ChicknMonkey
Smash Apprentice
Yah its OoT, when you have to hit the deku brothers in a specific order, that's what another deku tells you to do with a "twist" so you remember it.
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Well, French mate, I stopped believing in Isai's advices since I realised that "Don't get hit" meant "Let CJ attack me while I do some random cocky shffl""Don't get hit !"
Oh, I see... I apologize for my outburst...Tope making the exact post I was going to
To add: wd oos waveshine usmash is what I do. I believe you can also just sh dair oos, but its a tight hit and good players di out of it.
Well, you know, sometimes you have to attack preemptively before the enemy actually wanders into your range, so I'd have to say that "Avoid being hit" sounds like more universally correct advice. However, even this isn't totally correct. After all, CCing is based on the premise of letting yourself get hit.Hello, some questions there ;
1. I am trying to focus on my gameplay and to be fully aware of what I am doing. I try to focus on one sentence at a time, and I am searching the key of winning ; should I aim "Avoid attacking when the opponent is out of range (i.e failing an attack)" or "Avoid being hit ?"
I am aware that the goal of a fighting game is to think in terms of risk & reward, and since not being it is a 100% reward, the "ultimate fighter" might reach this, but the "ultimate fighter" might also only play fox and uses shines because of its properties ; I am speaking about human capacities, and furthermore, I am more or less a middle-level player (regarding the european overall level)
I saw that the main difference between a pro and a beginner was that the pro rarely pulled an offensive move without it touching the opponent whereas the beginner triggers some weird moves totally out of range.
2. Someone on the French boards talked about the fact that KK thought that if Sheik players weren't that lazy, they would improve a lot just by being technical - Here I am, a former Fox & Falco player, which had the possibilities of doing SHDB, multishines, shines-aba at high percent...
So, I wondered... What are these move on which I could rely on ? I really want to learn new technical things since I learnt the Sheik basics ; shinostall, shfflafa & repeat, dropzone reverse neutralB - cancel - jump - neutral b - cancel ...
Thanks a lot !
Dropzone is when you drop an edge (when Falcon go for D-throw on a spacies near an edge and then drop the edge into a knee, it's called dropzone knee)I can personally say that becoming more technical has only helped my gameplay. By the way, what do you mean by "dropzone"? Also, why do so many ppl like the "afa" notation? I really think "fair" is simpler and easier to understand.
That is because Sheik's Fair isn't fair at all :oI can personally say that becoming more technical has only helped my gameplay. By the way, what do you mean by "dropzone"? Also, why do so many ppl like the "afa" notation? I really think "fair" is simpler and easier to understand.
Just do drop > RNC > Up BGood question. I don't know. But since drop->RNC->DJ don't grab the ledge automatically, you can NC once again because... it's cool ?
Btw you can simply drop->RNC->grab the edge without DJ. But it's not that easy :/
Now that you say that, I have some questions about being smooth ;Meljin: I think it's more about being smooth, fast, and precise in everything you do, not some technical move that you can just rely on per say. Just reducing general sloppiness, and then in some occasions of course go for the better, but more demanding options - I just don't think that is what is most critical when concering sheik needing to be more technical. Or maybe i'm wrong, this is just what i've been more concerned about myself lately.
For more specific things/"tricks":
We've discussed low AC fairs a few times (IIRC, hitting kirby with an AC fair would be near perfect). Also Nair oos where hitting puff with the strong hit of the Nair was a good indicator. Just remember that being able to do those things when practicing them, doesn't mean you've mastered them at all. You still need the timing for when to do it in real matches and string them in quickly/fluently.
Additionally, you can start practicing fast ledgedashing and shielddropping stuff, if you haven't already from playing fox.
Lolz, I see what you did there!That is because Sheik's Fair isn't fair at all :o
A high % accuracy would certainly be nice, but sometimes it just isn't feasible to go by that. For instance, vs Jiggs, sometimes I find myself in a position where I need to zone w/ bairs that probably won't hit her but are nonetheless put out to maintain a threat level. However, I would say your % accuracy concept would probably be indicative of skill level if it was applied to laggy, unsafe moves, such as dash attack, dsmash, etc., that should only be used in selective situations.To ask another "don't get hit" vs "don't hit without touching your opponent", I'll ask it another way ;
Do you think that % of accuracy is a thing that determines the level of a Sheik Player ?
Against Puff, one really big thing to remember is that Jiggs can CC almost any grounded move you have and has the ability to rest you out of a lot of them. I have two decent Jiggs players in my area, and after playing them quite a few times, I think I can say with confidence that Jiggs can crouch/CC and punish all Sheik's smashes and tilts, barring dtilt and dsmash, the multi-hitting portion of Sheik's jab, Sheik's dash attack, and even Sheik's standing grab.Also someone please tell me how to fight Jigglypuff I hate that character
What's ledgedashing?Additionally, you can start practicing fast ledgedashing and shielddropping stuff, if you haven't already from playing fox.
In general, aerials can be AC'd in the frames both right before the hitbox comes out and right after the hitbox ends.1) Sometimes, when I try to Shffl-fair, my shield comes on instead of a L-cancel ; that is because I auto-canceled my Fair ? Is there a way to be consistent at doing this ? A way to recognize when it'll be auto-canceled and when it will not be ?
Just practice pressing the two buttons really quickly together. Eventually, you'll be able to do it on demand when you want to nair oos.2) That Nair oos is quite hard to pull ; what should I do with my thumb ? If I use the middle of my thumb (such as multishines or SHDB), Sheik will do a full jump ; If I do 2 regular presses, the Nair will only be strong if the opponent is jumping for instance...
Are you using an emulator or are you actually trying to do it yourself?Dear guy i said i'd make that gif for forever ago:
I tried, but i couldn't do anything cool. I wanted to have puff slide across the stage then rest, but really theres not a whole lot of stuff to SDI and needles have a lot of stun.
Just wanted to let you know i didnt completely forget. I just suck.
Sincerely,
Sveet
Yo no problem, i can only imagine how hard it is.Dear guy i said i'd make that gif for forever ago:
I tried, but i couldn't do anything cool. I wanted to have puff slide across the stage then rest, but really theres not a whole lot of stuff to SDI and needles have a lot of stun.
Just wanted to let you know i didnt completely forget. I just suck.
Sincerely,
Sveet
Yeah, I swap my shield finger, too, but only when I WD oos.I use X and Z, and I also had to start shielding with L as well as R, but I very quickly got used to swapping what hand was shielding when I saw shield pressure situations arising.
So basically, it's ledgehop>WL onto the stage?Bubbaking: Ledgedashing is wavedashing onto the stage from the ledge.
I only learned about f-tilt like 3 days ago.you guys are all bad.
try to do fancy **** and you cant even space ftilts.
A bunch of us know we're bad, you know. Nothing wrong with trying out fancy stuff, though.you guys are all bad.
try to do fancy **** and you cant even space ftilts.
If you can get them to do something stupid after the f-tilt (double jump) then do the f-tilt. If not then yeah it can be worth going for the tech chase.KK, in the Sheik ditto I always see people ftilt after dthrow at 0% but that doesn't seem to lead into anything. Isn't it better to just tech chase until like 36% ( thats the % she can jump out) then combo from there?