More vs MK moves - DSMASH>TORNADO! // and Yoshi. Yes. Yoshi.
VS MK's Tornado:
According to BlueTerrorist, and I've also seen/done it myself:
- Dsmash (initial back-forth slide) completely outprioritizes MK's Tornado.
- U-air outprioritizes glide attack as well
-I'm going to reconfirm that Sonic F-air > MK's side-B.
And another possibility: Sonic F-air vs MK's tornado (middle-front section?) = Sonic wins? Someone find the exact situation for this, because I beat an MK out of an aerial tornado with F-air, and aerial tornados are when he has most priority.
And another thing I noticed, well-positioned D-air > MK's up-B, and as usual, try to get behind the MK and you'll have an easier time smashing him. Note that I tested this in wifi and got a few well-placed smashes on an MK, but that was because he pulled upwards and floated down instead of going downwards and Glide-attack-cancelling on the floor.
that aside...
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YOSHI.
Discuss.
>_> if you need any experience vs a Yoshi, check AiB. That place is full of Yoshis, seriously.
But specifically, try vs burntsocks.
Yoshi Tongue <= Wario bite?
Yoshi retreating pivot Grab <= Olimar grab?
also, dash attack has high priority, and double jump has SAF, though part of my problem (personally) is misreading his jump distance and length of SAF, or are there moves that can break through the DJ SAF, similar to Snake's up-B?
Didn't get to test much, but his egg throw seems to have good priority as well, and I'm not sure if Sonic has a move (that isn't invincible) that can break through an egg throw and hit Yoshi.
His Usmash defeats spring projectiles, and unfortunately, spring projectiles don't even clang with it, so you can't catch him offguard in idle frames like you can to ZSS or Zelda, since theirs clang with falling springs.
quite an annoyance =[