Shantae, the Half Genie Protector of Scuttle Town! (A Switch To A New WayForward)

Do you think shantae can make it?

  • Yes, as a fighter

  • Yes, as a assist trophy

  • No, not as a assist trophy

  • No, not at all


Results are only viewable after voting.

Yellowlord

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Who knows? :3
#1
Update: Well folks; looks like this thread is being moved over to the Smash for Switch speculation thread as we have vast evidence that there is a port or new game coming, which means we could be receiving veterans, and more importantly, newcomers. I apologize for the delay in creating this thread (which largely remains the same from the original with changes here and there and potential future updates), but its now up! Speculate away, my fellow Shantae fans! (ireallyneedtoplayhalfgenieherobeforeigocrazy).

ALSO, it appears I may need to restart the supporter list; while I do remember a good chunk of supporters who are still around here, there are some I may not recall due to it having been a long time. Let me know if I missed you!


-Yellowlord( :4kirby::4dedede::4metaknight:)


The Half Genie Protector of Scuttle Town!


Who is she?
Shantae is a half genie who protects Scuttle Town from the evil pirate Risky Boots and other various villains.

Why?
Shantae is from an infamous game on the Gameboy Color and an amazing sequel on the DSiware that was well received. She has a lot of move-set potential that can revolve around her using her transformation powers. Another thing to point out is the fact that she is from a company that his been mostly Nintendo friendly.

Shantae has recently had a new game; Shantae: Half Genie Hero released just a couple months ago and has done very well for the first entry in the series on a console! In addition, Shantae: Pirate's Curse released a couple of years or so before Half-Genie Hero, which has kept Shantae relevant and alive.

Moves:


Shantae Moveset



Gameplay Synopsis
Shantae uses her different forms to fulfill certain requirements during the match. Her human form has decent tools to use in all situations, but she can become great at certain tasks by switching to her different forms. For example, her monkey form can be used to approach and start harassing an opponent, her elephant form can be used to punish predictable opponents, her spider form can be used to harass slow characters and heal herself, and her harpy form can be used for edgeguarding. All of her forms are most likely the best in the game at what they do, but they are all severely limited individually and most are scary to be off-stage with. Thankfully, it's easy to transform back into Shantae whenever you are done with whatever you transformed for. Shantae while in her human form has the best all-around abilities by far, but even in this form she is encouraged to transform so that she can still have fun while her Special Moves recover. Custom moves are encouraged for use by players that prefer to be in her animal forms more frequently, as they would not mind that it takes her more powerful Special Moves longer to recover.

Stats

Weight: Medium-Light. A little bit lighter than Marth.
Fall Speed: Medium-Slow. A little faster than Olimar.
Air Speed: Sort of slow. Same as Fox.
Jump Height: Somewhat high. Same as Luigi.
Dash Speed: On the slower side. Same as the Ice Climbers.
Walk Speed: Also slow. Same as Ice Climbers as well.

Special Moves
Neutral Special


Pike Ball: One steel ball flies in a circle around Shantae. The ball will fly around Shantae for 3 seconds and hit opponents for 3% and very light knockback. This move can be toggled off by hitting neutral special again. If toggled off, it will save the amount of time it takes to recover from this move. For example if Shantae toggled Pike Ball off one second before it ended, it would shave two seconds off of the recovery time. Normally it would take 6 seconds before Shantae can use it again.
Custom 1: Super Pike Ball - Shantae summons two Pike Balls instead of one. This version takes 9 seconds until it can be used again.

Custom 2: Mega Pike Ball - Shantae summons three Pike Balls instead of one. This version takes 12 seconds before it can be used again.

Forward Special

Fire Ball: Shantae shoots a fireball that travels full screen. It has a very quick start up and almost no end lag. The projectile does 13% and has about as much knockback as a half-charged Charge Shot from Samus. However she can only use it every 12 seconds.

Custom 1: Spitfire - Shoots a Fireball diagonal up, diagonal down, and forward. Can only be used every 24 seconds.

Custom 2: Flamethrower - A huge and powerful flamethrower; bigger than Bowser's and with less lag. Lasts for a maximum of 3 seconds. It takes 12 seconds before it can be used again. Stopping flamethrower early saves recovery time.

Up Special

Storm Puff: Shantae rides a cloud that floats upward for three seconds and then once its reaches its apex, it shoots lightning downward in three directions for 6 seconds. Each lightning strike does 8%. They can be moved left and right by attacking them. Shantae is free to do whatever she wants while on the cloud and it restores her jumps because it acts as a platform. Her Up Special is so practical because it can be used so infrequently. After a storm puff is activated it takes 18 seconds before another one can be activated.
Custom 1: Super Storm Puff - A cloud appears under Shantae that causes an upwards burst of wind 2 seconds later. The wind lasts 1 second. It can be moved left and right with attacks, even while wind is being pushed out. Shantae can use her Up Aerial to maximize the distance that she gets sent by the wind. It takes 26 seconds before this move can be used again.
Custom 2: Mega Storm Puff - Similar to Super Storm Puff, but instead of wind there is large explosion effect. If Shantae is standing on the cloud while it is exploding, Shantae will be blasted in the direction she is in relation to the cloud, much like Ness' Up Special but goes much farther to make up for its long activation time and extremely infrequent use. Being hit by Shantae after she gets blasted does 20% and high knock-back, but she enters free-fall after use. It takes 35 seconds before this move can be used again.

Down Special

Belly Dance: If Belly Dance is pressed and then a direction is immediately pressed afterward, she will transform after 30 frames of doing the corresponding dance. Each form has an "Attack" move and a "Special" move, with the exception of the Harpy. This move can only be used on the ground. Turning back into Shantae uses the same input and also must be on the ground. The transformation back into Shantae only takes one frame. The different transformations are below.

Monkey

Shantae transforms into a monkey with the Right input. Monkey form makes Shantae as light as Kirby, able to dash as fast as Pikachu, jump as high as Falco, and have the aerial movement speed of Wario. The Monkey can also cling to walls.

Attack move: Monkey Claw. A very simple claw attack that comes out fast and retracts quickly. Can be used in the air and on the ground. Does 6% and only moderate knock-back.

Special move: Pressing anything but Down Special will activate the Monkey Bullet. This move functions exactly like Fox's Side Special, but it goes much farther, has no lag, will cling to walls like Lucario's up b. The downside is that it travels much slower and offers no invincibility. 4%

Elephant

Shantae transforms into an elephant with the Left input. Elephant form makes Shantae as heavy as Bowser, slow as Jigglypuff, and the worst jump height in the game.

Attack Move: Elephant Ram. Shantae rams into the opponent as an elephant and it does a whopping 23%. This is Shantae's strongest move. This move functions like Wolf's forward smash, but it goes farther, travels more slowly, does a lot of shield damage, and has super armor during it. This can be used in the air. Despite having high knockback, at low percents this move can combo into the Elephant's Special Move if Shantae falls off an edge during the attack.

Special Move: Elephant Stomp. If used on the ground, this causes the elephant to jump and crash down automatically. This move does 15% and functions like Donkey Kong's Down Special, but with even more range. If used in the air this move causes the elephant to drop to the ground like the Bowser Bomb, but with full super armor. Hitting someone on the way down will also do 15%.

The reason I made Elephant Form so ridiculous is because she has very poor options in this form if the opponent tries to gimp her because she can't use Up Special. This way if the opponent tries to juggle her off the edge, she can get to the ground easily or push her way back on stage with an aerial "Attack Move".

Spider

Shantae transforms into a spider with the Down input. In Spider Form, Shantae retains all of her regular characteristics such as her weight and fall speed.

Attack Move: Spider Venom. This attack shoots balls of venom at the opponent rapidly. This move is exactly like Megaman's blaster while standing, moving and jumping, but it fires larger shots.

Special Move: Web Shot. This move fires a line of web at the opponent. If it touches them, they are stunned for an equivalent amount of time as they would be if they were buried at the same percent. If Shantae passes through their hurtbox while they are stunned, she will stun them even longer as though she is using Robin's Nosferatu. If the line of web she shoots touches the edge, it will act as a grapple. Kind of like Sheik's Brawl Side Special, but longer.

Harpy

Shantae transforms into a Harpy with the Up Input. In Harpy Form, Shantae becomes as light as Kirby, has the fall speed of Link, and has traction even worse than Luigi's. Her traction is really that bad in the game. However, Shantae has 7 jumps in this form.

Attack Move: Harpy Talon. Shantae use her talons to strike at the opponent. The attack is located toward the bottom of her body, so she must be above the opponent or right next to them for the most part. This move does 6% and doesn't have much knock-back. This move can be used in the air or on the ground.

The Harpy has no Special Move. I tried to make the Harpy primarily useful for being offstage and getting gimps.

Custom 1: Aggression Point - All of Shantae's forms do 1.3x as much damage at the expense of being 0.5x as light.
Custom 2: Healing Dance - For every 5% damage that Shantae's opponents have, Shantae can recover 1% by dancing. The move no longer heals her for the % of her opponents that she already used. For example, if Shantae's opponent is at 50% and Shantae uses this move, she will heal 10%. If her opponent gets to 60% and Shantae uses this move again, it will heal her for 2% as opposed to 12%. If multiple opponents are on the screen, it will divide the result by the number of opponents.


Jab/Dash Attack
Jab: Whips rapidly with ponytail. Attacks at the same rate as Villager's repeated jabs with the same amount of damage and cooldown, but with more range. 3%

Dash Attack: Does the "Tiara" ability from Shantae. The animation is similar to Megaman's dash attack, but Shantae floats upwards when she does it and it goes farther, which could be both a good and a bad thing. 6%

Tilts
Forward Tilt: Shantae leaps a bit forward and does a sideways kick with her foot. The same as in the Pirate's Curse trailer. 7%

Up Tilt: Shantae holds up a magic lamp that attacks people on the way up and as a secondary effect, it pulls in items from a distance. Also the same as in the Pirate's Curse trailer. 6%.
Down Tilt: Does exactly the same thing as her jab, but from a crouching position. 3%

Smashes
Forward Smash: The "Cuff" ability from Shantae. This ability's quirk is that it has no charging animation, so opponents can't tell what you're doing. When released, Shantae charges forward with an elbow dash that goes considerably farther forward than Wolf's, but at a slower speed. 12%-17%

Up Smash: The "Boot" ability from Shantae. Shantae does a backflip while doing two kicks directly upward. This move puts her into the air at about half her full hop height, where she can do aerial attacks. Kind of like Metaknight's Up Smash in Brawl Minus if you've ever played it. 9%-14%.

Down Smash: Shantae crouches and spins in a circle, while her hair attacks people. 10%-15%

Aerials
Forward Aerial: Flintlock Pistol. Shantae fires her pistol at the opponent. Works the same as Villager's slingshot, but is slower and does more damage. 9%

Back Aerial: Same as forward aerial, but in the opposite direction. 9%.

Neutral Aerial: Shantae whips her ponytail forward in a similar animation to her jab. 3%

Up Aerial: Shantae holds her Pirate Hat above her head to attack opponents. Does almost no damage, but slows her decent dramatically and stays out for a while. 1%

Down Aerial: Uses the "Sash" ability. this causes Shantae to do a spinning dive kick at the opponent in a completely diagonal angle. 8%

Throws
Initial Grab: Longer than normal throw with slightly more start up.
Bash: Smashes her hips into the opponent while belly dancing. 3% each, about the same pace as Mario's.
Forward Throw: Throws them forward. Pretty straight forward. 7%.
Back Throw: Does a back flip and releases them as she's moving. 8%, better knockback.
Down Throw: Stomps on them while they're on the ground. 6%
Up Throw: Throws them straight upward. 7%

Final Smash
Protectors of Scuttle Town: Sky, Wrench, and Bolo appear on screen and follow around Shantae. Bolo swings his morning star weapon around in circles with massive range on both sides. Sky attacks enemies close to Shantae and knocks them forward, while Wrench flies above all of them to catch opponents that try to jump over Shantae.
Click to expand...


Here's a preliminary moveset idea I had:

N-Special: Dance (Shantae begins to dance. Putting in another special input will create a transformation for Shantae to use.)
U-Special: Storm Puff (throws it underneath her as she bounces upward. It can also be used on ground like a shorter and less powerful version of Pikachu's thunder)
S-Special: Fireball (think Din's Fire, but explodes on contact)
D-Special: Pike Ball (Creates a Pike Ball that swirls around her. Hitting an opponent with it will cause it to damage them, and disappear. It has noticable start-up lag, but she can have two at once. They disappear once Shantae uses a transformation.)

Combined with her Dance, these inputs create new transformations. Shantae can actually chain the normal transformations and use two of them in succession, but will always end up in reverting back to normal and going into helpless. Chaining these combos allow for unique attacks and possibilities. However, due to the lag:

N-Special: Using dance twice won't transform her; instead, she'll fire a speedy Flash Bolt. Good for playing mind games.
S-Special: Monkey Bullet (transforms into a monkey and leaps forward in a powerful corkscrew. Can actually wall-cling if directed to a wall. After finishing, she'll transform back and go into helpless.)
U-Special: Harpy (becomes a harpy and bursts upwards. Reverts to normal and becomes helpless.)
D-Special: Elephant Stomp. (transforms into an elephant and does an extremely powerful ground pound. Reverts back to Shantae. Think Bowser Bomb. Unlike other attacks, this one can be acted out of quickly in chains to use one of Shantae's normal specials.)

Shantae's main unique feature is her large amount of possible specials, most of which allow for interesting combos. I might give the rest of the moveset a try eventually. My only problem so far is finding her Final Smash.
Click to expand...

Colors:
Red/Default
Blue/Sky
Green/Rottytops
Purple/Risky
Gray/Bolo
Black/Concept Art

Assist Trophy:
Risky Boots appears on the stage and attacks with her sword and she will also summon a group of Tinkerbats to help out.

Stage Ideas:

Hazards: Risky's boat appears in the background every once in a while and shoots cannonballs at the stage. Sometimes the cannonballs will destroy sections of the bridge.


Hazards: N/A

MUSIC:
Dance Through The Danger
Title (Shantae)
Scuttle Town
Adventure
Theme of Risky Boots
Boss Battle
She's Got The Moves
Serious Genie Business
Sand in My Potion
*Insert other music from Half Genie Hero here*
*Insert music from Pirate's Curse here*

Trophies:
Shantae
Final Smash
Mimic
Risky Boots
Rottytops
Sky and Wrench
Bolo
Tinkerbat
Transformations (Monkey, Elephant, Spider, Harpy, and Mermaid)
Abner Cadaver and Poe
Squid Baron
Nega Shantae
Patricia Wagon (Extra WayForward Trophy)

Alternate Costume Ideas:



What she has going for her

- From a company that has mostly released games on Nintendo consoles.

- Her games sell primarily on Nintendo consoles.

- A lot of moveset potential revolving around her ability to shape shift into different things.

- She has other games in the works that will be on Nintendo consoles.

- She would fit in perfectly amongst the cast.


Risky's Revenge trailer
Original game gameplay
An interesting video
Probably very unlikely but i think she deserves some thought and consideration.



Fan Art:

EXTRA LINKS:
https://www.facebook.com/pages/Shan...sh-4-3DSWii-U-version/769600476420657?fref=nf
http://nintendo.wikia.com/wiki/User_blog:Raheem_The_Dream

Supporter List!
8-peacock-8
Aussie the Shinobi
conTAgi0n
Wario Bros.
DiagonalSpy07
gb7zone7
War Anvil
smashkirby
KeybladeSmasher
Mikegamer0608
TheRickyWill
Luminario
Ghirahilda
SegaNintendoUbisoft
MegaMarioMan9
Final Smash Gamer
Guybrush20X6
Rider Gwen
Russell_SSB
Kirbeh

The image below is meant to represent the original creator of the thread, 8-peacock-8 8-peacock-8 (the image itself has existed ever since he first started the thread, as a fun fact), who gave me permission back then to take over ownership for this support thread! Thank you very much!

 
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MegaMarioMan9

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#7
I never supported Shantae before now, and I very much regret my previous unfamiliarity with the series. Now I've gotten the chance to play 100% through Pirate's Curse and I've played through a portion of Half Genie Hero. Needless to say, I've fallen in love with the series. To me, it feels almost as if Shantae's attacks and abilities were BUILT for Smash. Her hair whip, pistol, scimitar, cannon, etc. would translate perfectly into a Smash environment. Even her idle animations like her crouch and crawl would blend in with the current cast of characters. With Half Genie Hero having been released very recently, it ups her chances more than ever before. I hope Nintendo takes notice of her potential and decides to welcome her into the Smash family.
 

conTAgi0n

Smash Journeyman
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Messages
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#8
All right, new thread, lez go!

By the way I think it's probably safe to copy the full supporters list over from the previous thread(s).

Also Yellowlord Yellowlord if you are interested in including it, I would be happy to write more extensive "Arguments For" section for the main post sometime. It could take me a little while to find time for it though.

This also reminds me that I have a moveset of my own for Shantae written up that I should post here sometime soon.
 

N3ON

Pink Sparks
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Messages
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#9
Shantae is right at the top of my list of third-party characters that would fit perfectly in Smash Bros. She just has the right look, and her series meshes alongside Nintendo's very well. Also her series has some rocking music and neat locations which would be nice in Smash. The closest we have to something like Scuttle Town is probably... the Gerudo Valley stage. And that's still a pretty big stretch.

Though I will say the art style they've gone with for Half-Genie Hero isn't my fav. :/
 
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#10
One of my favorite video game characters, who suits great along the Nintendo cast.

Of course I want her.

As conTAgi0n conTAgi0n said though, there should be the list of supporters from the earlier threads, I must be there already.
 
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conTAgi0n

Smash Journeyman
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Messages
322
#18
No thanks, I don't need to be on some list to know who'd I'd like to see in Smash. :)
Well of course if you prefer not to be listed, that's totally cool and deserving of respect.

It's worth noting though that the purpose of the list isn't to let people show off their support, but rather to demonstrate to curious passers by that hey, actually a lot of people are interested in seeing this character come to Smash. If you don't really know much about this "Shantae" character but happen to browse this post, it leaves you with a very different impression when you see that the list of self-identified supporters is 50-strong rather than 5. For reasons both good and bad, learning that a character has broad support and appeal makes that character seem more compelling. It worked on me after all - the reason I tried the Shantae games in the first place was that I was curious why so many people wanted to see this character join the roster so badly.

So yeah, once again, if for personal reasons you have objections to seeing your Smashboards username included on this list, then that is absolutely beyond reproach. If it's more that you just aren't particularly bothered one way or the other though, then I'd say that every vote of support is worth including.

Also N3ON N3ON just to clarify, you are the one who edited up that first Shantae image included in the OP right? I think I said so in the other thread too, but I just wanna repeat, you did such an amazing job with that. Love the work you did there.
 
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N3ON

Pink Sparks
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#19
Well of course if you prefer not to be listed, that's totally cool and deserving of respect.

It's worth noting though that the purpose of the list isn't to let people show off their support, but rather to demonstrate to curious passers by that hey, actually a lot of people are interested in seeing this character come to Smash. If you don't really know much about this "Shantae" character but happen to browse this post, it leaves you with a very different impression when you see that the list of self-identified supporters is 50-strong rather than 5. For reasons both good and bad, learning that a character has broad support and appeal makes that character seem more compelling. It worked on me after all - the reason I tried the Shantae games in the first place was that I was curious why so many people wanted to see this character join the roster so badly.

So yeah, once again, if for personal reasons you have objections to seeing your Smashboards username included on this list, then that is absolutely beyond reproach. If it's more that you just aren't particularly bothered one way or the other though, then I'd say that every vote of support is worth including.
I suppose the supporter list is what the individual makes of it. Personally I find them unnecessary and rather trivial. There are many ways to gauge a characters' popularity, the least of which, imo, is measured by what can amount to a drive-by post. But in no way am I advocating they not be embraced by those who care about them. Your point is also valid. But I'm sure opinions will not be dissuaded by the absence of a single name on a list.

And, I hope it goes without saying, but, for the sake of clarity, it has nothing to do with Shantae in particular, or any individual character. If you go back four and five years to the original SSB4 threads you'll see me carrying on about the exact same thing, haha.

Also N3ON N3ON just to clarify, you are the one who edited up that first Shantae image included in the OP right? I think I said so in the other thread too, but I just wanna repeat, you did such an amazing job with that. Love the work you did there.
I don't... believe so. I see now that I am credited in the OP, though none of my work is there. Which is totally fine, but for the sake of credit where credit is(n't) due, you may want to again remove my name Yellowlord Yellowlord , lol. I did make some stuff for Shantae (an old banner and some icons), and perhaps they were once in one of her threads, with this OP simply not having been fully updated.



If you're referring to the first image in the thread, I agree it is amazing, far past my skillset, and the work of @HextupleyooDOT. ;)
 
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conTAgi0n

Smash Journeyman
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Messages
322
#20
I suppose the supporter list is what the individual makes of it. Personally I find them unnecessary and rather trivial. There are many ways to gauge a characters' popularity, the least of which, imo, is measured by what can amount to a drive-by post. But in no way am I advocating they not be embraced by those who care about them. Your point is also valid. But I'm sure opinions will not be dissuaded by the absence of a single name on a list.

And, I hope it goes without saying, but, for the sake of clarity, it has nothing to do with Shantae in particular, or any individual character. If you go back four and five years to the original SSB4 threads you'll see me carrying on about the exact same thing, haha.


I don't... believe so. I see now that I am credited in the OP, though none of my work is there. Which is totally fine, but for the sake of credit where credit is(n't) due, you may want to again remove my name Yellowlord Yellowlord , lol. I did make some stuff for Shantae (an old banner and some icons), and perhaps they were once in one of her threads, with this OP simply not having been fully updated.



If you're referring to the first image in the thread, I agree it is amazing, far past my skillset, and the work of @HextupleyooDOT. ;)
Yeah man I agree with everything you said. I don't think the supporter list on Smashboards is an accurate barometer of support, even if it can sometimes influence people's perceptions. To be honest, I don't think there are any accurate ways to guage a character's support. And the difference made by one name on a Smashboards thread supporter list is minute at best. It's like voting or recycling. On the individual scale, doing these things makes basically no difference whatsoever. These things only make a difference collectively.

And, I hope it goes without saying, but, for the sake of clarity, it has nothing to do with Shantae in particular, or any individual character. If you go back four and five years to the original SSB4 threads you'll see me carrying on about the exact same thing, haha.
Don't worry, this does go without saying. Perhaps we are both going to excessive lengths to make this clear in what is plainly a totally civil and respectful conversation, but I also want to reiterate that I am by no means trying to convince you to add your name to the list, or to make the case that anyone ever has the slightest obligation to take one particular course of action over another. Rather, I merely thought it was worth chiming about what I see the role of the support list to be, since it was relevant to your comment.
 

conTAgi0n

Smash Journeyman
Joined
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Messages
322
#21
I hope you can all forgive the double posting, but I figured giving credit where due was important enough. As for the first image in the OP, the original model is thanks to Smashified, but that specific image is an edited version done by Manic Rykker (I can't seem to tag him properly). It took some digging to find it, but the original post is here: https://smashboards.com/threads/the...nts-her-in-smash.328577/page-59#post-19448584.

Smashified did a good job with the original, but the edits made by Manic Rykker are really what make it so amazing. He probably won't see this since I haven't seen his username around in ages and I am not actually tagging him, but hats off again to Manic for such a great job with that image.
 

Cutie Gwen

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#25
My Shantae moveset!
Shantae
Jab: Hair whip, similair to Ganondorf's jab
Ftilt: Kicks swiftly
Utilt: Sonic's Utilt
Dtilt: Arm sweep
Dash Attack: Shoulder tackle
Usmash: Jumps upwards and twirls
Fsmash: Kick from PiCu
Dsmash: Swings hips left and right
Nair: Aerial version of Jab
Fair: Swings head for a powerful hair swing
Bair: Kicks quickly
Uair: A swift upwards kick
Dair: Slams head downwards, long range because of hair, but only the head is a meteor smash
Pummel: Slaps foe
Fthrow: Wario's Fthrow, but sexier
Bthrow: Grabs foe with hair and spins them backwards
Uthrow: Does an uppercut
Dthrow: Trips foe and kicks them
B: Fireball, shoots a fireball not unlike Lucas's PK Fire
Side B: Risky's Boots, charges forward with the Scimitar, essentially Ike's Close Combat custom
Up B: Changes into a harpy to fly around for a while, can be hit to revert back to human form
Down B: Pike Ball, a pike ball hovers around Shantae for a bit, Shantae can only use Up B and grab when using this however
Final Smash: Uses the magic lamp to regain Genie powers to grow her hair, a giant swing of hair with ridiculous range
Taunt1: Dances in multiple poses
Taunt2: Jumps up saying "Ret 2 Go!"
Taunt3: Grabs Scimitar and spins it, accidentaly lets go and drops it with a shocked expression
I made this a while ago, thoughts?
 

Luminario

Smash Lord
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#26
My Shantae moveset!
Shantae
Jab: Hair whip, similair to Ganondorf's jab
Ftilt: Kicks swiftly
Utilt: Sonic's Utilt
Dtilt: Arm sweep
Dash Attack: Shoulder tackle
Usmash: Jumps upwards and twirls
Fsmash: Kick from PiCu
Dsmash: Swings hips left and right
Nair: Aerial version of Jab
Fair: Swings head for a powerful hair swing
Bair: Kicks quickly
Uair: A swift upwards kick
Dair: Slams head downwards, long range because of hair, but only the head is a meteor smash
Pummel: Slaps foe
Fthrow: Wario's Fthrow, but sexier
Bthrow: Grabs foe with hair and spins them backwards
Uthrow: Does an uppercut
Dthrow: Trips foe and kicks them
B: Fireball, shoots a fireball not unlike Lucas's PK Fire
Side B: Risky's Boots, charges forward with the Scimitar, essentially Ike's Close Combat custom
Up B: Changes into a harpy to fly around for a while, can be hit to revert back to human form
Down B: Pike Ball, a pike ball hovers around Shantae for a bit, Shantae can only use Up B and grab when using this however
Final Smash: Uses the magic lamp to regain Genie powers to grow her hair, a giant swing of hair with ridiculous range
Taunt1: Dances in multiple poses
Taunt2: Jumps up saying "Ret 2 Go!"
Taunt3: Grabs Scimitar and spins it, accidentaly lets go and drops it with a shocked expression
I made this a while ago, thoughts?
I like it, especially dair and the throws. Dtilt would likely be the crouch hair whip cause they can rip that straight from the games and Final Smash might be one of those screen clearing moves from half genie hero instead.

What about her victory screens too? I'd say one of them should be she goes through the transformation dances
and it freeze frames frames on this
part
 

Luminario

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#30
Do you think they'd redesign Shantae for smash? Her outfit might not agree with the age rating and iirc the creator of Shantae said he'd be more than willing to redesign her outfit for a more kid-friendly look. I'd say they'd just make the top look a bit more like BotW Gerudo Link's top, give her the Pirate's Curse jacket and raise the trousers a bit.
 

Kirbeh

Smash Ace
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#31
I really don't think it should be an issue. The previous Shantae games were all rated E to E10+, so if they try for an E10+ again it should be fine. And yes I am aware that Half Genie Hero is rated T, but as I haven't played it yet, I don't what content in the game might have led to that, and I'd like to remain spoiler free if possible.

Overall, I wish they'd just go back to a T rating like Melee and Brawl. Smash got along fine back then and it'd make things a lot easier for the development team if they didn't have to continually go back to change things or second guess what they can or can't do when it was fine for the games in the past.
 
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#32
Some while ago I thought of what Shantae's home stage (namely, well, Scuttle Town) would have as a My Music playlist:

- Dance Through the Danger (Half-Genie Hero)
- Burning Town / File Select (Burning Town Forever Remix)
- Day Travel 2 (Shantae GBC)
- Boss Battle Medley (Shantae series)
- She's Got Moves (Risky's Revenge)
- Adventure (Risky's Revenge)
- The Tenacious Tentacled Terror (Pirate's Curse)
- Run Run Rottytops! (Pirate's Curse)
- Barrel-O-Mermaids (Half-Genie Hero)
- The Sky Bridge (Half-Genie Hero)
- Love You Love You Love (Mighty Switch Force)
- Rescue Girl (Mighty Switch Force 2)

I'm sure you wonder why I put 2 songs from the Mighty Switch Force series right?
Well it is simply because it would be criminal to dismiss the other great work Kaufman put to the 2nd well-known WayFormard IP.

Also I'll always go to a limit of 12 tracks for every My Music playlists I'll make, since I think 12 is a perfect number in this case, not too much, and not too few.

You are always welcome to share your thoughts on this one.
 

Staarih

Smash Champion
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#34
I finally got around to playing Half-Genie Hero (I did get the game when it came out but just recently had some spare time to actually play it) and ended up beating it 100% just now, bar the few bonus art. Such an enjoyable and fantastic experience, made me a even bigger fan of hers than I previously was. I really love the characters and the world they've built for Shantae and her friends/enemies and Half-Genie Hero really delivered when it comes to that, plus the gameplay and level design and whatnot were top-notch as well. Once I got into it I just couldn't stop playing haha, I love when that happens. Can't wait for more updates on Shantae (and new games) to broaden the series even more.

Of course, Shantae has heaps of potential to become a great pick for Smash as well. I supported her before and continue to support her now. She would fit so well!
 
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SL the Pyro

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Right behind you.
#37
Is it time to rise from my grave and wage war again? Count me in as a supporter.

With the likes of Ryu, Cloud and Bayonetta in the roster and Commander Video being a trophy, recruiting a playable indie character is the only barrier Nintendo didn't break down in the first iteration of Sm4sh (unless you count adding real-life people Reggie Fils-Aimé or something). I would like to see that wall go away, and the likes of Shantae and Shovel Knight are absolute shoe-ins for such a role.
 

Luminario

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#38
So after finally blasting my way through 1/2 Genie Hero Shantae's potential is all too clear. What I love is how so many of her moves lend themselves to Smash in so many different ways. They can go all out with the uniqueness and do the moveset in the OP or they can go more simplistic with having a single transformation on each B move or they can mix and match with her magic and pirate gear, there are so many possibilities~
My initial idea for her moveset is pretty similar to the one in the OP but with a few key differences
Instead of jab being her typical hair whip, I thought it would be better to change it to a 3 part jab where the first hit is a downward swipe with the hair, the second continues the momentum and does a horizontal swipe, with the final hit doing an upward swipe and knocking the opponent away.
Ftilt could then be her typical hair whip with pretty good range. Fsmash could then be her Power Kick from Pirate's Curse with dash attack being the Cuff attack that can transition into the Tiara attack by pressing A again.
With a bit of creative liberty, Nair could instead have the Tiara attack animation, with Fair being the hair whip and Bair being the Pistol, allowing for a bit more variety in the air.
Also, Utilt as the genie lamp with a item attracting effect? Genius.

For specials, I'd say the Dance should be neutral B, so you can quickly choose a direction without having to put the control stick back to neutral too. I'd also like to allow transformation and de-transformation in the air, especially to allow Elephant to be used as a surprise Bowser Bomb-type attack with heavy shield damage. You could balance it by making sure all her forms when transforming and de-transforming, including Harpy, have no jumps to begin with until she lands, so you can't just Harpy down at the blast zone and make your way back up.

For down B, Shantae could instead have a chargeable Bubble that negates projectiles for a certain amount of time. You can move around freely once the bubble is up but it only lasts several seconds and require a few seconds of charge to be used itself. Custom varieties can have a chargeable Pike Ball and chargeable Mirror, both with much longer charge times with Mirror only lasting a couple seconds at most.

I'd also like to see Fireball require charge as well instead of being timed, so you can't just spam it but you don't have to micromanage with timing like Robin. Triple Fireball and Flamethrower customs would require more charge time, with Flamethrower halting Shantae's momentum completely as she uses it, being able to cancel it anytime but only lasting something around 4 seconds. Cancelling either side or down B mid-charge won't hold the charge for balance unless it's been fully charged, so no microcharging like Samus or Lucario.

For up B, the Storm Puff could act like riding a Lakitu cloud in Mario, where you can move freely in all directions but slowly, and pressing jump allows Shantae to jump off the cloud as the cloud starts shooting lightning a tiny distance downwards. The move could be used as a trap type special where the shorter time Shantae is riding the cloud, the longer it stays onscreen shooting lightning downwards, so Shantae could summon a cloud next to the stage edge, get off immediately, then let the cloud shoot lightning for several seconds as an edge guarding tool. This could then be balanced to where the lightning itself does no knockback and there can only be one Storm Puff onscreen at a time and it doesn't disappear until its time is up, so putting a storm cloud down at a bad time could mean Shantae has no recovery off stage if Spider or Monkey can't reach the stage with their specials. Shantae could also be hit off the cloud while she's recovering, where it will immediately start to shoot lightning and leaving Shantae to fall to her doom.

Onto more aesthetic ideas now, her entrance could be her popping out of a genie's lamp, and she could have 2 different idle standing animations like Bayonetta depending on whether or not you just did an attack, where she does the pose from 1/2 Genie Hero when you're not a full health as an after-attack idle stance, before transitioning into the typical bouncy animation Shantae usually does when she's at full health in the same game.
 
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