A_Kae
Smash Ace
- Joined
- Jun 16, 2015
- Messages
- 748
I posted this in the Character Competitive Impressions thread a few minutes ago. If someone could check my work, (mainly just the frame timings) I'd appreciate it a lot.
The post is here, quoted below: http://smashboards.com/threads/character-competitive-impressions.367669/page-821#post-19579301
The post is here, quoted below: http://smashboards.com/threads/character-competitive-impressions.367669/page-821#post-19579301
So I'll just put some numbers to what Shaya said.
Nair hits on frames 6 and 7, and has 12 frames of landing lag. We don't care about total frames here, since we'll be landing well before that. Let's assuming the hit happens on F6, and landing happens on F7. That means that an action can occur on frame 20. So, we need 13 frames of hitstun to be able to act before the opponent, plus however long it takes for the next attack to hit. F-Tilt hits on F8, F-smash hits on F11, U-Tilt hits on F6. Those are the frames that the moves will actually be hitting on. not necessarily when they start. So f-tilt needs 21 frames, f-smash 24, u-tilt 19. Let me know if anything here is wrong, because counting frames is hard and I might be off by a bit. Also because I changed some of the data for when stuff is happening, I might have missed changing something. I'd be surprised if this isn't all off by a bit.
Here it is anyways.
Knockback Data:
Marth Tip: 3%, 30 BKB, 50 KBG.
Marth Non-Tip: 2%, 30 BKB, 50 KBG.
Lucina: 2.375%, 30 BKB, 50 KBG.
Hitstun Data vs Marth (90 weight)
Marth Tip 50%: 19
Marth Tip 100%: 23
Marth Tip 150%: 26
Marth Non-Tip 50%: 18
Marth Non-Tip 100%: 21
Marth Non-Tip 150%: 24
Lucina 50%: 18
Lucina 100%: 22
Lucina 150%: 25
Remember Stutter Step for spacing f-smashes. And that goes for everyone with every character.
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