Dark Sonic
Smash Hero
You realize that he could've easily pleased that 3% just by leaving in the stuff from melee (which was actually in the demo btw) and leaving in hitstun in general. He would've, in fact, made a lot more money. Here's why.
Casual players will always by a game when it's hyped up. And there's not much more hype than at the initial release of a game. However, what happens after that? Who is it that keeps a game running strong 7 years later? The competative fanbase, that's who! People see those random videos on youtube, or hear about this one guy that won a big tournament, or get beaten by this one great player at school, and suddenly they're interested in this game that's already really old. So in the long run, Nintendo actually would make more money if they bothered to pay attention to that 3% that you are talking about. Right now they are just running on the mega hype that brawl got and the large number of Wiis that had already been sold.
It's also obvious that you don't know melee very well, or you'd realize the flaw in your statement "or release a game which can be both played by casual and hardcore?" That's exactly what melee was! And yet they decided to take the "hardcore" part out for no other reason than to let the lesser skilled players win more. Do you not see the problem with that logic?
Casual players will always by a game when it's hyped up. And there's not much more hype than at the initial release of a game. However, what happens after that? Who is it that keeps a game running strong 7 years later? The competative fanbase, that's who! People see those random videos on youtube, or hear about this one guy that won a big tournament, or get beaten by this one great player at school, and suddenly they're interested in this game that's already really old. So in the long run, Nintendo actually would make more money if they bothered to pay attention to that 3% that you are talking about. Right now they are just running on the mega hype that brawl got and the large number of Wiis that had already been sold.
It's also obvious that you don't know melee very well, or you'd realize the flaw in your statement "or release a game which can be both played by casual and hardcore?" That's exactly what melee was! And yet they decided to take the "hardcore" part out for no other reason than to let the lesser skilled players win more. Do you not see the problem with that logic?