LavisFiend
Smash Lord
No need to call the guy a f@g, he did a very good job at already insulting himself by labeling himself as an otaku.
Anyways, back on topic.
Anyways, back on topic.
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the second part said "your not very skilled"znintendotaku says (in somewhat broken Japanese)...
"Do you understand Japanese?"
"Do you (crappy sentence)"
"I understand a little bit of Japanese"
.......What was the point in saying that?
WTF, do you even know what OTAKU means....pffft google translate, HA!!! im studing ninhongo ga through a launguage program similar to rosetta stone...besides this is way off topic....I am not talking about his pathetic attempt at using google translate to make himself seem billingual.
I am referring to that ******** word Baka, pretty much the native cry of the yellow bellied weeaboo, who seem to have migrated from the darkest corners of the earth and basements of moms to conglomerate in modern america.
...It doesen't help that the guy has the friggin word "otaku" in his **** name.
If he knew what Otaku REALLY meant, he wouldn't dare label himself as such.
People like you make me ashamed of being half japanese. Seriously, don't buy into the shallow, superficial, anime-inspired pop culture of Japan. If you're going to learn about Japan, actually learn its culture, its history, and its traditions. Don't live or fashion your life by the insipid, empty bile that predominates the anime/otaku culture.im studing ninhongo ga through a launguage program similar to rosetta stone...
i agree with THC otaku means obsessive over something or its literal translation is geek...go to the profile page of tsuminaoshi he has argued about this as well so he posted 3 sources of definition that say the same thing as me...I'm sure he thinks it means something along the lines of guru or master of a given thing. It's a pretty literal meaning of it, but it's colloquial meaning is more than obsessive. Obsessive like the kid who forgets to eat or sleep because they are so wrapped up in something. It is not a positive thing.
*facepalm* Yes. Objection.ummmm....
Melee>Brawl as a competitive fighter. But Brawl is good for people who like the slowed, defensive gameplay OR are ignorant, lazy n00bs who like to have their hand-held when playing a game.
Objections?
So Brawl isn't a good game because you happen to like melee more?No one can look at Brawl without looking at its predecessor though. That's the thing.
If we could, then Brawl would have a chance of being a good game.
So Brawl isn't a good game because melee is its predecesor?Because Melee happens to exist.
The question is, why does there even HAVE to be an 'or'? Why is that the assumption, that anyone who likes Brawl at all is inferior to anyone else? I happen to love strategy games and JRPG's, so I tend to like slower paced games. Yet, regardless of my reasoning, because I like Brawl in any capacity, because I just happen to think it is a good game, I'm somehow lazy? Where is the logic in that?Jack. Notice how I said OR?!! And where did I say "idiots"?
not really hes just wondering why you think there is possibility that brawl fans are how you described them....I hope Jack notices he made a BIG error.
I didn't say all Brawlers are stupid, idiotic, or lacking a brain. I said either they prefer the slower, defensive pace OR are the horrible n00bs that give Brawlers a bad name.ummmm....
Melee>Brawl as a competitive fighter. But Brawl is good for people who like the slowed, defensive gameplay OR are ignorant, lazy n00bs who like to have their hand-held when playing a game.
Objections?
I don't need Pheoniz Write to get my point across. Melee was a great game for casuals and competitive players. It was full of useful tactics for all characters as well as individual tactics for each character. Brawl only improves in areas of the game that don't matter to that competitive player and also detracts from competitive play.
You know what? We need to stop saying that Melee was a good game for casuals, because it really wasn't. I was always the big gamer in my group of friends, and though my friends dabbled, I was definitely the most hardcore player. Almost none of the people I introduced to Smash excelled at it, or even liked it. It was too fast paced. Everyone said that. Critics said that. Casuals said that. It sold like crazy because people are sheep, and when a group as large as ours raves for years about a game, the hype train gains a lot of speed.I don't need Pheoniz Write to get my point across. Melee was a great game for casuals and competitive players. It was full of useful tactics for all characters as well as individual tactics for each character. Brawl only improves in areas of the game that don't matter to that competitive player and also detracts from competitive play.
If Melee hadn't of been made and it went straight from SSB to SSBB, then SSBB would probably be an amazing game. However, when compared to Melee for the purposes we play it for, it feels like a step down.
So... over ruled.
Exactly. YOU played with them. Sure, they'd play Melee when I was there (usually only if I was on their team), but if I wasn't there, they didn't have any drive to play. That's the difference. How many casuals still play Wii Sports?I played with my non-gamer friends at Melee, items on, bad stages, etc., everyday after school. I think it was an amazing casual game.
If you knew anything about the way economics in entertainment works, then that wouldn't seem so crazy to you.So you are saying that the minority, the like 5% of people who play games, got Melee into the 7 million sold?
BS
Mighty big assumptions there on your part. Who's this "we" you're referring to? The SWF community? 123,000 people somehow getting a game to sell over 7 million copies? And that 7 million owners wouldn't play unless one of us SWF people were there to "drive" them to play? I would have to call hubris for such assumptions.Exactly. YOU played with them. Sure, they'd play Melee when I was there (usually only if I was on their team), but if I wasn't there, they didn't have any drive to play. That's the difference. How many casuals still play Wii Sports?
A lot.
That is a measure of a good casual game. When casual players desire to continue playing on their own. That is definitely the exception in terms of Melee, at least in my experience (and as one of the most active advocates for games in my city, I got a lot of people to play games, Melee included).
EDIT @ meta: So they didn't know about our scene specifically? You say that like it matters. Who drove sales? We did. Who advocated the game? We did. Who made everyone who owned a Gamecube feel left out if they didn't have Melee? We did. A casual isn't going to push sales for a game; only the most hardcore lovers of a game will drive sales, which is exactly what happened with Melee. Smash 64 was not a hugely selling game. It did well, sure, but if we hadn't pushed Melee as much as we did, Melee probably would have sold rather similarly to SSB64.
And if you knew anything about gaming, you would know exactly how crazy you sound.If you knew anything about the way economics in entertainment works, then that wouldn't seem so crazy to you.
The 'we' are the hardcore Smash lovers (hell, we could probably broaden it to hardcore gamers in general). It's ridiculous for us to assume that every Smash player in the world frequents (or even knows about) this site. 'We', the people who go crazy over Smash (be it a heavy tournament goer or just someone who thinks its a crazy good game), drive long terms sales by creating a spike in short term sales. I believe the term used by NPD is 'early adopters'.Mighty big assumptions there on your part. Who's this "we" you're referring to? The SWF community? 123,000 people somehow getting a game to sell over 7 million copies? And that 7 million owners wouldn't play unless one of us SWF people were there to "drive" them to play? I would have to call hubris for such assumptions.
Ok, let's try this one more time. You HAVE effected at least one person and influenced him/her to buy/play Melee. It is an inevitability. However, ANY PERSON effected or influenced by the person YOU effected or influenced, as far as companies like NPD are concerned, is still your doing. The logic is that if you didn't effect or influence the first person, he/she wouldn't have influenced anyone else.At the same time, people look at us in disgust. They say that we waste all our time on games. I had people who just didn't talk to me because I knew where **** was in Mario or they heard me talking about Burnout. Yet, they still had Xbox's and played Halo. Did I effect them in that way? No. They made choices leading to buying it.
Only a handful of people that have Melee turned into the tourny going people. IF that's true, why was it the top selling game for every year it's been out since? It's ridiculous. I highly doubt it's because word of mouth from the hardcore persuaded so many people to buy it. 7 million.
7 MILLION
lmao, i love how your basing the opinions of the entire world on your group of friends, sorry but melee is an incredible casual game as well as a competetive game, MAYBE your friends didn't have the drive to play because YOU were a hardcore gamer, and they didn't feel like gettin their ***** kicked all over the place, and maybe you actually pulled them away from the game rather than trying to get them into it.You know what? We need to stop saying that Melee was a good game for casuals, because it really wasn't. I was always the big gamer in my group of friends, and though my friends dabbled, I was definitely the most hardcore player. Almost none of the people I introduced to Smash excelled at it, or even liked it. It was too fast paced. Everyone said that. Critics said that. Casuals said that. It sold like crazy because people are sheep, and when a group as large as ours raves for years about a game, the hype train gains a lot of speed.
Melee was decent, at best, for casuals. Most didn't play Melee any longer than they played any other game.