NES n00b
Smash Master
It is not visible cause it is not there. The biggest punishments are usually your strongest moves out of sheild (that you can pull off) and chain grabs. There is some other stuff too but they are the best punishment schemes usually for each character. This is not complicated at all of a punishment scheme (aka reward). So it is usually better to take the little risk method (which usually are still really unsafe) and that is the risk reward system of Brawl.Ok, Gimpy, here's the thing. That theme of punishment was present in Melee WAY ahead of its release. Such gameplay is obviesly not visible in Brawl at this moment.
You've demonstrated a bad a comparison to conclude that Brawl is annoying simplified.
No it doesn't or else if more people tryed to get to the next level of Mario Party than every game, then it would be the most competitive game. People are needed for a metagame to be developed, but if the game is simple, then the people will develop the game and quickly and the metagame won't develop any further.Now, please not that competive value is independent of the content present in Melee. Competitive value depends on how many people want to prove themselves in a certain area by competing. At this moment, most people are competing in Brawl and not Melee. Brawl has a much higher level of competitiveness.
I have just said otherwise with evidence. And, no-- I am not ignorant of the the high level of Melee gameplay which has an age of seven+ years.
Evidence? I wanna see how a hypothetical of "Maybe combos and punishment system will happen in the future" is evidence? And the other thing definitely is not evidence as more people simply playing the game competitively does not make the game more competitive.
Edit: Melee is more competitive cause the game is much more complicated than Brawl. Melee tests your skills in more areas, has more options, and has a more developed metagame.