goodkid
Smash Lord
I like F-tilt. I like how the hit-box looks and its deceiving range.
F-tilt can also send opponents straight up, but I don't know where on her arm that this occurs. The other f-tilt is when you are very close to opponent and it sends them forward. These two f-tilts seem to kill earlier than the other f-tilts that send @ angles. If Zelda is standing right by the ledge, facing the stage and she f-tilts and it hits, this should kill earlier, because there is less room to DI. Killing %s of F-tilt is dependent on the position of where you hit them on-stage and how you hit them(straight-up, diagonal, forward)
Also this is situational, but on Smashville, when Zelda's on the moving platform, all of her hitboxes are extended. I think F-tilt may be double the range, unless the magic sparkles just fly away w/out extending her hitboxes. If you do this, try up-tilt and you will see what I'm talking about it.
F-tilt can also send opponents straight up, but I don't know where on her arm that this occurs. The other f-tilt is when you are very close to opponent and it sends them forward. These two f-tilts seem to kill earlier than the other f-tilts that send @ angles. If Zelda is standing right by the ledge, facing the stage and she f-tilts and it hits, this should kill earlier, because there is less room to DI. Killing %s of F-tilt is dependent on the position of where you hit them on-stage and how you hit them(straight-up, diagonal, forward)
Also this is situational, but on Smashville, when Zelda's on the moving platform, all of her hitboxes are extended. I think F-tilt may be double the range, unless the magic sparkles just fly away w/out extending her hitboxes. If you do this, try up-tilt and you will see what I'm talking about it.