Ampheras
Smash Cadet
- Joined
- Jan 16, 2015
- Messages
- 34
Thanks K-San for the compliments and the analysis!
But in my experience I don't agree that Zair is an answer. Not only fox is short, but his great speed makes zair very unsafe to use. Even if I manage to hit one or two, the first one he reads and charge bellow me I will be put in a very bad spot and possibly get punished very hard. I tried this for a very long time but it really don't pay off. And I didn't even mention that, because fox is a super fastfaller, it requires a very high porcentage to my followups to be true or at least reliable.
I think it's an interesting idea to play the punish game, but it's very hard when the fox know what he is doing because his pressure on shield is extreme. Is really not easy to punish him.
After debating with some players, I came to the conclusion that my problem was only one: I used very little grab. Although samus grab is very unsafe, Seyaru was overly-abusing shield against me. He puts himself very vulnerable to the grab but made his game practically invulnerable against all other options. If I used more grabs I would force him to use another options like spotdodge or jump and that would give me new options and completely change the way the game was played. And so, I should also have moved more in the neutral, I stayed too static, most of nervous.
I also disagree with your tip about throwing the CS only when setup. I think it resembles the grab situation. Fox reflector can hard-punish a CS thrown in neutral, but, if fox tries using too much downB, I gain punish opportunities or even stage control. In fact its a strategy I use against every char with reflector and it works. The problem is Seyaru was well aware of it and the shield-abusing tactic also countered this gameplan.
I can think only that the solution is basically more grabs/dashgrabs/pivotgrabs, and so I can force a complete new game.
But in my experience I don't agree that Zair is an answer. Not only fox is short, but his great speed makes zair very unsafe to use. Even if I manage to hit one or two, the first one he reads and charge bellow me I will be put in a very bad spot and possibly get punished very hard. I tried this for a very long time but it really don't pay off. And I didn't even mention that, because fox is a super fastfaller, it requires a very high porcentage to my followups to be true or at least reliable.
I think it's an interesting idea to play the punish game, but it's very hard when the fox know what he is doing because his pressure on shield is extreme. Is really not easy to punish him.
After debating with some players, I came to the conclusion that my problem was only one: I used very little grab. Although samus grab is very unsafe, Seyaru was overly-abusing shield against me. He puts himself very vulnerable to the grab but made his game practically invulnerable against all other options. If I used more grabs I would force him to use another options like spotdodge or jump and that would give me new options and completely change the way the game was played. And so, I should also have moved more in the neutral, I stayed too static, most of nervous.
I also disagree with your tip about throwing the CS only when setup. I think it resembles the grab situation. Fox reflector can hard-punish a CS thrown in neutral, but, if fox tries using too much downB, I gain punish opportunities or even stage control. In fact its a strategy I use against every char with reflector and it works. The problem is Seyaru was well aware of it and the shield-abusing tactic also countered this gameplan.
I can think only that the solution is basically more grabs/dashgrabs/pivotgrabs, and so I can force a complete new game.