A_Kae
Smash Ace
- Joined
- Jun 16, 2015
- Messages
- 748
I've got nothing to add here.Okay I have a cool Dsmash idea for Marth. http://smashboards.com/threads/complete-marth-hitboxes-and-frame-data.285324/ Check out the animation here (it's mostly the same in Smash 4).
As you can see, in Dsmash's animation, Marth strikes in front of him from left to right. Then, in order to bring the sword behind him, he actually strikes in front of him again (this time obviously from right to left). Exactly like how the first 2 hits of Nair work. The two slices look like they hit about 10-12 frames apart (not including hitlag).
- The first strike that we're used to will do say 6 and 9% damage and this new second hit will also do 6 and 9%. So 12% total sour, 18% total tipper.
- The 1st hit will lead into the 2nd hit either with a 100% trip rate on hit 1 (would make sense since on the Smash 4 animation hit 1 is lower than "hit 2" so it would trip) or just give hit 1 an autolink angle.
- Sour hit 1 will also always lead into sour hit 2 and vice versa for tipper.
- The new 2nd hit would be about as strong as our current Dsmash1.
- The back hit is unchanged.
Just something that came to me that I thought I'd share. It wouldn't make Dsmash good, that isn't the point of this idea. It just makes it cool without even changing the animations and considering every freakin sword character has the same Dsmash, it's a welcome uniqueness. The only benefits I see are
higher damage and slightly safer on shield because of the later hit.
An addition on the same Dsmash idea: If the first hit hits an aerial opponent it spikes them! Would be the coolest edgeguard ever.
Dammit Sakurai, you could have been this creative! It's not even hard work in this case.
So what do you guys think?
This is just a super cool idea.