I generally don't use utilt unless I'm certain it'll hit.
I normally just substitute it with U-smash.
I normally just substitute it with U-smash.
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I was going to say this myself but it appears that I don't need to.Learn how to land this thing.
If you opponent airdodges into you, learn how to Utilt. It could snag you the early kill that Zelda desperately needs to win. Utilt will probably be fresh too, so extra coolness right there.
It says it in the OP...... the trajectory is diagonally away from Zelda, mostly vertical.The trajectory for utilt isn't straight up right? It's sort of diagonally up? Or am I mistaken?
My bad, I assumed the data for utilt wouldn't be added until we move onto the next move, so I didn't think to check the OP.It says it in the OP...... the trajectory is diagonally away from Zelda, mostly vertical.
However, utilt has a lot of hitlag frames during which the opponent can DI, so they probably won't end up going in its natural direction. Doesn't really matter, though, since the move is so strong and will probably kill even with good DI.
XD Warning! Newcomer: Spongebob aka the Zelda clone.U-tilt screenshot:
Imagination!!!!!!u-tilt Screenshot:
By 2D do you mean 2 dimensional?Type: 2D, Single Hit
This move has transcendent priority.
Correct. 2D as in 2 dimensional.By 2D do you mean 2 dimensional?
Brawl exists in 3D, meaning there's an X axis (forward/backward), a Y axis (up/down), and a Z axis (the "depth" of the screen).What does it mean to have 2D or 3D hit >.<
yeah, but sweetspotted dair would be better.The sourspot dair is good for gimping characters with poor or predictable recoveries, I would think.
It can make grounded enemies trip. It rarely ever happens, but it's possible.simple, the grounds made of rubber, curse you Sakurai
it should at least make grounded enemies trip lol
Well yeah, obviously. But what I meant was, if both sweetspot and sourspot are applicable, it makes the use of dair in said situation that much more useful.yeah, but sweetspotted dair would be better.
Sometimes you gotta be risky especially with a bad character. Depending on the situation and match up it can be afforded to take risk every none and again higher the risk higher the reward.Sometimes I use dair to intercept uairs/utilts. It's usually a bad idea, because it has balls priority, but it's weirdly disjointed and has a laggy hitbox.... sometimes it can interrupt people as you come down. You'll hit them before their hitbox comes out or before their hitbox reaches you.
Also, even though Zelda doesn't really get a frame advantage on it, a lot of times you can follow up with dsmash, dtilt, or even fsmash/usmash if your opponent is slow at reacting. I guess it's the flinching animation..... many people tend to think they're stunned for longer than they actually are.
This is all highly risky and not really the "right" way to do things, of course. But if I like to SH dair with Snake (c'mon, he looks like he's riding a bike or something.....), I'll **** well do it with Zelda too. =X
Can you imagine how powerful and easy to pull off that would be?when it works, it's devestating, but it's not one of the most reliable spikes in the game. Why can't it sweetspot a grounded enemy?
that's just plain stupid.
Zelda doesn't have a whole lot going for her, so IMO she deserves it to make up for her other flaws. Oh, and a Snake style DACUS too.Can you imagine how powerful and easy to pull off that would be?
I could imagine the Johnners now, nubs call Zelda cheap enough as it is.