DungeonMaster
Smash Lord
@
Marm'
Really nice play. Your use of the correct option out of SH-AD is really amazing to see. You've got that reactive skill nailed down, really great to see this element of the Samus metagame in full display. I'm still picking the wrong option more often than I would like and you're just nailing it, like 100% of the time.
Since you want a dash of criticism I would say you're limiting yourself by not using full-jumps into up-air. On several occasions with the target in the 20-40% range you could have got more damage from a full jump combo. Your SH aerial focus is obviously a big part of your playstyle - and it's fantastic - but some mixup particularly when you can get more guaranteed damage is a good thing.
That offstage reverse charge shot disrespect was pretty sweet.
@Fluidityt (and others) I'm glad to see I'm not alone in noticing an up-tick of general skill. Moved on to other games may be the biggest reason, I'm curious to see the upcoming tournament mode.
Incidentally I'm using your "roll the finger off the buttons" input for SH aerials religiously now, I feel it's really the way to go.
Since you want a dash of criticism I would say you're limiting yourself by not using full-jumps into up-air. On several occasions with the target in the 20-40% range you could have got more damage from a full jump combo. Your SH aerial focus is obviously a big part of your playstyle - and it's fantastic - but some mixup particularly when you can get more guaranteed damage is a good thing.
That offstage reverse charge shot disrespect was pretty sweet.
@Fluidityt (and others) I'm glad to see I'm not alone in noticing an up-tick of general skill. Moved on to other games may be the biggest reason, I'm curious to see the upcoming tournament mode.
Incidentally I'm using your "roll the finger off the buttons" input for SH aerials religiously now, I feel it's really the way to go.