Afro Smash
Smash Ace
Didnt watch the first 5 you posted but from the Roy and villager games ill say this, you should look for fair from down throw, up Air is only guaranteed if they DI in which a good player never will unless you surprise them with pivot grab, and although the Roy got hit by it a lot f smash isn't a safe way to stuff an approach, f tilt d tilt or jab are safer and the tilts cover more space and are quicker.
Also kind of specific but if you Bair above somebody and whiff and they're just waiting in shield on the ground, its better to retreat afterwards, I could tell you were gonna throw out another as you landed and good players would be ready to punish
I saw you doing a bit of SH AD which ia good, know that you don't always have to go for an offensive option out of it though, you can jump away, bomb away or land and shield. Also more specifically to villager be careful firing the charge Shot at them off stage, since pocket gives them invulnerability frames they can use it as a pseudo airdodge and easily pluck it out of the air
Also kind of specific but if you Bair above somebody and whiff and they're just waiting in shield on the ground, its better to retreat afterwards, I could tell you were gonna throw out another as you landed and good players would be ready to punish
I saw you doing a bit of SH AD which ia good, know that you don't always have to go for an offensive option out of it though, you can jump away, bomb away or land and shield. Also more specifically to villager be careful firing the charge Shot at them off stage, since pocket gives them invulnerability frames they can use it as a pseudo airdodge and easily pluck it out of the air