theeboredone
Smash Legend
Hmm...so it seems you guys are discussing Ike. I was actually wondering, what would be the ideal neutral stage to play a Samus on. And what are Samus' best CPs? Worst?
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I was unaware that Ike had any significant advantage in the match-up. They're counter picking probably because we won the first match, and more than likely we'll win the set. XD
/loves telling people how to beat us.
lol. concieded much? it's true samus beats ike 60-40 but if the stage is wonky and we can't use z air well, he can approach, and when he does **** goes sideways, that's why we said the stages we did, if you don't care to contribute don't commentI was unaware that Ike had any significant advantage in the match-up. They're counter picking probably because we won the first match, and more than likely we'll win the set. XD
On a side note, your font ***** my eyes at 3 in the morning. Quite the epiphany.
Conceited? Just stating the obvious. The "Samus will win the set" comment is just basing it off match-up ratios.lol. concieded much? it's true samus beats ike 60-40 but if the stage is wonky and we can't use z air well, he can approach, and when he does **** goes sideways, that's why we said the stages we did, if you don't care to contribute don't comment
Agree with everything but Delfino. I find the walk-offs a good place to camp since f-air can be shield grabbed, and n-air approaches can just be OoS up+B. The ceiling isn't significantly low enough to make Ike's kill moves as deadly as say Halberd, or the recovery issue isn't relieved as much as it is on, say, Pirate Ship.Halbert/delphino/pirate ship are absolute HELL holes for samus and ike should always win there.
Ok im going to use Lucarios uair as an example for this.I've been reading/ lurking a lot of the threads and stickies and came upon "lingering hitboxes" from fair and usmash (?). What exactly are these lingering hitboxes and they are good for punishing spot dodges?
It doesn't make Samus any less spammy if you stop the projectiles by hitting them. And besides, I think people would rather try to play it safe and take no chances of getting hit. That's why they use their shield instead.Why does everyone complain about Samus being Spammy when you can press A to kill all of her projectiles and not waste your shield?
I was just thinking about that while Raiding on WoW today. Thought id share.. (Dont go ZOMG its not that easy. Yes, it really is that easy. Just don't be stupid about the Zair.)
What is aggressive missiling? Honestly speaking. If you're going to play Samus aggressively, wouldn't you forgo missile canceling altogether and just stick to z-air until you find an opening? Because missiles aren't aggressive in my standard. It's a form of control to limit options because it forces a response. If you call that aggressive, fine.A lot of Samus's ive seen on these forums play... "Spam missles till they approach then use Zair." Not, "Aggressive missile and use Zair to approach them until you can get an opening."
How should I use them? I'm opened to new ideas and, more importantly, stopping any bad habits before they form, haha.Thank you for supporting me. Your use of FH double missiles I HIGHLY question though. lol
That's what happens, unless you're fighting someone like Meta Knight, Falco, or Marth. You could try to air-dodge, I guess. As for the rest of your rant, I won't bother.And then let their shield get eaten?
So much for my videos against IsmaR, n00b, and Legan. -_-An under three minute match means something stupid happened.
So much for my videos against IsmaR, n00b, and Legan. -_-
I do make exceptions. Rarely. But I can't ever see a legitimate Brawl match going under three minutes, with both players being good at DI and the skill levels between the two being equal. Which is why there's always the possibility of stupidity infecting the match. Or choking. Or lag. Etc.Likewise, I usually will not bother watching/critiquing a match under three minutes save for few exceptions.
We had some pretty legitmate matches under.... *Lylat Cruise*.... nvm.....I do make exceptions. Rarely. But I can't ever see a legitimate Brawl match going past three minutes, with both players being good at DI and the skill levels between the two being equal. Which is why there's always the possibility of stupidity infecting the match. Or choking. Or lag. Etc.
Even Samus v. MK. If the match is legit, it usually goes beyond three minutes.
A) I don't think their response is right, since there time to close the spacing and they could just powershield the missiles.A) Is their response the right response to your FH double missile? (Yes/No, why)
B) Are there better options for you to accomplish what your FH double missile does? (If no, continue what you're doing, if yes, tell me)
If you answer these questions by yourself, you can eliminate most of your superfluous habits. Or maybe they're not even superfluous. If it's working, continue at it. But make sure you acknowledge why it's working (difference in skill level? particular character MU? your timing/spacing? perhaps you've played your opponent for so long you're too experienced with his style?)
No SDs were involved. And Legan is a pro Link main. The one I saved where I brawled with Legan recently has a cool ending, which is why I kept it. I use b-air and he uses d-air, and we both hit each other. I get one of those KOs where you land in front of the screen, and Legan flew off to the right. It was too good. The ones I have with n00b aren't because of SDs, let alone lag. And I doubt we both choked or whatever.I do make exceptions. Rarely. But I can't ever see a legitimate Brawl match going under three minutes, with both players being good at DI and the skill levels between the two being equal. Which is why there's always the possibility of stupidity infecting the match. Or choking. Or lag. Etc.
Even Samus v. MK. If the match is legit, it usually goes beyond three minutes.
Not necessarily. Use homing missiles/CS to trap your opponent, then guess if they will avoid with airdodge/jump or decide to take the damage. Projectiles used as combo-starters or deterrents are very different than projectiles meant to impede a character's approach. =/If you're going to play Samus aggressively, wouldn't you forgo missile canceling altogether and just stick to z-air until you find an opening?
This is all I do with Kirby, and that's precisely why I will never beat a Snake with him. Kirby needs gimmicks to beat Snake. : (just common sense stuff+ weird things. Those weird things save my ***.
It was a rhetorical question. It served my argument the further along you read. xDNot necessarily. Use homing missiles/CS to trap your opponent, then guess if they will avoid with airdodge/jump or decide to take the damage. Projectiles used as combo-starters or deterrents are very different than projectiles meant to impede a character's approach. =/
Remember Z/Grab is essentially R+A. Double tapping buffers in an attack input, so, as you're air dodging, it won't read the shield and go straight into reading the attack input. Voila, z-air.I figured it was buffering. How does double-tapping Z help? That sounds too simple to be true.