Hive
Smash Lord
grrr... I must have played KOF's zelda like 50 times today.. for the life of me I think she has the advantage... I must have tried EVERYTHING...
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But...it just sounds so cool...well in that case how 'bout changing d-tilt to minesweeper?.Dryn just a suggestion, but I think the updates would be better higher up maybe after the history. That way we'll know whats new before going through the whole thing. Also something I've seen in other threads is using a different color for new updates to easily find them within previous information. Hope this helps.
Also kongfucius, to my knowledge tractor beams pull things in, not shoot/throw/eject them away. Unless they have a reverse setting or something I don't see how it fits. I'm not saying you can't call it that, just at least to me it doesn't make sense.
Pika and jiggs are really light and attack quickly, though they have several attacks that do lag.
Focus your gameplay on defense and punish their approaches with zair. Find an opening and land multi hit attacks such as fair, uair, and screw attack for damage, finish with dtilt. Dtilt is a solid off-the-top kill move. It's a great way to exploit their lightness.
Remember, you can recover from horizontal kill moves, but you can only DI when it comes to vertical kill moves.
That's an interesting way. Maybe I'll go try that out. I just wasn't sure if I wanted to do it that way, though, because the character is already at a high percent, and when there is more percent, the weaker the character is. For example, if you play as G&W and fill his bucket, it will sometimes KO your opponent at 60%, and the knock-back is extremely incredible. It's basically 0-death.Typically, you play with things in training mode. Mario seems to be the common test subject too.
I think knockback is somewhat derived by the % it KO's at from a common point. Once you've collected all the percents various moves KO at, you use this range and determine the best/good/ave/poor/lowest knockback factors (lower % = more knockback).
Math has never been my forte. I am more confused.You want the character to be "weak" to you can get the exact % a move KOs at. When you gather all these, you can get your knockback ratios which can then be applied to a character despite if their % is 0, or their % 150.
You can think of it in terms of math:
Say a knockback value of 1.0 = the distance from the center of the map to a KO boundary.
Now lets say an fsmash KO's at 150%, and an ftilt KO's at 200% (I just made this up for this example) These two values have a relationship between each other (one's always a certain % lower than the other.)
To see this relationship, set both moves at the same % (say, 200%), ftilt will KO at this range exactly (so ftilt = 1.0 (200/200)), and fsmash kills sooner than this range (200/150 = 1.3).
So, it can be said that fsmash has 30% more knockback than ftilt. This ratio will be the same whether the character is currently "strong" (low %), or "weak" (high %).
The same example using a lower % (rather than 200), say 10%: fmash = 10/150 = .0666. ftilt = 10/200 = .05. Fsmash still is 30% larger than the ftilt.
So it does not matter that you're collecting values using high percents
(I hope this actually helped instead of confused you)
You know, 0RLy, if you run at your opponent and tap A right when you're next to them, that would be considered late, because you delayed using your attack when you were approaching your opponent. If you ran at your opponent and tapped A when you weren't close to them, but were close enough to use the dash attack anyway, that would be considered early, because you attacked earlier and still had that space to cover with running.X=target
O=Samus
*=damage
<=movement
..=empty space
Early:
..X..........O..
..X..........O..
..X..........O..
..X*O<<<<..
..X*O<<<<..
..X*O<<<<..
Late:
......X....O...
......X....O...
......X....O...
..O<<.X*<...
..O<<.X*<...
..O<<.X*<...
QFT. It also does an additional 4% damage.Whupz. Hay everybody, use Dash Attack only in close range! [/serious]
You give my Samus hopeI really believe every character can do great depending on the player. And I especially believe that for Samus. She has moves good enough to destroy opponents as long as you play well and smart