Of course that's the issue for a lot of the people, but it's not the ONLY thing that's been said, and wasn't what I actually responded to. I'm fine with discussing it, but make it clear that that is the only thing we're discussing, as it's NOT what I was originally referring to, or talking about.
Okay.
So, let's start anew. I'll start:
It's fine to remove random tripping, a game hack isn't different in any relevant way from any other change of rules, or from the usage of TIO instead of the in-game tournament mode, for the hosting of tournaments.
Yeah, it kind of is. All those rules we do are within the original coding of the game itself, and was intended to be be used for whatever reason you want. They are unrelated, and only SOUND similar on premise. But the context changes everything. Here's a similar scenario to what you're saying; In any sport, there are rules. Like, let's say, it's alright to tackle a person in Football. But if you punch them, it's definitely against the rules. The similarity is that they're both a form of attacking the other player. What draws the line is that one makes sense for the rules of the game, since it's tackle-based football, while the other is not. I mean, they both damage the guy, right? So it should be fine, right? Well, it's not. Rules only work if they make sense within the design of the game. Football was designed to stop a player from getting the ball or keeping it by
tackling them. It goes too far when we allow a rule that has no relation to the game. Of course, it's hard to find a good analogy, but I think you get what my point is, and I admit the analogy is a bit bad. But the factor is; If you cannot change it within the original game's coding, you're using some kind of external device to improve the game(or just yours). A better example is people wearing steel-tipped shoes(that is hidden, by say, paint) in Soccer. They're being given an advantage, that's not only unfair, but borderline breaks the rules.
If it changes the original game that does is not done within the game itself, there's a problem. No Tripping cannot be used within the original game, and thus, is not part of the product either.
I'll ask the important question, and you can respond to this whole post by simply answering it.
My question to you is, why is using a hack a bad thing for competition?
Using a hack for competition is admitting you refuse to play the actual real game. There's another thing that they're all cheat codes. So it's literally cheating to win.(being cheap to win, well, sportsmanship is not a requirement. Playing to win at the best of YOUR ability is key, not with the help of any code, no matter how is affected)
Another is if we use one(that specifically affects gameplay), why not do more? The double standard part won't stop being a thing.
That's the only post you're referring to, or do you have other posts that you're thinking of as well?
Frankly, an anecdotal post that could be subject to many other factors isn't that convincing that we should most definitely not remove tripping lol. It brings up a whole extra set of questions.
We should not remove it because it makes it an entire different game. The textures are only tolerable if they don't affect gameplay due to hiding item moves, like say, Snakes C4. Or his Down Smash. That's completely unacceptable. We only tolerate music and infinite replay because they have zero effect on the gameplay itself, of which we're playing. And obviously some music will be turned off if it's really bad(sounds horrible) or horribly offensive. Infinite Replays are by far the only widely approved hack because it has no effect on gameplay in any possible way.
Could the desync from the replays he was watching have been caused by the code simply being different? Could it have been a mistake on the part of the person making the post? Perhaps the ratio wasn't changed, but the way the RNG was calculated was different, because it wasn't calculating far less than it would have normally? I don't know if that's a valid concern, but perhaps it should be brought up? And if it affects the ratio for tilt tripping, how much does it affect the ratio by? And does that in itself give any extra reason for banning the removal of tripping?
We don't know how much it affects it by. And I doubt it has anything to do with the desync either. I would like him/her to come back and explain how much it affects it by. But if it affects more than tripping, it's going way too far and right out the other ear(if you will).
These are all among the questions that are necessary after that post is given as the main evidence against tripping lol. Although, we will probably get much further if we start with ONLY answering the initial question "Why is using a hack a bad thing for competition?"
That's not the main evidence. That's just one part that shows how bad the current code is, not the idea. That's a different situation.
My problem with hacks that affect any part of gameplay, including the player, is that they go way too far by that alone. Not to mention, we have no legal right to do this, anyway. At least according to Nintendo. I wouldn't bring up other communities/companies, because they don't give a crap. So it's unrelated.
Nintendo has always been against manipulating their data for their games. They finally made the EULA so we're not allowed to do that outside of what's in the original game itself. Any codes from the original game they APPROVED. Thus, it's actually illegal for us to use hacks in the first place.
So it's a two-fold part; It's breaking the law(and sorry, but it's pretty much impossible to prove you're not at this point. It just doesn't sound enough for Nintendo to give a crap about.), AND if it becomes the standard, Nintendo WILL recognize it, and go the personal route. BTW, it's not just breaking the law because we're using something not allowed by them(they own the data, not the physical system, keep in mind), it's also the IP problem. We're changing parts of their IP(if Tripping were to only affect actual Tripping and not characters, we MIGHT be fine), thus, breaking the law even more. So why should we break the law to get a slightly better game. Especially since tripping isn't even that often and barely affects matches, anyway. It's like an annoying mosquito that shows up once a week. Not worth worrying about.
You lost a few times because of a bad mechanic? Well, crap happens. Even the idea that we NEED to remove it is flawed. It's not like it happens enough to be worth crying about. I've won and lost matches due to it, but since it was programmed into the game, it's meant to be there and is what makes Brawl, well, Brawl. So if we remove that part, it's no longer Brawl.
It applies the same way with any hacking that affects gameplay. When we do something like that, it becomes a game not named or plays like, well, the original copy.
How often do you see Cheat Device Tourneys? Rarely? What makes hacks any different from these Cheat Devices? Because besides not using a Cartridge or Disc, I can't see one difference whatsoever.
But let's go over some other reasons why they're bad for competitive play, even though they've been brought up before;
1) Less players will use hacks in comparison.
2) It's borderline cheating(once we use No Tripping).
3) There's always the risk of being shut down.
4) There will be no unification, since hacks can always be snuck in, thus, somebody could buff up Ganondorf in one tourney, and not the other, meaning results will be skewed.
5) It's already illegal in the first place.
6) Not everybody even has the money to buy an SD card and practice, or even has a computer outside of a Library. This is all too common. Thus, the best way to play it is with the original disc, since everybody who enters tourneys will have that exact copy, another example of unison.
7) Venues will think it's illegal, and thus, not allow us to run tourneys, hurting the full scene.
8) Just about every Modded tourney is either approved personally by the Company(outside of Brawl), is made the standard by the company itself(or they use the ideas for patches), OR it's not actually illegal. None of these are the current case either.
9) Most of those modded tourneys is either done on a computer(that may not even have an EULA that cares, or once again, the Company gives no crap), or is decided by the community. Smashboards itself has yet to decide that Hacks as a new game is worth it for more than a few fun tourneys.
10) If it becomes a standard, and only then, the risk factor is too high. It's similar to my other reason, but it becoming a standard is the key problem.
11) Purists. Some refuse to play with codes on and will not ever join a tourney like that. I know many people who find cheat codes(which hacks generally are) beyond dark and evil and vile.(overreaction, yes, but that's how they view it)
12) The MLG. We still have a chance to get in there, even with what's we've done, but if we approved No Tripping, we eliminate our entire chance of getting in by 100%. They hosted our tourneys in the past, and they sponsor us. We want more sponsors, and using glorified cheat codes is by far the worst thing we can do at this point.
13) Why stop at No Tripping? Ever? If we can improve one part of the game, we can improve the rest. This is related to the unification point, but no tourney will have the exact same gameplay. It's not perfect right now, due to various rules, but the results are barely different in the end. It's still 3 stocks, most(or all) characters, often an LGL, etc.
14) Why can we not accept the product for what it is? What makes us so special that we need to do something to improve an extremely solid game with parts that nobody likes. That we can't turn off within the game itself, that is.