Bowserboy3
Asking mum how to talk to a lady
https://www.youtube.com/watch?v=JCAh8lX6rTs
I don't know whether this has been bought up before, but I can confirm that Lucario's Aura Sphere will shatter a shield in this situation quicker the higher his percent is (kinda obvious, but I thought it would be worth mentioning nonetheless).
I did a few tests, and here were my findings (all tests were done in Training by increasing the damage on Lucario. Mario was my test dummy, taking time from the time it took for his full shield to break. Not completely accurate, I just used a stopwatch, so reactions aren't absolutely perfect, but there are obvious clear findings):
- Lucario at 0%: takes approx 7.5 seconds to break (time was 7.71 on my stopwatch).
- Lucario at 50%: takes approx 5.5 seconds to break (stopwatch time was 5.78)
- Lucario at 100%: takes approx 4.5 seconds to break (stopwatch time 4.60)
- Lucario at 150% : takes approx 3.5 seconds to break (stopwatch time 3.65)
- Lucario at 190% (max Aura) : takes approx 3.25 seconds to break (stopwatch time 3.26)
Like I said before, not the best way I imagine of testing, but it does show something. It does indeed show that shields will break quicker the higher Lucario's Aura is (expected). It does also show something interesting. Take 0%, it took approx 7.5 seconds, 50% took approx 5.5 seconds, which is a 2 second gap. From 50% to 100% there was a 1 second gap. 100% to 150% was also just about 1 second, but 150% to Max Aura 190% was only about a quarter second. This means that at lower percents, the increase between the gaps is more noticeable than the gaps at higher percent... if anyone gets my wording?
Nonetheless, if anyone has already bought this up, I apologise for wasting everyone's time, I just wanted to have some sort of an input.
I do wonder though, if there comes a point that trying to mash with Shield DI is pointless? Like for example, I could easily mash out of this from anywhere in the range of Lucario at 0% to 100% Anywhere at about 130% was when it got a lot harder and I got shield broke often. Of course, it could just be me sucking, but I thought it was worth bringing up.
I don't know whether this has been bought up before, but I can confirm that Lucario's Aura Sphere will shatter a shield in this situation quicker the higher his percent is (kinda obvious, but I thought it would be worth mentioning nonetheless).
I did a few tests, and here were my findings (all tests were done in Training by increasing the damage on Lucario. Mario was my test dummy, taking time from the time it took for his full shield to break. Not completely accurate, I just used a stopwatch, so reactions aren't absolutely perfect, but there are obvious clear findings):
- Lucario at 0%: takes approx 7.5 seconds to break (time was 7.71 on my stopwatch).
- Lucario at 50%: takes approx 5.5 seconds to break (stopwatch time was 5.78)
- Lucario at 100%: takes approx 4.5 seconds to break (stopwatch time 4.60)
- Lucario at 150% : takes approx 3.5 seconds to break (stopwatch time 3.65)
- Lucario at 190% (max Aura) : takes approx 3.25 seconds to break (stopwatch time 3.26)
Like I said before, not the best way I imagine of testing, but it does show something. It does indeed show that shields will break quicker the higher Lucario's Aura is (expected). It does also show something interesting. Take 0%, it took approx 7.5 seconds, 50% took approx 5.5 seconds, which is a 2 second gap. From 50% to 100% there was a 1 second gap. 100% to 150% was also just about 1 second, but 150% to Max Aura 190% was only about a quarter second. This means that at lower percents, the increase between the gaps is more noticeable than the gaps at higher percent... if anyone gets my wording?
Nonetheless, if anyone has already bought this up, I apologise for wasting everyone's time, I just wanted to have some sort of an input.
I do wonder though, if there comes a point that trying to mash with Shield DI is pointless? Like for example, I could easily mash out of this from anywhere in the range of Lucario at 0% to 100% Anywhere at about 130% was when it got a lot harder and I got shield broke often. Of course, it could just be me sucking, but I thought it was worth bringing up.