We don't follow through with it because it doesn't shut down the entire cast and break the game. That's why.
If D3 could just simply waltz in, grab any of the 26 characters, and infinite them to the edge 3 times in a row, then that's game-breaking.
Oh, so it's game breaking for 26 characters to lose a stock after a grab, but not 6? So where's the line? Do you even have a line? Where do we draw the line at which it becomes broken or not? Why is it you get to decide that stocking a character after a grab on 26 is broken, but 6 isn't?
The technique itself is broken, and that is what matters. It shouldn't exist, whether if it be on 1 character or the whole cast. You ban it, or you don't. You don't half *** the rules.
Doing it to 6 characters, some of which may not even be extensively played or tournament-viable? Gimme a break.
Tell Bum that Donkey Kong isn't viable.
Tell Xyro that Samus isn't viable.
Tell Boss that Mario and Luigi are not viable.
Tell Sliq that Bowser isn't viable.
Then come back to me with your straw man, sorry excuse for an argument. You're basically saying "oh, those characters are **** anyway, so who gives a ****?"
You just proved my point, moron.
What you're trying to do ultimately is level out the playing field between all the characers. The roster is not balanced. Live with it. If you want a near-perfect game, why the hell are you playing Brawl? Switch to Guilty Gear.
Straw maning irrelevant points again.
I love playing Guilty Gear by the way. We're talking about Brawl. Now try and pay attention to what the actual conversation is, alright?
I'm not asking to balance Brawl. I am arguing to ban a technique that is obviously broken to whomever it is used on, that stalls the match and takes complete control away from the player who is victimized by it. That should never happen in a fighting game, regardless of how balance it is or isn't.