ChivalRuse
Smash Hero
I saw that sexy Pichu. It was yummy.
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Who doesn't??? I call you out on IC's. Show vids or it's not true.
my ICs are okay. my peach is good. my ness is good. my yoshi sucks. my pichu is okay.lol right
i was thinking more along the lines of
peach/ness/yoshi/pichu
possibly m2/kirby
i gave you some credit over there in the pound 4 threadisnt GG7 also az...
he ***** too...
yea son we'll do itaww my nigga that's hella tight <3 LOL
but in all seriousness, if we ever are at the same tournament, falcon ditto MM $10 best of 5 yoshi's story only
thank you very much@s2j
Peach can always do something to avoid the knee if they DI the d-throw down&away, away, or anywhere inbetween, though as long as you time the knee well it's often very difficult and with a high risk of terrible DI/wasting their DJ or float if they don't do it right. Perfect DI is between those 2 angles and is closer to down&away. The only characters it actually combos regardless of DI are Jiggs and Kirby, but if they just DI down&away it combos on a few more of the lightweight/floaty characters.
If the Peach doesn't DI in some form of away or downward, it can start legit comboing starting as low as 55/60 or so as long as the knee can connect while starting it right as you leave the ground. If she's too low for a FJ knee and too high for a SH knee and you need to instant DJ into it it'll be a bit later, especially if the DJ killing your momentum would require you to run slightly farther than normal before jumping. This keeps comboing beyond like 150% and you'd generally be able to start killing with u-air when it stops working.
Around that same 50/60 area if they DI plain away they can only avoid a properly timed knee with a DJ away/wiggle into an airdodge away/away&downward. The dodge needs to be in an away direction or you can reach them with the knee before they get invincibility off it. If they just DJ away the knee will hit. They can get a n-air out in time, but as long as you start the knee early enough before getting too close they'll trade at best, and often leave them with sub-par DI on the knee. Since they need to dodge they can't do much about it if the throw puts them offstage and you can reach them.
Around 90 on plain away DI they can start avoiding it with just a DJ, but there isn't really any room for error on the DJ until 120/130ish so realistically they'd still need to be dodging. Around 100 or so they'd start going high enough to also be able to dodge upwards (and in) over a SH knee if they need to (just like at 2:40 in the video).
If they DI the throw down&away they can start DJing away without a dodge (becoming avoidable offstage) around 70/75 or so, and around 90ish they don't need to time it perfectly.
With perfect DI they'll always be able to just DJ away with a small window even at the lower damages, and a dodge makes it easier. They get even more time to do it as they get up to the higher damages. U-air still combos fine though, so if they try to escape the knee they'll DI that poorly.
torn looks too much like tom, for a second there i thought you were calling me outu are about to get ashole torn
this doesn't need to be in every god**** post of yours. we get it, despite not being black, you're quite comfortable saying variations of *****. you're totally a g, just please stop putting it in every one of your posts.nukka
Thank you johnny! i love you man LOL---
gg7 is the great unknown falcon who ***** at falcon dittoes. u are about to get ashole torn