• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Samus Gameplay Videos

Afro Smash

Smash Ace
Joined
Sep 20, 2014
Messages
756
Location
England
NNID
Afro_Smash
3DS FC
2938-6360-9529
You seem pretty good but your opponent wasn't so it's difficult to judge
 

ToTs

Smash Artist
Joined
Aug 15, 2013
Messages
257
Location
Jeffersonville, IN
NNID
x_ToTs_x
You seem pretty good but your opponent wasn't so it's difficult to judge
Yeah, sometimes it goes that way but not always, I'm definitely the better player. He tends to have a lot of issues playing against my Samus. I'll have more matches with other players, mainly For Glory, or online friends.
 

Afro Smash

Smash Ace
Joined
Sep 20, 2014
Messages
756
Location
England
NNID
Afro_Smash
3DS FC
2938-6360-9529
Interesting to see the japanese apply techniques like falling Up air > Up B and SH AD, do they have their own smashboards type thing to learn all this stuff? The tether usage was cute and sems to have potential, it looked like it had more style than substance here tho, but if most Samus are like this it explains why japan rates samus higher than we do
 

ToTs

Smash Artist
Joined
Aug 15, 2013
Messages
257
Location
Jeffersonville, IN
NNID
x_ToTs_x
His ledge play was cute Zair > ledge jump > bomb > to ledge, to refresh invincibility. Seems like he used the ledge too much tho, and it ended up getting him koed in the end. Still, it was some very skillful play.

@ Afro Smash Afro Smash you think samus "tier placement as of now is right? Thats pretty low, I don't see how she's that bad.
 

KayJay

Smash Ace
Joined
Apr 19, 2008
Messages
530
Location
Austria
NNID
KayJay84
3DS FC
1848-1677-7521
I developed a similar strategie a short time ago, will share it after the Big Agon Tournament (which runs this weekend).
Samus is really powerful at the ledge thanks to tether grab.
 
Last edited:

Zylach

Smash Ace
Joined
Feb 11, 2012
Messages
652
Location
Madison, WI
NNID
Orienlithel
3DS FC
1934-1731-9287
Hello Samus mains! With the recent buff to usmash kill power on Samus, I'm encouraged to get better with her as my secondary. I've been playing around on FG on the 3ds trying out different strategies to see if I can find one that works for me. Here is a playlist of some Samus matches I did on FG in the past few days. Granted, a lot of the opponents I face aren't that great but this is just to highlight how I'm playing her and whether this is at all how I ought to be playing her as I've had troubles in the past understanding how to play with Samus despite maining her all the way back since melee days until late brawl when I switched to Zelda. Any advice is greatly appreciated! Thanks in advance!

https://www.youtube.com/playlist?list=PL0zDWrbUVfyyHrtJgKne6-As9r00wET5E
 

Grambles

Smash Cadet
Joined
Nov 27, 2014
Messages
25
You're good at andings with bombs, though you use them too frequently. It's good to mix-up your landings as much as possible, or you'll get really predictable. Start hanging on to your CS longer, and don't use it in the neutral. It's the best punish in the game, and should be used as such. Your zoning is decent, though I'd like to see you use your zair more, especially for recovery.

You don't really roll, which is awesome. You'd benefit from trading your bomb retreats with some SHAD. The tech chase on that Falco was nice, and you played well with your A attacks against Capt. Falcon. Learn a few more basic combos, SHAD, mix up your playstyles, rely less on CS and utilize your zair more. I think you'll do well
 

Fluidityt

Smash Apprentice
Joined
Dec 25, 2014
Messages
109
Location
Virginia
NNID
cronot7
Hello Samus mains! With the recent buff to usmash kill power on Samus, I'm encouraged to get better with her as my secondary. I've been playing around on FG on the 3ds trying out different strategies to see if I can find one that works for me. Here is a playlist of some Samus matches I did on FG in the past few days. Granted, a lot of the opponents I face aren't that great but this is just to highlight how I'm playing her and whether this is at all how I ought to be playing her as I've had troubles in the past understanding how to play with Samus despite maining her all the way back since melee days until late brawl when I switched to Zelda. Any advice is greatly appreciated! Thanks in advance!

https://www.youtube.com/playlist?list=PL0zDWrbUVfyyHrtJgKne6-As9r00wET5E
FG1: The Ryu was bad. Very hard to give any useful feedback, since he kept falling for the same things over and over again, giving you no reason to mix up. I would suggest doing less of the SH forward -> bomb stuff; it's stupid slow and has very low risk to reward potential. I'd reserve it for mixup / mindgames, not your goto move like in the video. Try doing SH forwarrd + FF Dair or Uair; this is a more punishing setup, and leads into different combos at different percents. I saw you did some of this in your other vids, but the bomb was still prominent.

Also, I wouldn't do the bomb -> cs shield break punish; #1, it stales your CS, which is our primary kill move, #2, the damage is probably somewhere around 25-35 depending on freshness--you can get more dmg and stage control from doing a grab combo, or at least the same, but without staling your CS, and using the pummel to refresh others. You can still charge your shot before doing the grab combo punish.

I know that the Ryu was campy and zoning you (terribly at that), but you still whiffed a lot of CS, and threw out a bunch of Fsmash. CS really is an art and a mind game, so getting in the habit of willy nilly letting it loose is not good. The psychological effect of it on your opponent sometimes is more dangerous than getting a hit with it. Plus, you never want them to be able to read when you are going to let it loose. Also, I noticed in a few videos you had ample opportunity for a CS punish, but opted for a bomb instead (thus getting no damage or stage control). This bomb habit of yours will get ironed out when you move up from FG, because nobody will let you get away with it (assuming you can ever find time to full jump lol). Plus, you will ban FD / omegas most of the time, so it really won't be an ideal scenario.

Against better opponents and faster characters, fsmash really needs to be saved for kill move or for getting breath room to charge shot. The times that you hit with it when Ryu came running in blindly, a better player would have done a powershield/spot dodge first, then punished your Fsmash. If you had used Ftilt you may have hit before the PS, or had enough recovery frames to shield or roll, etc.

Also, your ledge guarding and offstage play needs some work. You know how to do it, but opt for safer options most of the time. I noticed you are a very reserved Samus, and that's probably the best way to play her (especially on FD), but you have to know *when* to turn up the pressure and go for those high reward low risk offensive scenarios. Time and time again I see you camping the ledge and dropping a bomb ON STAGE (at least drop it off the side to try to gimp).

Another thing I didn't see was any UPbOOS or even normal screw attack outside of grab combos. It's a dangerous move, so I can understand why a reserved Samus like yourself wouldn't use it; but again, sometiems it's a guaranteed hit, and can be one of our best kill moves.

Also, not much spacing with Fair or Zair, usually your just missile spamming or whiffing CS. You need to mix it up and diversify your moveset vs ALL enemies.

As far as the good things, you seemed to be in control of most of those games, so you pick up on their patterns pretty well. You were pretty solid in punishes and reads, and I only saw a couple of input errors. You seem to have a good understanding of the matchups, but really, it seems like you are a Zelda player stuck in Samus' body. You need to break out of your comfort zone and be more aggressive when opportunity arises, and not rely on the same few moves throughout the match. You're pretty decent at what you are doing, so I wouldn't scrap it, just need to mix it up and practice other stuff.

I think playing on the 3ds is holding you back, both in control input and caliber of opponents, and would love to see some replays from Wii U
 
Last edited:

Fluidityt

Smash Apprentice
Joined
Dec 25, 2014
Messages
109
Location
Virginia
NNID
cronot7
He plays Samus in a very strange way. Kinda threw me off.
Honestly, that is very similar to how I play--he's at a higher level though of course. He kind of remind's me of Xyro's Brawl Samus

Can't believe he went to FD vs fox...
 
Last edited:

Zylach

Smash Ace
Joined
Feb 11, 2012
Messages
652
Location
Madison, WI
NNID
Orienlithel
3DS FC
1934-1731-9287
Thanks for the input folks. Rewatching those vids, I can definitely see times that I could have done something rewarding but didn't. As for the 3ds, I tend to play it just for fun and tend to go for Wii U though I don't have a gcn controller adapter yet which is what I'm waiting for to really play it. @ Fluidityt Fluidityt , you're definitely right that my Zelda play tends to influence how I play other characters. I only use Zelda at tournaments so all of my top level play knowledge comes from understanding how Zelda works, not my secondaries. I tend to hang on to CS until I have an opportunity to punish a getup with it but I can get away with firing it in neutral on FG more often than I should lol. Can the CS be used as a followup to anything like jab 1>CS? It'd be really nice to be able to do something like that.

As for that Ryu, I am completely aware of how bad he was. I only really saved that replay because of the two shield breaks. I love shield breaking with Samus since it's generally very unexpected. Glad you could offer advice from that match though as the nuances of Samus' shield break options are still important bits of feedback. Some things I know I need to work on from here on out, utilizing zair and OoS screw attack more often. These are two things that are almost exclusive to Samus so it feels awkward transitioning to that kind of play style. Another thing I need to stop doing is using Fsmash. Part of that is my 3ds whose control pad is much more sensitive than my decade old gamecube controller but the other part is relying so much on Zelda's fsmash in her MU's creates a bad habit for other characters that don't have a multihit/spacing fsmash as well.

Good tips on edgeguarding. I wasn't aware that Samus' bomb can be used offstage as a successful gimp tool. I was mostly dropping them onstage to cover getup options. Speaking of edgeguarding, what is the advantage of tether recovering to the ledge rather than using screw attack to the ledge? I know it's a recovery mixup (Something I'm not used to having lol) but under what circumstances should the tether be used over screw attack?

Again, thanks for the feedback. I'm hoping I can go back to using Samus as I'm a huge fan of her in smash as well as canonically.
 

Hark17ball

Smash Journeyman
Joined
May 1, 2015
Messages
426
Location
Easton, Ma
NNID
Talos21
3DS FC
0662-5845-1699
Zylacost: 19518899 said:
Thanks for the input folks. Rewatching those vids, I can definitely see times that I could have done something rewarding but didn't. As for the 3ds, I tend to play it just for fun and tend to go for Wii U though I don't have a gcn controller adapter yet which is what I'm waiting for to really play it. @ Fluidityt Fluidityt , you're definitely right that my Zelda play tends to influence how I play other characters. I only use Zelda at tournaments so all of my top level play knowledge comes from understanding how Zelda works, not my secondaries. I tend to hang on to CS until I have an opportunity to punish a getup with it but I can get away with firing it in neutral on FG more often than I should lol. Can the CS be used as a followup to anything like jab 1>CS? It'd be really nice to be able to do something like that.

As for that Ryu, I am completely aware of how bad he was. I only really saved that replay because of the two shield breaks. I love shield breaking with Samus since it's generally very unexpected. Glad you could offer advice from that match though as the nuances of Samus' shield break options are still important bits of feedback. Some things I know I need to work on from here on out, utilizing zair and OoS screw attack more often. These are two things that are almost exclusive to Samus so it feels awkward transitioning to that kind of play style. Another thing I need to stop doing is using Fsmash. Part of that is my 3ds whose control pad is much more sensitive than my decade old gamecube controller but the other part is relying so much on Zelda's fsmash in her MU's creates a bad habit for other characters that don't have a multihit/spacing fsmash as well.

Good tips on edgeguarding. I wasn't aware that Samus' bomb can be used offstage as a successful gimp tool. I was mostly dropping them onstage to cover getup options. Speaking of edgeguarding, what is the advantage of tether recovering to the ledge rather than using screw attack to the ledge? I know it's a recovery mixup (Something I'm not used to having lol) but under what circumstances should the tether be used over screw attack?

Again, thanks for the feedback. I'm hoping I can go back to using Samus as I'm a huge fan of her in smash as well as canonically.
If you ever want someone to spar against on WiiU or 3DS I'm down. Samus dittos would be fun and I also play some others decently if you want to get some practice in. I would also love to face Zelda to help me get more accustomed to the match up
 

LIQUID12A

Smash Modder
Joined
Jun 26, 2014
Messages
16,477
Location
South Florida
NNID
LIQUID12A
3DS FC
0877-1606-0815
Got a treat for you guys. Four Samus matches. First one is just some random on FG and the next three are default Samus vs customs Robin.




 

Xygonn

Smash Ace
Joined
Dec 12, 2014
Messages
768
Location
Seattle Area
NNID
xygonn
This guy was actually good with Sheik and a few others. This is probably the fastest way I've had a fg match go that wasn't two little Mac SDs.
 
Last edited:

Zylach

Smash Ace
Joined
Feb 11, 2012
Messages
652
Location
Madison, WI
NNID
Orienlithel
3DS FC
1934-1731-9287
If you ever want someone to spar against on WiiU or 3DS I'm down. Samus dittos would be fun and I also play some others decently if you want to get some practice in. I would also love to face Zelda to help me get more accustomed to the match up
Online isn't nearly as good as offline. It screws with my... everything. But I'll add your NNID and message you if I feel up to it. It's gotta be better than FG right? lol
 

Hark17ball

Smash Journeyman
Joined
May 1, 2015
Messages
426
Location
Easton, Ma
NNID
Talos21
3DS FC
0662-5845-1699
Online isn't nearly as good as offline. It screws with my... everything. But I'll add your NNID and message you if I feel up to it. It's gotta be better than FG right? lol
Cool, let me know!
 

Hark17ball

Smash Journeyman
Joined
May 1, 2015
Messages
426
Location
Easton, Ma
NNID
Talos21
3DS FC
0662-5845-1699
LIQUID12A said:
Got a treat for you guys. Four Samus matches. First one is just some random on FG and the next three are default Samus vs customs Robin.




Still rolling waaaay to much. Your AirDodges should be Short hopped
After each roll you downsmash it will be punished harder when people catch on.
 
Last edited:

LIQUID12A

Smash Modder
Joined
Jun 26, 2014
Messages
16,477
Location
South Florida
NNID
LIQUID12A
3DS FC
0877-1606-0815
Still rolling waaaay to much. Your AirDodges should be Short hopped
After each roll you downsmash it will be punished harder when people catch on.
how did i not get an alert of this

Yeah, not too familiar with short hopping yet. Trying to work on that. Call it my instinct.

I also made a lot of mistakes in this one, but it was worth showing.

 

Fluidityt

Smash Apprentice
Joined
Dec 25, 2014
Messages
109
Location
Virginia
NNID
cronot7
Thanks for the input folks. Rewatching those vids, I can definitely see times that I could have done something rewarding but didn't. As for the 3ds, I tend to play it just for fun and tend to go for Wii U though I don't have a gcn controller adapter yet which is what I'm waiting for to really play it. @ Fluidityt Fluidityt , you're definitely right that my Zelda play tends to influence how I play other characters. I only use Zelda at tournaments so all of my top level play knowledge comes from understanding how Zelda works, not my secondaries. I tend to hang on to CS until I have an opportunity to punish a getup with it but I can get away with firing it in neutral on FG more often than I should lol. Can the CS be used as a followup to anything like jab 1>CS? It'd be really nice to be able to do something like that.

As for that Ryu, I am completely aware of how bad he was. I only really saved that replay because of the two shield breaks. I love shield breaking with Samus since it's generally very unexpected. Glad you could offer advice from that match though as the nuances of Samus' shield break options are still important bits of feedback. Some things I know I need to work on from here on out, utilizing zair and OoS screw attack more often. These are two things that are almost exclusive to Samus so it feels awkward transitioning to that kind of play style. Another thing I need to stop doing is using Fsmash. Part of that is my 3ds whose control pad is much more sensitive than my decade old gamecube controller but the other part is relying so much on Zelda's fsmash in her MU's creates a bad habit for other characters that don't have a multihit/spacing fsmash as well.

Good tips on edgeguarding. I wasn't aware that Samus' bomb can be used offstage as a successful gimp tool. I was mostly dropping them onstage to cover getup options. Speaking of edgeguarding, what is the advantage of tether recovering to the ledge rather than using screw attack to the ledge? I know it's a recovery mixup (Something I'm not used to having lol) but under what circumstances should the tether be used over screw attack?

Again, thanks for the feedback. I'm hoping I can go back to using Samus as I'm a huge fan of her in smash as well as canonically.

Samus has a pretty solid offstage game mostly because of how great her recovery is. Against most of the cast, you should be following people off the board most of the time at higher percents, assuming you can get in position fast enough with her terrible run speed. Yes you will die a lot practicing this, but being able to time those aerials just right ... at the critical moment when the enemy CANT dodge or attack, ... you need to be able to do it consistently. ZAIR can gimp too. Especially guys with poor to average recovery, or people without second jump.

Obviously if your CS isn't up, you could charge that instead. Or spam homing missiles so they sweetspot and will potentially screw up a recovery or punish them if they go vulnerable for hanging too long. Also, they cover most getup options, forcing a shield or AD. (you have to be standing at just the right spot for missiles to go over edge and hit enemy, and still be safe from his getup options)

The trick to bomb gimping is somewhat similar to Ledge Trumping, which you also need to master (I still haven't yet on my TDL). You run off the stage, but at the precise frame you are "off stage" you bomb and use that momentum (from performing bomb) to get back on stage. It's a bit tricky (there are some vids on here somewhere of how to do it), but you should be able to stand on the edge, barely walk off, bomb, and be standing on the ledge again within a second or less. If you keep falling off (with the bomb) then you aren't being fast enough with the input. Go to training and slow it down so you can see the frames if you have problems

It's something like SMASH left stick, roll stick down, press B, roll stick right.

Tether recovery has about half the frames or less as regular recovery, so you should be using it primarily unless going mixup. Sometimes I'll do a slow recovery, or hang on my tether to condition opponent, then when time is right will snap to ledge from an unusual angle (say 45-60 degrees) and mash A getting a quick hit on the guy expecting something else, usually not being able to shield, dodge, or counter.

For upBoos most suggest setting a trigger button to jump. The key is to hold UP stick while in shield, then press Jump and B at the same time. I find it's easier to set jump to both Y and X on gamepad / pro controller. This also lets me slide my finger from jump to attack or special for easy and super fast short hop attacks. Also hels prevent input errors when in heat of battle, for if you are tapping lightly to SH, you may full hop by mistake, and then you have to press the other button. Sliding you can MASH the jump button and still get a SH.

Sliding is 3 actions: press, slide finger, release. Traditional is 5: Tap, release, move finger, press, release. That's 60% more input, so the speed decreases and chance of error rises. The gamecube controller isn't set up well for sliding (unless you put oil or lotion over the buttons, still sucks) alongside the mushy triggers, why I stopped using GCN controller and switched to Pro. Even though I've played since 64 lol.

If you set your C stick to "attack" then you can get easy titlts instead of smashes. However, Ftilt will only be straight out, not angled, which is really the best way to use ftilt. But if you keep getting Fsmash or others, it may be an option for you.


Finally, play on Anther's smashladder.com It's where all the big boys and girls play instead of FG.
 
Last edited:

DungeonMaster

Smash Lord
Joined
Nov 22, 2014
Messages
1,055
Location
Ottawa
NNID
Dalaeck
For upBoos most suggest setting a trigger button to jump. The key is to hold UP stick while in shield, then press Jump and B at the same time. I find it's easier to set jump to both Y and X on gamepad / pro controller. This also lets me slide my finger from jump to attack or special for easy and super fast short hop attacks. Also hels prevent input errors when in heat of battle, for if you are tapping lightly to SH, you may full hop by mistake, and then you have to press the other button. Sliding you can MASH the jump button and still get a SH.
Fluidity, could you please post a video of your hands doing this? Despite your detailed description(s), I would really like to see it. I'm a pro-controller player.
 

Afro Smash

Smash Ace
Joined
Sep 20, 2014
Messages
756
Location
England
NNID
Afro_Smash
3DS FC
2938-6360-9529
along the tab above where you type, theres one called media (the film reel) c/p youtube link in to that and it'll embed
 

SpottedCerberus

Smash Journeyman
Joined
Mar 24, 2015
Messages
325
http://youtu.be/VtmQmHo8gOg

Here's ESAM using Samus this afternoon @ CEO.

Also, how are you guys embedding videos? The code I was given didn't work.

I just take that last part of the URL, the one after the '=', and copy and paste it. Then surround it with '[ media=youtube ] and [ /media ]. (Without the spaces, of course.)

Anyway, that was just brutal. It's rare to see Samus look so dominant. I never realized that was such a good match-up for her. ESAM's zair use is crazy.
 

Varia31

Smash Journeyman
Joined
Dec 11, 2013
Messages
358
Location
United States
NNID
Varia31
Just for the fun of it, a friend found this montage and shared it with me. Just passing it along!

There's a few KOs that I found to be pretty funny. lol
 
Last edited:

Afro Smash

Smash Ace
Joined
Sep 20, 2014
Messages
756
Location
England
NNID
Afro_Smash
3DS FC
2938-6360-9529
Vods from last weeks tourney, no sound unfortunately


Still losers finals to come
 
Last edited:

MegaRiff

Smash Apprentice
Joined
Apr 18, 2015
Messages
120
Location
California
NNID
MegaRiff
Vods from last weeks tourney, no sound unfortunately


Still 2 more to come
Great matches @ Afro Smash Afro Smash
I had a hard time watching the first match with Diddy. The framerate.
You get a ton of mileage from the way you use your bombs. I like it! Overall, there is some really excellent stuff going on. I'm gonna have to watch these quite a few times.
 

MegaRiff

Smash Apprentice
Joined
Apr 18, 2015
Messages
120
Location
California
NNID
MegaRiff
And just watched your match against that Rosalina. Man. If that reverse CS had actually been a reverse CS, you may have taken it. And some of this standing bairs were so good!

I'm blown away really. Excellent, excellent play.
 

Afro Smash

Smash Ace
Joined
Sep 20, 2014
Messages
756
Location
England
NNID
Afro_Smash
3DS FC
2938-6360-9529
Yeah online I dont use zair or bombs much, but offline I think im.just way more confident in my movement and timing. And thanks, I do some nice stuff but overall I choked pretty bad(I dont just mean game 3 sd's), had a bunch of input errors, kept missing techs and airdodging in to the ground, and match up wise I never remembered to take out luma even when a follow up on Rosa was impossible. Ill hopefully get to face him again next month and do a lot better, even if I lose again I wont mind as long as I play well. Also never back throw Rosa whilst luma is alive lol, I learned that the hard way

Edit: had a lot of input errors vs JMiller last night too, I guess I still get flustered during big matches, hopefully its something that will improve with time and experience
 
Last edited:

Hark17ball

Smash Journeyman
Joined
May 1, 2015
Messages
426
Location
Easton, Ma
NNID
Talos21
3DS FC
0662-5845-1699
@ Afro Smash Afro Smash fantastic matches man! Even saying you had input errors...and i know that feeling haha. You kept your composure so well! Im going to have to rewatch them a few times and try add some of your style into my own games!

Speaking of games i cant wait til the Youtube patch comes through. i don't have a way to post my games just yet and i really want you guys to critique my games again.
 

leiraD

Smash Apprentice
Joined
Sep 19, 2014
Messages
189
Location
Cape Coral, FL
NNID
TacoShell
Yeah online I dont use zair or bombs much, but offline I think im.just way more confident in my movement and timing. And thanks, I do some nice stuff but overall I choked pretty bad(I dont just mean game 3 sd's), had a bunch of input errors, kept missing techs and airdodging in to the ground, and match up wise I never remembered to take out luma even when a follow up on Rosa was impossible. Ill hopefully get to face him again next month and do a lot better, even if I lose again I wont mind as long as I play well. Also never back throw Rosa whilst luma is alive lol, I learned that the hard way

Edit: had a lot of input errors vs JMiller last night too, I guess I still get flustered during big matches, hopefully its something that will improve with time and experience
Great stuff man. Sooo good. I'd encourage you to try for more dtilts. There were several times that players had fallen within dtilt range and you could have nailed them with it, but great dude.
 

E.Lopez

Smash Journeyman
Joined
Jan 30, 2015
Messages
238
Location
(near) Dallas, Texas
NNID
roykoopa64
Vods from last weeks tourney, no sound unfortunately


Still losers finals to come
All I have to say is that Rosalina MU is hard!

Watching you play against phoenix's Luigi: I love how easily and quickly you drop those bombs just slightly off the ledge in order to gimp his recovery. And even when you didn't gimp his recovery, you were still adding on the damage anyway.

Wow, that's cool at 4:34: You block Luigi's jab jab and are able to hit him with CS at the end of the jab finisher! Actually, at 3:56 you also took advantage of his jab finisher cooldown by grabbing him.

It was interesting to watch the Ness battle, with him constantly using the magnet absorb move in anticipation of CS.

I love the ending to the last Ness match where he used b-throw, you're flying off to the right (facing to the right), and he lets out PKT1 to get another hit off you, and all you had to do was do a reverse CS which went straight through his PKT1 netting you the kill. I'm not sure how you figured that Samus would be able to get out of her 'tumble' animation and that the CS would come out before you dropped too far below the stage. Very cool.
 

Afro Smash

Smash Ace
Joined
Sep 20, 2014
Messages
756
Location
England
NNID
Afro_Smash
3DS FC
2938-6360-9529
Great stuff man. Sooo good. I'd encourage you to try for more dtilts. There were several times that players had fallen within dtilt range and you could have nailed them with it, but great dude.
Any points in particular you can point out? I do really like D tilt so implementing it more wont be a problem

And yeah @ E.Lopez E.Lopez ive faced him before so he knew to fear the charge Shot haha, and after the most recent patch its end lag is basically non existent so he doesn't have much reason to not throw it out. I dont mind though because we can camp Ness really easily, so I just spaced with zairs and missiles all game pretty much and there's not much he could do
 
Last edited:

Xygonn

Smash Ace
Joined
Dec 12, 2014
Messages
768
Location
Seattle Area
NNID
xygonn
@ Afro Smash Afro Smash , great play. I could heap praise on you for days, but instead I'll give a little bit of critique. You were really conservative going offstage it seemed to me. There ain't nothing wrong with a bomb gimp, but there were lots of times where I anticipated you chasing offstage for a bair stage spike or something and you never went for it (e.g. vs luigi @ 6:09). You could use uair vs. peanuts and pkt1 too instead of always air dodging. Way to put Samus on the map in the UK!
 
Top Bottom