument is equally deserving of response, no matter who makes it.Nobody cares about the non-credible people. No one credible, that is.
I AGREE. I wasn't "distorting facts." I was pointing out that using the 5/780 matchup argument is. distorting the facts.Yes, and? Dk is still just one character out of 39. His match-up against D3 is still only 1 out of 780.
If a character has a really ****ty match-up against a popular character, of course the odds of running into them will be high. That's neither here nor there.
No one's discussing the odds. The odds are meaningless. What is important is if it's "too good" and over-centralizing. And at the end of the day, it is still only 5 out of 780 match-ups, not matter how much you try to distort the facts.
This isn't too clear to me...would you please elaborate?We cannot make arbitrary bans just because we feel like it. We can't just instate the ban and then change it in how it applies to other characters.
True enough. But just because there are kinks to work out doesn't mean that the idea is inherently flawed.You just set forth a suggestion that would apply to many other characters. You have to work out the kinks.
Please, I'm an engineer. You can hypothesize all you want, but at the end of the day, you need to test it. Green paper will take you far, but eventually, you need to build a prototype and test it. Truly "Smart" people know that they cannot foresee every outcome.Smart people with insight into Smash can analyze the metagame and come up with the answer without the need of seeing it first.
I know. That's what I was trying to say.And yes, it's is irrelevant. Again it was the pro-ban side trying to make this relevant.
Actually, no. I am arguing against the anti-banners. And that doesn't make your response any less off subject. I repeat again: This is about DDD's CG. NOT any other infinite. Stick to the subject.You are arguing against the pro-banners. What I stated was merely my refutations of their flimsy arguments.
How is that not an attack on me, personally?It's not an attack on your person. It's an attack on your reading comprehension and logic, which I still find lacking after reading this response.
No you didn't. But you implied I was an idiot. Or is "Do you possess any shred of logic, at all?" a compliment?I didn't call you any names.
Uh, yeah, you kind of did.I didn't claim you were unintelligent.
Now you're being silly. So your saying that I should come off sounding like I don't believe anything I say? I'm sorry, but I don't take a stance on anything unless I think it is the truth. I'm willing to change my views, and if I do, I will sound just as confident then as well. How I sound when I talk has no bearing on my ability to learn.If you want to lean, then don't be so definite in your posts, coming off sounding as if you believe what you say is the truth.
How exactly am I illogical? Please, be specific and clear, and stay on subject.Also, don't be so illogical. People without logic cannot be taught.
Socratic questioning.the best arguments are won by asking questions and having them think about the answer. saying things has done little to convince some people for or against the ban
Hmmf. That is a remarkably succinct summary of this topic, as well...I really don't care what is decided, to be honest. It isn't as if it actually affects me, as I don't take part in the tourney scene for many reasons. I just wish that people would address the question. All I've seen out of this topic is stubbornness and off topic tangents...It was a very long discussion involving lots of answers that didn't answer the question.
That sounds good to me too.i heard that right now they are voting on a new tier list
What's green paper?Please, I'm an engineer. You can hypothesize all you want, but at the end of the day, you need to test it. Green paper will take you far, but eventually, you need to build a prototype and test it. Truly "Smart" people know that they cannot foresee every outcome.
It's not a moral failing to be stupid or illogical. It's not inflammatory to inform someone of a case that, while undesirable, may factually be true.How is that not an attack on me, personally?
Being an idiot is, again, a matter of fact. You're likely not an idiot, as an idiot couldn't qualify and get through an Engineering program. Most people use the term to mean that some intelligence was lacking, though, or just situationally, a in a lapse of rationality or wisdom. But he didn't use the term. You're choosing to believe he implied it.No you didn't. But you implied I was an idiot. Or is "Do you possess any shred of logic, at all?" a compliment?
Make your name known, Then people will care about what you got to say.As much as I would love to respond, Yuna, your post has horrific formatting. I know it is accidental, but is is rather awkward to respond when the formatting is so...well...****ty. Would you please clean it up?
Edit: Ah, thank you. Much better.
I've played on Rumble Falls tons of times. I have plenty of experience with it. I was wrong on the speeding up possibly being random, that is.rumble falls as a stage doesnt over centralising anything, why are you talking about a stage that you dont have the necessary experience with? i asked you to stop that
I was never for the ban. I was kinda OK-ban (as in I wouldn't mind it) for the, like, first week or two of Brawl's lifespan. But that's hardly "some time ago". That's almost a year ago.wasn't yuna for the ban some time ago, I'm getting confused on who's on what side
Does this mean you're against the ban now?Yes, definitely, and that puts an end to my foray into the pro-ban camp.
Yes, and in case you're wondering, I was equipped with these answers several months ago as well. People just won't listen.But I had to look to be sure. See, now we all come out of this armed with answers to the objections I just posed, except for anyone who already was equipped with those answers (Yuna, apparently).
Sorry, you misread me due to my unclear language.When did I say anything that allowed "diversifying a matchup" to make sense? It doesn't make sense. Diversifying either happens to the game, or not. The point in a matchup matrix where that happens isn't part of the issue - you'll either see it in tournament turnout or not, it's viability vs. unviability.
And my question would be: What constitutes unviable?So that weirdness aside, the 'threshold' for when the situation would call for the ban (in the view I've abandoned a few kilobytes ago) is when it's unviable.
It is my view that we should not ban a whole bunch of things to maximize diversity. It is my view. And it is shared by many a Competitive gamer.I said I viewed diversity as a means to an end. More effective than repeating something you just said to me would be pointing out that diversity doesn't do the job I thought it did, and does the things I thought it didn't.
And we can't do this with the infinite in place?What I was saying is that the playing of games competitively is the thing we are viewing as the reward here.
And the question becomes: What does this have to do with the infinite?There is value in that. 'Fun' doesn't cover it. 'Rewarding', apparently, is unsuitable. I don't know if I can find the word. But there is a good experience. A pleasure rather than a pain. If there wasn't, we wouldn't want competition. I mean clearly.
But the rules are not written to maximize anything. They are only written to minimize influence (over-centralization)(plus a few exceptions)."And that means it is not a subjective notion; for the right meaning of what the goal is here, it's an objective notion, because what it is that 'competitiveness' is, is something we all have in common: an intuition shared as surely as the moral sense."
Because I thought you were one of the La La Yutzes who advocate "total diversity" and "fun". Apparently, I was wrong?Your talk of La La Land is non sequitur to my post, and it's somewhat upsetting.
Funny, it's working just fine to me.At the last comment - No, b/c the link is down.
I'm just saying that you shouldn't lump all anti-banners together. A few misguided and ignorant ones argue a position very few others argue.And who determines who is credible? And does it matter? The important thing isn't whether the person is "credible," it's the nature of their arguments. Saying that anyone who believes *insert idea here* isn't credible isn't logic; it's arguing ad hominem. Every argument is equally deserving of response, no matter who makes it.
And I disagree. Pointing out that it's only 5/780 match-ups is not distorting the facts. It is the irrefutable truth.I AGREE. I wasn't "distorting facts." I was pointing out that using the 5/780 matchup argument is. distorting the facts.
What's not clear? We can't just ban this without thinking it through and writing out a clear definition for why it has to be banned. We have to think it through. To prevent things like something else, which shouldn't be banned, ever, from being banned just because it fits the criteria.This isn't too clear to me...would you please elaborate?
No, but your standpoint is inherently flawed (IMO). Work out your kinks, create the perfect ban criteria for this infinite and I'll be there to debate you on it.True enough. But just because there are kinks to work out doesn't mean that the idea is inherently flawed.
We play the game. We test things, we know how the characters work. We can make educated guesses. And that's all we have for now, really.Please, I'm an engineer. You can hypothesize all you want, but at the end of the day, you need to test it. Green paper will take you far, but eventually, you need to build a prototype and test it. Truly "Smart" people know that they cannot foresee every outcome.
No, you did not say that it was the pro-ban side which argued it.I know. That's what I was trying to say.
No, you are, on these specific points, arguing against the pro-banners. They were the ones who brought them up, they were the ones who claimed these points were relevant. I told them they weren't.Actually, no. I am arguing against the anti-banners. And that doesn't make your response any less off subject. I repeat again: This is about DDD's CG. NOT any other infinite. Stick to the subject.
Because I am merely questioning your qualifications. Are you saying it's not allowed? Are you saying I must pretend every single person I ever argue with is qualified to debate the things they debate and never ever question their qualifications, even though the debate might end if it comes to light that they aren't qualified to participate in the debate?How is that not an attack on me, personally?
No, I implied you lacked reading comprehension and logic. You don't have to be an idiot to lack those two things. And you clearly lack reading comprehension if you read 5/780 as 6/740.No you didn't. But you implied I was an idiot.
No, I'm saying you should speak as if you'e spewing facts when you aren't sure you are spewing facts. That, or if you are sure, to get bette acquainted with the subject at hand in order to not spew incorrect "facts".Or is "Do you possess any shred of logic, at all?" a compliment? Uh, yeah, you kind of did. Now you're being silly. So your saying that I should come off sounding like I don't believe anything I say?
Then you're just misguided and your "facts" are flawed.I'm sorry, but I don't take a stance on anything unless I think it is the truth.
Yes, because if you sound like someone who's really, really wrong, yet thinks he's right for no good reason (as in, no facts to base your standpoint on vs. lots of facts that refute it), then you'll sound like someone who's stubborn and who doesn't apply logic or look at the facts before deciding on a position.I'm willing to change my views, and if I do, I will sound just as confident then as well. How I sound when I talk has no bearing on my ability to learn.
Your incessant whining about how it's "misconstruing the truth" or whatever to say that D3's infinite only affects 5 out of the 780 match-ups in the game in a totally adverse way (D3 being the 6th and since both D3s can infinite each other, it's a 50-50).How exactly am I illogical? Please, be specific and clear, and stay on subject.
Speaking of over-centralizing the metagame, the anti-DK, Samus, Mario, Luigi, and Bowser metagame is dominated by DDD's infinite. For this reason, those 5 characters might as well not exist.Walk-offs would dominate the game,to the exclusion of other tactics. The metagame would revolve around walk-offs and the characters who can abuse them the best.
What part of that is so hard for you understand?
It's not just the one tactic, it's the walk-offs themselves. The metagame would, at least for counterpicks, revolve around walk-offs, which characters can handle them better, which characters can abuse them better. People could camp walk-offs and chaingrab and lock people off the stage.
THC, you were not a part of Melee's Competitive scene. We already banned walk-offs in Melee for the same reasons as in Brawl. In Melee, we had Fox who could do various things to you off the screen and kill you (and to a lesser extent, Sheik). So we don't need another two years of allowing it to happen with D3's chaingrabs to prove that they're broken and over-centralize the metagame.
Are you talking about his chaingrabs or his infinite grab?I know I'm butting in here (I've probably only read one ore two posts on this thread), but personally I'm against the ban.
I've gotten out of D3's chain grab multiple times against people who seemed extremely skilled with him.
Maybe because I'm using Peach's aerial strikes?
If any of you wanna show me how cheap it can be, please show me in battle. Until then, I will again state that I am against the ban.
Those who are in favor of the ban just need to figure out unique ways to avoid it/get out it.