So, Pit has got a similar playstyle to Marth. That's true, though whether Pit does it better is arguable (I'd say not significantly better). So does Zero Suit Samus, and she does it better than both (sort of comes with the territory of being of top5 character).
And ZSS is probably my least favorite (or close to it) to both use, and fight against. That's what it comes down to. Preference.
The general playstyle of a character is important when choosing a main. In this case, it's a focus on spacing, footsies, and traps primarily. All three of them do that. But Marth does that in a way that I like much more than the others. Pit's (and ZSS's) tools just don't interest me as much as Marth's, and I don't like the way that they work as much as Marth's. It's preference thing.
So that's why I use Marth. And until that changes, I'll still use Marth.
Even if he's not good. Because it's more than just tiers to me.
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Also, since I want to weigh in on what Lucina needs to be not terrible, but was too late and and didn't want to get a warning/ban by posting in the Competitive Impressions thread:
@
Vipermoon
said this and I agree with it mostly.
But for actually making her less terrible of a character, she needs hitlag modifers. Giving her something like a 0.8x modifer on the blade, and 0.6x on the tip would be a good way having her be more safe on shield. Which is the main problem that Lucina has, from a competitive standpoint. The presice numbers a just a guess, I'm just suggesting
less hitlag, rather than those specific modifiers.
The thing is, she's doing less damage, has less kill power, and isn't as safe on shield. Which just makes her much worse than she could be.
Oh, it is, isn't it! Fair gimps forever.
though it's be even more beautiful if fair hit on f5
I actually agree with you here. Tipped f-smash is killing way too early, and it feels like it was meant to make up for Marth's low damage output in this game. As in, he can kill earlier than almost everyone else (and absolutely earlier than everyone of his same speed class).
At least there's some skill behind it.
Nerfing the KBG from 80 to maybe 60 or so would make it much less of a 'berserker' move. IMO it should be killing at about 80ish from the center of FD, not 60.
As long as there were some significant buffs to go along with it.