Dyllybirdy
Smash Hero
I'm a tea and crumpets person.Woah you're a baguette person?
Is that what you Americans would call us?
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I'm a tea and crumpets person.Woah you're a baguette person?
Nah. I would have personally called you a biscuit person. But in stereotypes, yeah, I think that'd be right.I'm a tea and crumpets person.
Is that what you Americans would call us?
Some might refer to you as a fish and chips person but tea and crumpets sounds about right too.I'm a tea and crumpets person.
Is that what you Americans would call us?
Lmao such a dumb cliché I forgot about xDWoah you're a baguette person?
yeh. Ive wanted a crumpet. it sounds like an english muffin but betterI'm a tea and crumpets person.
Is that what you Americans would call us?
You still eat snails though.Lmao such a dumb cliché I forgot about xD
We never eat frogs in case some people wonder btw
SK: I can't do jack until I pay off the kickstarter loan sharks!Me:You know shovel knight you can just make a sequel instead of being everywhere.
Sk:
What should he say? You decide!
I still like the story behind that.You forgot Snake's Revenge and that it led Hideo Kojima into making Metal Gear 2. And Ghost Babel was still a decent game and a much better spinoff than anything the series had until Metal Gear Rising.
At least until the planned cameos in some eventually-finished Kickstarter projects come into being, anyway. Even then it would be every once in a while.SK: I can't do jack until I pay off the kickstarter loan sharks!
People forget that the reason Shovel Knight keeps doing Amiibos and merch is because Yacht Club needs the money for the dlc with committing the heinous sin of a second kickstarter for the same game. As soon as King Knight's stuff is done, he'll probably be gone for a while.
Don’t start this again dude we already have the evidence we need that makes her a fighterView attachment 166673
Uh, guys? I think a wrench just got thrown in the works.
Sorry, I just wanted to share this because I thought it was interesting... and a little scary.Don’t start this again dude we already have the evidence we need that makes her a fighter
It's fine to be scared out of things, but read deeper before we fly off the handle, man. It says there "In years past, ..." Not "As of right now, ..." Plus, it's from 2016, not 2018, so it could still avoid the NDA flags, among other stuff.Sorry, I just wanted to share this because I thought it was interesting... and a little scary.
That interview is two and a half years old. A lot has changed since. I strongly suggest to read the whole thing, it's actually quite optimistic.View attachment 166673
Uh, guys? I think a wrench just got thrown in the works.
I guess you're right, it just made me scared that Matt is willing to settle. I'd accept an Assist if she was Ibn these other fighting games with Shovel Knight, but she's not. That's why I got scared.That interview is two and a half years old. A lot has changed since. I strongly suggest to read the whole thing, it's actually quite optimistic.
https://purenintendo.com/interview-what-could-have-been-wayforwards-shantae-for-smash-campaign/
(you guys are doing a great job at finding things I found months ago lol. at least its being cataloged now)It's fine to be scared out of things, but read deeper before we fly off the handle, man. It says there "In years past, ..." Not "As of right now, ..." Plus, it's from 2016, not 2018, so it could still avoid the NDA flags, among other stuff.
Stephano Hey, I think you could take a look at this! https://purenintendo.com/interview-what-could-have-been-wayforwards-shantae-for-smash-campaign/ It was from March 2nd, 2016! It may be a pretty neat little thing for the timeline!
Cool.(you guys are doing a great job at finding things I found months ago lol. at least its being cataloged now)
Thing to note here is the Article was posted Mar 2nd, but its just the digital version of an article in the the actual printed magazine that was published on 2/26/2016 http://www.magcloud.com/browse/issue/1061677
So the interview with Matt would of likely took place some time before that. likely between the 2/26/2016 date and 12/16/2015 (the date of the previous issue)
I did reach out to the editor of Pure Nintendo to potentially see if he could give us a more concrete date on exactly when the interview took place but he never got back to me.
I'm a maple syrup person myself. Wouldn't want to be among those whose country doesn't have a food they can be associated with.Nah. I would have personally called you a biscuit person. But in stereotypes, yeah, I think that'd be right.
Then again, I wouldn't mind being called a burger ***** by others, because it makes sense. XD
Its vague on what she was talking about. Having that benefit of doubt in my head.OK.... let's not lose out heads YET, but uhhhhhh....
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Hmm... most interesting...!OK.... let's not lose out heads YET, but uhhhhhh....
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Then again, the Voice Actress is also on a NDA like the creators and the music composer. A hint like that is not hurting the contract even if its pointing to something fans are hoping. Only time will tell to shine the pathHmm... most interesting...!
I think it'd be Indivisible, personally. I doubt it'd truly be Smash Bros, because it would need to be up to Matt Bozon and WayForward to reveal that, not the voice actress. And it'd make sense, since Shantae's slated to appear on that game as a playable character, so it'd make sense to have her voice talents in there. Actually, correct me if I'm wrong, but did Indivisible make it to the Full VA point?
That's the unfortunate thing. I personally still believe that Verge still had lucky guesses, but this is just a farse, a new low to galvanize everybody to trust Verge as the one lord and savior. However, don't lose your head over this, because the reality is that Verge doesn't have anything on him. It's very likely the actual leakers who told him the right information were found out and were either fired and/or imprisoned, while replacing them with fake leakers whom feed him "leaks" that are just inaccurate. Oh, Tin Foil again? Okay...
I......I CAN’T......I JUST CAN’T.
Fingers crossed she's recording new Shantae lines for Smash.OK.... let's not lose out heads YET, but uhhhhhh....
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I just thought of something. How late into development do VA's generally do their characters?OK.... let's not lose out heads YET, but uhhhhhh....
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I can say this.I just thought of something. How late into development do VA's generally do their characters?
I wanna say smash because it fills my tin foil heartWhat game is cristina vee voicing?
A.smash(shantae)
B.indivisible(shantae)
C.somthing else
This may be for indivisible but I feel like it would be much earlier than this.I just thought of something. How late into development do VA's generally do their characters?
C...New Shantae game?What game is cristina vee voicing?
A.smash(shantae)
B.indivisible(shantae)
C.somthing else
Like I said before, it's the Bowser's Inside Story of the Shantae series. It has more to do than just the game's main gimmick (you're not going to see people claiming every Mario & Luigi game needs a playable Bowser).While I'm sure not everyone agrees, I think the general consensus is that Pirate's Curse is Shantae's best game. It's the best for me, as well. It's also the only one without her trademark dancing and transforming abilities. It got me thinking...Why is that? And what needs to be done to improve the series so that we can have a game as great as (or better than) Pirate's Curse with Shantae transforming into animals?
First, what makes Pirate's Curse a great game? For me, it was mostly just the feel and flow of the game. The pirate gear is a thrill to use, making simple movement on its own fun. No area overstays its welcome and the labyrinths provide good puzzle-solving.
A problem I often hear with the other games is that transforming breaks the flow of gameplay. I've never felt this as a problem myself, but I can understand it, especially when considering why I love Pirate's Curse so much. You find an obstacle, you transform, pass the obstacle, transform back. That last step - transform back - is what I feel needs to change to improve the formula.
Instead of transforming to solve one puzzle and then going back, players should want to stay transformed for a while. In order to achieve this, each transformation should have more abilities. Imagine if monkey Shantae came with an attack on par with (or even better than) human Shantae's hair whip and could attack while clinging to walls. Imagine having an entire labyrinth made to be solved as monkey Shantae: tight spaces, long jumps, wall enemies, lots of climbing. Imagine a boss that is designed to be fought as monkey Shantae. How many bosses in Shantae games are fought transformed? It hasn't really been done since the first game. At most you may transform for a part of it, but you'll always go back when you need to deal damage. This is seriously a missed opportunity.
Instead of having a dozen useless and gimmick transformations like HGH, I think it'd be great to focus on four - let's say monkey, elephant, mermaid, and harpie - flesh them out, and use them for more than just a single puzzle at a time. A water labyrinth as mermaid Shantae? A sky labyrinth as harpie Shantae?
There's untapped potential here.
They had just finished putting out the final HGH DLC, so I doubt that they'd do one right away.C...New Shantae game?