I figured divulging these wouldn't be consequential.
Sheik's Chain Jacket glitch
Sheik's game-crashing Chain glitch
Sheik's Chain Jacket glitch
Sheik's game-crashing Chain glitch
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Guaranteed huh?The power of the jacket hitboxes actually depends on whether or not the Chain is decayed, not the move you used to make it.
The Chain can crash the game with any move guaranteed if done within the first two attacks (or even, no attacks and just the Chain itself in the first attack). I just felt like Dsmashing beforehand.
This also has to be done again every time the Chain is put away... which is why I was holding each Chain for so long.
Is there a list of moves this can be done with, or can it be done with anything?Sorta. The timing has to be frame-perfect when you land with the chain, and it makes a weird sound when you do it right.
From the sound of things, this only crashes the game if the Chain is used to Jacket in the first or second attack Sheik makes of the match. So as long as no one tries to do this right off the bat, it won't crash anything. It's not like you can use this to reset a match that's going poorly.So...you just use a smash attack and then short hop chain and all of the sudden it has the knockback of that Smash attack with every hit of the chain?
...but also you run the chance of freezing the game if you get the frame timing just right? (or wrong depending on how you look at it)
, if it runs a chance of crashign the game, obviously, it's going to be banned. Do you have any vids of you crashing the game in just a regular brawl? ...like, not Wifi?
WOAH, we can infuse the chain with the stopping power of Sheik fsmash, That’s insane!
Do you know how easily it's going to be to edge guard with the chain now?
Do you know how much we counter oilmar now?
I saw infusing it with the downsmash will make the game crash but can the up smash be used aswell or maybe some other moves such as the ftilt?
Since the game replaces the original knock back with the move you just used could this be used to refresh that move? Also since this is a glitch and the chain is not working property maybe each hit will deteriorate the original infused move.
It seems like this work like the Samus grab bonus back in melee as it continue to last even after you retract the chain which makes this even more broken. Now loading Zelda character data should remove such a thing but it doesn't...Does dying make lose it's power and if yes do you think this could be done constantly with accurate timing?
Gah, too many unanswered questions!
~turns on Wii~
The reason why I'm quoting this again is because I have more questions about the answers you have given to our questions >.<'The power of the jacket hitboxes actually depends on whether or not the Chain is decayed, not the move you used to make it.
The Chain can crash the game with any move guaranteed if done within the first two attacks (or even, no attacks and just the Chain itself in the first attack). I just felt like Dsmashing beforehand.
This also has to be done again every time the Chain is put away... which is why I was holding each Chain for so long.
Ohhh really? I wasn't able to tell since all I had was a training cpu set to walk to test with at 3 this morning. I guess the jacket takes the end of every move (Which probably explains why the wind effect is barely noticeable).Vanish actually jackets the wind effect. It's unfortunate you can't get the explosion effect, I think it'd look badass.
"Jacket" was the name given to the process of attaching one of Ness's hitboxes to his body. The Star/spike/thunder were the various kinds of jackets used.i was interested in the ness thunder jacket the other day, and so i looked it up. I was curious as to why the Sheik glitch is being given a similar name, is there a similarity i'm missing? the only commonality is that you infuse any move you want into a hitbox. But the YYG hitbox is a glitchy dropped hitbox, while the Chain Jacket is a legit hitbox location, just different power.
This makes it confusing for me to follow the conversation now, because the Thunder Jacket, Spike Jacket, and Star Jacket are all named for the infused move, but the Chain Jacket isn't something infused with a chain, it's a chain infused with another attack.
I'm sorry to complain, but if someone could at least give me another way to think about the name "Chain Jacket" so it makes sense, that would help me.
i was interested in the ness thunder jacket the other day, and so i looked it up. I was curious as to why the Sheik glitch is being given a similar name, is there a similarity i'm missing? the only commonality is that you infuse any move you want into a hitbox. But the YYG hitbox is a glitchy dropped hitbox, while the Chain Jacket is a legit hitbox location, just different power.
This makes it confusing for me to follow the conversation now, because the Thunder Jacket, Spike Jacket, and Star Jacket are all named for the infused move, but the Chain Jacket isn't something infused with a chain, it's a chain infused with another attack.
I'm sorry to complain, but if someone could at least give me another way to think about the name "Chain Jacket" so it makes sense, that would help me.
Successfully performing the chain glitch as either your first or second attack of any given game will cause the game to crash.Q1. You say doing this in the first or second attack will crash the game but what exactly do you mean by the first two attacks? Are you talking about the chain has to be used twice before this wont happen or are you saying any attack used by Sheik can count for the first two attacks?
Transforming resets attack decay. I'm guessing it jackets whatever your last attack as Sheik was.Q2. Up above you clearly say that this has to be done for every chain use well what you don’t say is that it has to be jacked immediately each time. In the video “Sheik Chain Jacket Glitch” at exactly 1:16 you change back into Sheik and walk over to the left side of the stage and jacket some knock back from something. What you might of jacked is unclear but it does put what you said into reasonable questioning.