Wrong. this assumes that Samus ends up below the stage.
Something that will often occur due to the mostly horizontal knock back of Sonic's Fair and his ability to D throw people off the stage.
Sonic WILL attempt to gimp Samus.
Thank you for ignoring my points. If Samus is on the stages that cannot be walked off of, then Samus cannot be below the stage. As noted previously, this assumes:
- That Samus is on a stage where you can fall off.
- That Samus relies on Bombs alone to recover.
Just in case you haven't noticed, Samus doesn't need to be directly toward the edge of the stage to tether. She can be below it, as long as the tether can grab the edge. Any good Samus player would make sure that he or she wouldn't be below recovery. Not only does Samus have the tether, but she can also use her Screw Attack, which out-prioritizes most attacks, except for Link's d-air. Of course, that's if only Link is feeling good about the situation to the point that he doesn't d-air to his suicide.
Except that those walk off stages are counterpick.
Counter-pick? For whom?
The bombs don't hinder him at all. you can test this yourself.
*scoffs* The Bombs don't hinder Sonic? By what means?
She can drop bombs all along the way but Sonic can still approach her very quickly through the air via spinshotting. Basically giving him speed greater than that of Wario.
Assuming that Sonic can perform this accurately. Again, your assertion is all theoretical. Please provide a video between Samus and Sonic in this situation. It'll help your credibility.
Not only that he can make use of his spring and Dair to get to the ground quickly when using it.
Sonic's d-air is capable of leading him to his suicide if he is offstage. Sure, he can perform his spring, but I wonder how close Sonic has to be to the edge to actually make it back? If, for example, Sonic were to perform his d-air, but miss, he would have to return to the stage and perform it all over again. I've tried this today at Final Destination.
So even if he does end up on a walk off stage he has can rack up damage in order to kill Samus. He has ways of getting around the lack of KO ability.
Oy vey! Really, ShadownLink84, what are you trying to prove? If you're trying to prove that Sonic is better, go against a good Samus player with Sonic and show me what you've got. That is, if you play as anyone else other than Link?
So Samus is untouchable?
Since when?
I never said Samus was untouchable. However, what I was doing was showing that your assertion was just about as absurd. You're assuming again.
Nothing is wrong with playing defesively. However you are assuming that Sonic won't know a way to get around this.
I've assumed no such thing. Someone who does play defensively would prove better than one who does not. For example, if I play as Samus, and my brother plays as Ness, and if my brother decides to use his PK Thunder on himself to launch himself at me, I can block that attack and then immediately grab him. This here is not theoretical, since I've proven it many times. I could do the same with Pit or Fox.
His grabbing range is up there due to his dash shield grab. She can't roll because her rolls are easily among the worst ones in the game. Its slow and very predictable in movement. I've more often gotten punished for rolling than I ahve spot dodging as Samus.
If Sonic is going to dash, the first initial response for any player would be to spot-dodge, roll out of the way, shield, or air-dodge. I don't see why Samus (or anyone) couldn't just grab the on-coming Sonic. Dash attacks can be canceled if the opponent grabs. You should test this out against level 9 CPUs.
False to your false.
Sonic's side B WILL cancel her charged beam at all points during the initial hop which he will do up close here Samus is most likely to use it.
You'll need to explain what "side B" is and what "initial hop" is. But, whatever. It's not like you can't see Sonic running from a mile away, which would be enough time to, you know, shield, spot-dodge, roll, or air-dodge.
The U smash has a disjointed hitbox so when she fires any of her projectiles they usually smack into the U smash and have no effect.
I don't mention anything without reason.
Let's see you, or anyone who has played as Sonic, actually perform this, instead of speaking theoretically.
You smash wiki is not only outdated but incredibly wrong.
Really? That's why you said the first point is not wrong. Thank you for contradicting yourself.
1 is not wrong. he has low priority.
Of course.
2. Not juggled easily ^B lets him escape many combos including Falco's CG.
Yes, Sonic can use Up+B, which means that he can use any other aerial attack. So far I've seen Sonic players use d-air thereafter. Of course, that doesn't mean that all Sonic players will do this. Still, after Sonic has used his Up+B, he cannot jump again, which means that he can be juggled. Keep in mind the word "can," as opposed to "will."
3.He has several methods of getting through projectiles. Why do you think Pit can't spam his projectile reliably?
We're not talking about Pit, but even so, I can **** with Pit.
4. Repeated projectiles don't stop anyone except Ike and ganondorf
Prove this by providing a link.