LordoftheMorning
Smash Champion
Noob's Question: How do you control whether you shoot a Super missle or Homing missle?
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O_o . . . . . . . . !Noob's Question: How do you control whether you shoot a Super missle or Homing missle?
You must be OVER the stage when you press Z.How do people ledgehop into Zair? I just end up regrabbing the stupid ledge.
The vast majority of my KOs come from Dtilt, so I'd have to say that.lol the missile thing was useful, i didnt know than (new to samus)
another n00b question lol....
which of samus's moves is the best out of these for killing: up angled fsmash, dtilt, or dsmash?
Yes. That's pretty much what im talking about. It's pretty obvious, so i would imagine it has been discovered already. Ergo post not topic.SinkingHigher, are you talking about fsmashing your foe into your bomb?
You can't follow up a fsmash with anything other than missile spam.
Maybe nair for a stage spike at times? =)samus' K.O. movements: dtilt, utilt, bair, charger shot (neutral b), fsmash, (hmm, dsmash with high %), and... nothing more .... ahh, i forgot dair
Maybe nair for a stage spike at times? =)
So.. (2) homers in a fulljump, then (1) Smashile followed by the Charge shot?iirc, fullhop homing missile to missle-cancelledpower missile to charge shot.
But. . . you don't.You must be OVER the stage when you press Z.
Drop the ledge by pressing back then quickly jump and move forward then zair...
I have to try that..But. . . you don't.
Tudor and. . . Hylian, I think, do it all the time from below. Well, just slightly below. They shoot it when touching the stage, and the beam comes out just as they rise above the platform. But they initiate it while Samus' arm is below; you can see the beam come up through the ground.
I must not know something about ffzair, because I don't understand how this would help people "with slow fingers." What is it accomplishing that simply jumping, fast falling, and zairing does not? You don't have to use the same fingers for any of that, not even on the default control scheme.For those of us with slow fingers, an easier way to FFZair is to
-UP (Tap Jump) + Y (for instant Double-Jump off ground)-->FFZair.
Problems are, though, it uses your Double Jump, and isn't quite as fast so.... [/rimshot].
SHMC --> FFZair is pretty neat looking.
What are the chances? Especially without AR.Question:
Where was it actually confirmed that Samus can't super wave dash? There's no reason for it to be impossible in Brawl. Indeed, even the argument: "They know it was a glitch in Melee" doesn't hold water, since it relies on a premise: That the game developers expend any effort to do actual error testing. As the re-emergence of old glitches - and the ridiculous ease and scope of D3's infinites - proves, they clearly %&#$ don't. >:-(
I have to try that..
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Couple of questions
1. Which of Samus's attacks has the most priority? *Wants a list on top 5*
Jab, Dtilt, Uair, Screw Attack, Zair
2. Up angeled Fsmash higher prio than normal Fsmash?
Nope
3. Does her smashes get more priority the longer they're charged?
As evidenced by Advancing Samus' Metagame thread, Samus users don't charge smashes.
shffz is hard to time. Most players only get the zair to reach 1/3 of it's full length. Samus' double jump is lower than her full hop, so performing an instant double jump, fastfalling, then zairing will provide the second (or third) fastest way to zair.How should I Smash DI against Sheik's moves? Particularly Jab and of course ftilt.
Single jabs are true combos. Multi-jabs, DI away/up. Ftilt, DI up and jump away.
EDIT: another question, a user named "Smash Gigas" once posted this:
I must not know something about ffzair, because I don't understand how this would help people "with slow fingers." What is it accomplishing that simply jumping, fast falling, and zairing does not? You don't have to use the same fingers for any of that, not even on the default control scheme.
Same as Melee's? Who knows? That's not an answer.What are the chances? Especially without AR.
But. . . how does that improve any window for doing it? You still have to wait until you stop rising, then fast fall, and zair at a certain height for maximum range and minimum altitude.shffz is hard to time. Most players only get the zair to reach 1/3 of it's full length. Samus' double jump is lower than her full hop, so performing an instant double jump, fastfalling, then zairing will provide the second (or third) fastest way to zair.
It was in Melee due to a glitch. And with AR we took apart and analyzed every possible action on every single frame. We don't have that kind of power in Brawl. Stop getting your hopes up. Snake has the mortar slide, Samus has practically nothing. These aren't the same games. Nintendo didn't copy and paste the characters over (though they did copy+paste the trophies). It can happen here, the chances are just absurdly low. Stick to dacus if you want speed bursts (something Samus doesn't have).Same as Melee's?Who knows?That's not an answer.
Again, why was such a thing in Melee, and if it can happen there, why not here?
Instant double jump reaches a greater height than a shorthop, widening the window to zair after a fastfall. This isn't to get maximum range/minimum altitude. This is to land sooner after the hitbox comes out so that it's possible to get true combos. Compare this to SHFFLing and SHLing in Melee. FALCO'S LASERS! NOT AERIALS. I know someone would've gotten confused... Anyways, SHL isn't fast enough to true combo into anything other than Shines, Grabs, and Jabs (maybe some others). SHFFLs are fast enough to land other moves like utilt, fsmash, dsmash, etc. There are TONS of things your opponent can do to avoid things like these, so don't make assumptions based on what I just said. I based this on the Training mode combo counter thingy.PK-ow! said:But. . . how does that improve any window for doing it? You still have to wait until you stop rising, then fast fall, and zair at a certain height for maximum range and minimum altitude.
Doing it might increase the time between the fast fall and the zair, but it doesn't ease up on the precision you need for the zair itself, and as I said, the fast fall and the zair input aren't drawing on the same fingers at all.
Can you humanly SDI out of Sheik's jabs? Do you have 2 frame reaction time? Can you SDI as soon as you see those 2 frame jabs occur? Can you move your fingers fast enough to SDI before the next jab comes out? kthxbiPK-ow! said:I also don't understand what you mean by Jab being a true combo. True combos are inescapable, but that's not exclusive with SDI being meaningful. Can I move with SDI when struck by Sheik's Jab, and if so, where should I aim to escape when I eventually do?
This. Pardon my slang. Though it looks like ORLY's pretty much clarified it all allready.I'm pretty sure sh zair comes out fastest, but djffz allows for a faster follow up. Gigas didn't really mean "slow fingers", he meant 'not as good timing'.... or something like that.
I believe she can. My brother Dryn done it before. Or something like it. I know that's not helpful.Question: Can Samus DACUS? Just making sure because I was playing with her and I did a sliding Up smash...