lolz well i actually meant creative to help melee stay alive but i guess helping to increase brawl's speed is a good idea aswell... and i've seen many things found out on this site.. there is still much to go but i think we are doing fine
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Really?You're right.....no longer are characters confined to strategy A or B against character X,Y,Z. Rather ALL characters are confined to strategy D, as in DEFENSIVE CAMPING.
Witty rebuke PLEASE ??
I don't get this. I don't get this one bit.Hey! Someone has a brain! Yes, the point of gaming is to have fun. Many people do not have nearly as much fun playing brawl as they do melee, and this is because of all of brawl's blatant downfalls and its shallowness. The reason we care about this topic, and even argue at all, is because currently, brawl is dominating the tournament scene due to the huge influx of new players, and we're genuinely worried that brawl will overtake melee and then die out, killing smash altogether. We're vocal about this because we want melee to survive, and to continue having tournies. We're vocal about this because we need to bring attention to melee in order for it to survive, for it to be represented at tournaments alongside brawl. If the community all goes with brawl, and it dies, we will no longer have a community, and that's the plain fact.
this post makes no sense. do you realize smashboards is here for competitive gamers right? this isnt just any old forum. this community your speaking with is collectively a competitive community therefore the decision of which game we choose as a whole is very important.who cares? learn it, love it, or go play melee again? o_o
just another way of playing a game you love.. sheesh so many people have forgotten that although a game is competetive it should be FUN aswell.. if the game is not fun who gives two shiets about how competetive it is.. jeez... the games supposed to unite people so they can have fun together and many people have been doing just the opposite.. hating it and bashing everything it stands for.. i suggest all the bashers take a break from the bashing and reevaluate what playing a game is all about.. sports ae competetive and although players may experience altercations throughout their matches at the end of the day what do they share? the love for the sport or game they are playing... THAT is what is important .
Okay, I'm going to be as nice about this as I possibly can.I don't get this. I don't get this one bit.
I might sound ignorant, or stupid, but really, what?
I have an idea guys, let's **** off Call of Duty 4 for Call of Duty 3, even though the basic premace is the same.
Hey guys, let's tell Warcraft 3 to screw off for Warcraft 2, even though the graphics are better, the gameplay in Warcraft 2 was MUCH more strategic then Necro rushing!
A game like Melee will not EVER stand the test of time. Brawl is nearly a major improvement on all of Melee. The only thing that was changed is a couple of characters moves and the physics engine. Other than that, the game is the same. But because people can't use the wave dashing method, or same old tactic they've been executing for the past 7 years, suddenly the newer game is completely inferior to the older.
Maybe i'm differnt though, maybe I'm just tired of seeing the same gameplay, and same characters repeated and rewashed over the past 7 years and is actually ready for a new change of pace, gameplay and new cast of characters.
I love you.this post makes no sense. do you realize smashboards is here for competitive gamers right? this isnt just any old forum. this community your speaking with is collectively a competitive community therefore the decision of which game we choose as a whole is very important.
A example i can think of is:
your a democrat in a democratic society. suddenly a communist leader is put in charge and hordes of new, dumb immigrants come pouring into your country. the countries condition takes heavy damage environmentally and emotionally. and so you try to rebut and give a reason why the country should go back to the way it was and your new communist leader says:
"who cares? learn it, love it, or go find another country that was like your old one?"
now you tell me how you would feel.
Hey guys, Windows Me is strictly superior to Windows 98, it had MAJOR improvements in netcode despite some things 98 might've done better!I have an idea guys, let's **** off Call of Duty 4 for Call of Duty 3, even though the basic premace is the same.
Hey guys, let's tell Warcraft 3 to screw off for Warcraft 2, even though the graphics are better, the gameplay in Warcraft 2 was MUCH more strategic then Necro rushing!
You should be shot.A game like Melee will not EVER stand the test of time. Brawl is nearly a major improvement on all of Melee. The only thing that was changed is a couple of characters moves and the physics engine. Other than that, the game is the same. But because people can't use the wave dashing method, or same old tactic they've been executing for the past 7 years, suddenly the newer game is completely inferior to the older.
Maybe i'm differnt though, maybe I'm just tired of seeing the same gameplay, and same characters repeated and rewashed over the past 7 years and is actually ready for a new change of pace, gameplay and new cast of characters.
LMFAOHey, building a Magic deck, why bother with a Lightning Bolt when you can have Shock? It's newer and allowed in Type 2, so it MUST be better despite costing the same and dealing one less damage!
I really wanted to address this post, but DarkDragoon did that already (and did a much better job than I could have at that). Everything you say is wrong, and I can't help but look at your join date and not believe that you knew what 7 years of Melee was like considering you literally just joined this month.I don't get this. I don't get this one bit.
I might sound ignorant, or stupid, but really, what?
I have an idea guys, let's **** off Call of Duty 4 for Call of Duty 3, even though the basic premace is the same.
Hey guys, let's tell Warcraft 3 to screw off for Warcraft 2, even though the graphics are better, the gameplay in Warcraft 2 was MUCH more strategic then Necro rushing!
A game like Melee will not EVER stand the test of time. Brawl is nearly a major improvement on all of Melee. The only thing that was changed is a couple of characters moves and the physics engine. Other than that, the game is the same. But because people can't use the wave dashing method, or same old tactic they've been executing for the past 7 years, suddenly the newer game is completely inferior to the older.
Maybe i'm differnt though, maybe I'm just tired of seeing the same gameplay, and same characters repeated and rewashed over the past 7 years and is actually ready for a new change of pace, gameplay and new cast of characters.
Because join date means everything right?I really wanted to address this post, but DarkDragoon did that already (and did a much better job than I could have at that). Everything you say is wrong, and I can't help but look at your join date and not believe that you knew what 7 years of Melee was like considering you literally just joined this month.
wow. way to sound like a complete idiotBecause join date means everything right?
What I don't understand is why the **** someoen memorizing an xyz combo is suddenly competetive.
Take a Rubix cube for example. I have a couple kids in my school would have 'rubix cube off's. Essentially, they've memorized the algorithim for the Cube and pretty much race each other to who can finish it the fastest. Is that what it's come down to now? Solving something the fastest? Memorizing the fastest?
This is exactly what Melee has become pre-brawl. A game of who can execute combo xyz the fastest. No discerning or rational, just shear 'I can input this combo the quickest'.
Go look at any two Fox characters in two differnt melee videos. You'll see them doing the EXACT same combination method to the enemy player. Sure, there may be some small, noticable differences, but nothing that really makes me go 'Wow! This is fresh and exciting!' just 'Yup. Seen this before.'
At least in Brawl (partially because it is still new), I can see a character like Olimar be played completely defensively, completely offensively, or more of a balanced (usually resulting in a high usage of aerial moves) playstyle. And I would actually enjoy watching these videos.
If inputing the same generic code for all 3-4 of Melee's metagame characters (did anyone REALLY play as the other characters in high-end tourneys?) is truely your definition of competition(and one that has been played for 4 years over by now). Than I congratulate you for taking chalace in nothing new or fresh.
Ladies and gentlemen, I now present to you the cancer that is killing SWF.Because join date means everything right?
What I don't understand is why the **** someoen memorizing an xyz combo is suddenly competetive.
Take a Rubix cube for example. I have a couple kids in my school would have 'rubix cube off's. Essentially, they've memorized the algorithim for the Cube and pretty much race each other to who can finish it the fastest. Is that what it's come down to now? Solving something the fastest? Memorizing the fastest?
This is exactly what Melee has become pre-brawl. A game of who can execute combo xyz the fastest. No discerning or rational, just shear 'I can input this combo the quickest'.
Go look at any two Fox characters in two differnt melee videos. You'll see them doing the EXACT same combination method to the enemy player. Sure, there may be some small, noticable differences, but nothing that really makes me go 'Wow! This is fresh and exciting!' just 'Yup. Seen this before.'
At least in Brawl (partially because it is still new), I can see a character like Olimar be played completely defensively, completely offensively, or more of a balanced (usually resulting in a high usage of aerial moves) playstyle. And I would actually enjoy watching these videos.
If inputing the same generic code for all 3-4 of Melee's metagame characters (did anyone REALLY play as the other characters in high-end tourneys?) is truely your definition of competition(and one that has been played for 4 years over by now). Than I congratulate you for taking chalace in nothing new or fresh.
In this case, yes, we will assume that join date does mean everything...Because join date means everything right?
What I don't understand is why the **** someoen memorizing an xyz combo is suddenly competetive.
Take a Rubix cube for example. I have a couple kids in my school would have 'rubix cube off's. Essentially, they've memorized the algorithim for the Cube and pretty much race each other to who can finish it the fastest. Is that what it's come down to now? Solving something the fastest? Memorizing the fastest?
This is exactly what Melee has become pre-brawl. A game of who can execute combo xyz the fastest. No discerning or rational, just shear 'I can input this combo the quickest'.
Go look at any two Fox characters in two differnt melee videos. You'll see them doing the EXACT same combination method to the enemy player. Sure, there may be some small, noticable differences, but nothing that really makes me go 'Wow! This is fresh and exciting!' just 'Yup. Seen this before.'
At least in Brawl (partially because it is still new), I can see a character like Olimar be played completely defensively, completely offensively, or more of a balanced (usually resulting in a high usage of aerial moves) playstyle. And I would actually enjoy watching these videos.
If inputing the same generic code for all 3-4 of Melee's metagame characters (did anyone REALLY play as the other characters in high-end tourneys?) is truely your definition of competition(and one that has been played for 4 years over by now). Than I congratulate you for taking chalace in nothing new or fresh.
Rubiks Cube: Who can solve the fastestBecause join date means everything right?
What I don't understand is why the **** someoen memorizing an xyz combo is suddenly competetive.
Take a Rubix cube for example. I have a couple kids in my school would have 'rubix cube off's. Essentially, they've memorized the algorithim for the Cube and pretty much race each other to who can finish it the fastest. Is that what it's come down to now? Solving something the fastest? Memorizing the fastest?
This is exactly what Melee has become pre-brawl. A game of who can execute combo xyz the fastest. No discerning or rational, just shear 'I can input this combo the quickest'.
Go look at any two Fox characters in two differnt melee videos. You'll see them doing the EXACT same combination method to the enemy player. Sure, there may be some small, noticable differences, but nothing that really makes me go 'Wow! This is fresh and exciting!' just 'Yup. Seen this before.'
At least in Brawl (partially because it is still new), I can see a character like Olimar be played completely defensively, completely offensively, or more of a balanced (usually resulting in a high usage of aerial moves) playstyle. And I would actually enjoy watching these videos.
If inputing the same generic code for all 3-4 of Melee's metagame characters (did anyone REALLY play as the other characters in high-end tourneys?) is truely your definition of competition(and one that has been played for 4 years over by now). Than I congratulate you for taking chalace in nothing new or fresh.
Because join date means everything right?
What I don't understand is why the **** someoen memorizing an xyz combo is suddenly competetive.
Take a Rubix cube for example. I have a couple kids in my school would have 'rubix cube off's. Essentially, they've memorized the algorithim for the Cube and pretty much race each other to who can finish it the fastest. Is that what it's come down to now? Solving something the fastest? Memorizing the fastest?
This is exactly what Melee has become pre-brawl. A game of who can execute combo xyz the fastest. No discerning or rational, just shear 'I can input this combo the quickest'.
Go look at any two Fox characters in two differnt melee videos. You'll see them doing the EXACT same combination method to the enemy player. Sure, there may be some small, noticable differences, but nothing that really makes me go 'Wow! This is fresh and exciting!' just 'Yup. Seen this before.'
At least in Brawl (partially because it is still new), I can see a character like Olimar be played completely defensively, completely offensively, or more of a balanced (usually resulting in a high usage of aerial moves) playstyle. And I would actually enjoy watching these videos.
If inputing the same generic code for all 3-4 of Melee's metagame characters (did anyone REALLY play as the other characters in high-end tourneys?) is truely your definition of competition(and one that has been played for 4 years over by now). Than I congratulate you for taking chalace in nothing new or fresh.
you still can ^_^I'd love to see you short hop double fair with Marth.
HE GOTCHA BIATCH.aha, touche!
THE MOST FUN I EVER EVER EVER HAD WITH MELEE WAS DURING COMPETITIVE PLAY AT TOURNAMENTS.who cares? learn it, love it, or go play melee again? o_o
just another way of playing a game you love.. sheesh so many people have forgotten that although a game is competetive it should be FUN aswell.. if the game is not fun who gives two shiets about how competetive it is.. jeez... the games supposed to unite people so they can have fun together and many people have been doing just the opposite.. hating it and bashing everything it stands for.. i suggest all the bashers take a break from the bashing and reevaluate what playing a game is all about.. sports ae competetive and although players may experience altercations throughout their matches at the end of the day what do they share? the love for the sport or game they are playing... THAT is what is important .
With nipple laserBy "Mean Falcon" he means "Mean Drunk of a Falcon" because as we all know Captain Falcon is now so bad that all he does is drink and hit Peach.
Hahahahaha this is the best thing I've read all day.Honestly, the only thing Brawl has managed to do is poison the watering hole for all the greatest smash minds, making it a place of incoherent scrub babbling about how wavedashing sucks and brawl is the best thing they've ever laid their eyes on.
whatD20 said:If you could, you'd realize why Brawl belongs in a Geico commercial.
It enforces our preconceived notion that you have no idea what you're talking about, which you've continued to prove in every post you make.Because join date means everything right?
Youtube "silent wolf fox eggz". Watch them play fox dittos. If you come back here telling us they're doing the same **** as every other fox, then you are indeed hopeless and a very malignant cancer to this community.Go look at any two Fox characters in two differnt melee videos. You'll see them doing the EXACT same combination method to the enemy player. Sure, there may be some small, noticable differences, but nothing that really makes me go 'Wow! This is fresh and exciting!' just 'Yup. Seen this before.'
Hahaha this topic is ****ing gold.then you are indeed hopeless and a very malignant cancer to this community.
wow your an idiot dude you totally missed what i was getting at -__- illiterate flamer.THE MOST FUN I EVER EVER EVER HAD WITH MELEE WAS DURING COMPETITIVE PLAY AT TOURNAMENTS.
Don't belittle my favorite memories of melee because you can't enjoy getting better at a game that requires TRUE skill. I had fun getting my *** kicked by people better than me and also thwomping people wose than me. Don't dare say that I lost sight of the fun in games because I play competitively, because I still do and probably more than any casual on pokefloats with w bob-omb!
So then comes along Brawl and look what it has done. It has cheapened the Smash experience, and for what? To appeal to the masses? BS! I would take melee 2.0 over every new person who didn't play melee v1! Screw 'em all I say.
Get back to me when you aren't a n00b and we'll see where you stand.
blehh im not home and this is too long from the first sentence i suggest you reread and comprehend what i saidthis post makes no sense. do you realize smashboards is here for competitive gamers right? this isnt just any old forum. this community your speaking with is collectively a competitive community therefore the decision of which game we choose as a whole is very important.
A example i can think of is:
your a democrat in a democratic society. suddenly a communist leader is put in charge and hordes of new, dumb immigrants come pouring into your country. the countries condition takes heavy damage environmentally and emotionally. and so you try to rebut and give a reason why the country should go back to the way it was and your new communist leader says:
"who cares? learn it, love it, or go find another country that was like your old one?"
now you tell me how you would feel.
You can call brawl a party game if you want, but melee isn't even close. Melee is among the most technical fighting games ever made! Melee is definatly a fighting game in every way, and one of the most strategic too, which is what that other guy meant by ''greatest smash minds''cartoon mascot party games
In all honestly, comprehending your posts is like trying to figure out if a stick figure doodle is male or female.blehh im not home and this is too long from the first sentence i suggest you reread and comprehend what i said
Creativity is a big deal for me in Melee, and should be for everyone else. I really haven't seen any Brawl players actually be creative in-game, it's mostly just sticking to the optimum strategy, spacing well, and prediction. Melee will always allow for players to be more creative with their combos, movement, evasion, so on and so forth.the best smash players are masters of prediction and creativity