Afro Smash
Smash Ace
You seem pretty good but your opponent wasn't so it's difficult to judge
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Yeah, sometimes it goes that way but not always, I'm definitely the better player. He tends to have a lot of issues playing against my Samus. I'll have more matches with other players, mainly For Glory, or online friends.You seem pretty good but your opponent wasn't so it's difficult to judge
He plays Samus in a very strange way. Kinda threw me off.Some japanese Samus vs Fox, tough MU.
FG1: The Ryu was bad. Very hard to give any useful feedback, since he kept falling for the same things over and over again, giving you no reason to mix up. I would suggest doing less of the SH forward -> bomb stuff; it's stupid slow and has very low risk to reward potential. I'd reserve it for mixup / mindgames, not your goto move like in the video. Try doing SH forwarrd + FF Dair or Uair; this is a more punishing setup, and leads into different combos at different percents. I saw you did some of this in your other vids, but the bomb was still prominent.Hello Samus mains! With the recent buff to usmash kill power on Samus, I'm encouraged to get better with her as my secondary. I've been playing around on FG on the 3ds trying out different strategies to see if I can find one that works for me. Here is a playlist of some Samus matches I did on FG in the past few days. Granted, a lot of the opponents I face aren't that great but this is just to highlight how I'm playing her and whether this is at all how I ought to be playing her as I've had troubles in the past understanding how to play with Samus despite maining her all the way back since melee days until late brawl when I switched to Zelda. Any advice is greatly appreciated! Thanks in advance!
https://www.youtube.com/playlist?list=PL0zDWrbUVfyyHrtJgKne6-As9r00wET5E
Honestly, that is very similar to how I play--he's at a higher level though of course. He kind of remind's me of Xyro's Brawl SamusHe plays Samus in a very strange way. Kinda threw me off.
If you ever want someone to spar against on WiiU or 3DS I'm down. Samus dittos would be fun and I also play some others decently if you want to get some practice in. I would also love to face Zelda to help me get more accustomed to the match upZylacost: 19518899 said:Thanks for the input folks. Rewatching those vids, I can definitely see times that I could have done something rewarding but didn't. As for the 3ds, I tend to play it just for fun and tend to go for Wii U though I don't have a gcn controller adapter yet which is what I'm waiting for to really play it. @ Fluidityt , you're definitely right that my Zelda play tends to influence how I play other characters. I only use Zelda at tournaments so all of my top level play knowledge comes from understanding how Zelda works, not my secondaries. I tend to hang on to CS until I have an opportunity to punish a getup with it but I can get away with firing it in neutral on FG more often than I should lol. Can the CS be used as a followup to anything like jab 1>CS? It'd be really nice to be able to do something like that.
As for that Ryu, I am completely aware of how bad he was. I only really saved that replay because of the two shield breaks. I love shield breaking with Samus since it's generally very unexpected. Glad you could offer advice from that match though as the nuances of Samus' shield break options are still important bits of feedback. Some things I know I need to work on from here on out, utilizing zair and OoS screw attack more often. These are two things that are almost exclusive to Samus so it feels awkward transitioning to that kind of play style. Another thing I need to stop doing is using Fsmash. Part of that is my 3ds whose control pad is much more sensitive than my decade old gamecube controller but the other part is relying so much on Zelda's fsmash in her MU's creates a bad habit for other characters that don't have a multihit/spacing fsmash as well.
Good tips on edgeguarding. I wasn't aware that Samus' bomb can be used offstage as a successful gimp tool. I was mostly dropping them onstage to cover getup options. Speaking of edgeguarding, what is the advantage of tether recovering to the ledge rather than using screw attack to the ledge? I know it's a recovery mixup (Something I'm not used to having lol) but under what circumstances should the tether be used over screw attack?
Again, thanks for the feedback. I'm hoping I can go back to using Samus as I'm a huge fan of her in smash as well as canonically.
Ha! Great match.This guy was actually good with Sheik and a few others. This is probably the fastest way I've had a fg match go that want two little Mac SDs.
Online isn't nearly as good as offline. It screws with my... everything. But I'll add your NNID and message you if I feel up to it. It's gotta be better than FG right? lolIf you ever want someone to spar against on WiiU or 3DS I'm down. Samus dittos would be fun and I also play some others decently if you want to get some practice in. I would also love to face Zelda to help me get more accustomed to the match up
Cool, let me know!Online isn't nearly as good as offline. It screws with my... everything. But I'll add your NNID and message you if I feel up to it. It's gotta be better than FG right? lol
Still rolling waaaay to much. Your AirDodges should be Short hoppedLIQUID12A said:Got a treat for you guys. Four Samus matches. First one is just some random on FG and the next three are default Samus vs customs Robin.
Still rolling waaaay to much. Your AirDodges should be Short hopped
After each roll you downsmash it will be punished harder when people catch on.
Thanks for the input folks. Rewatching those vids, I can definitely see times that I could have done something rewarding but didn't. As for the 3ds, I tend to play it just for fun and tend to go for Wii U though I don't have a gcn controller adapter yet which is what I'm waiting for to really play it. @ Fluidityt , you're definitely right that my Zelda play tends to influence how I play other characters. I only use Zelda at tournaments so all of my top level play knowledge comes from understanding how Zelda works, not my secondaries. I tend to hang on to CS until I have an opportunity to punish a getup with it but I can get away with firing it in neutral on FG more often than I should lol. Can the CS be used as a followup to anything like jab 1>CS? It'd be really nice to be able to do something like that.
As for that Ryu, I am completely aware of how bad he was. I only really saved that replay because of the two shield breaks. I love shield breaking with Samus since it's generally very unexpected. Glad you could offer advice from that match though as the nuances of Samus' shield break options are still important bits of feedback. Some things I know I need to work on from here on out, utilizing zair and OoS screw attack more often. These are two things that are almost exclusive to Samus so it feels awkward transitioning to that kind of play style. Another thing I need to stop doing is using Fsmash. Part of that is my 3ds whose control pad is much more sensitive than my decade old gamecube controller but the other part is relying so much on Zelda's fsmash in her MU's creates a bad habit for other characters that don't have a multihit/spacing fsmash as well.
Good tips on edgeguarding. I wasn't aware that Samus' bomb can be used offstage as a successful gimp tool. I was mostly dropping them onstage to cover getup options. Speaking of edgeguarding, what is the advantage of tether recovering to the ledge rather than using screw attack to the ledge? I know it's a recovery mixup (Something I'm not used to having lol) but under what circumstances should the tether be used over screw attack?
Again, thanks for the feedback. I'm hoping I can go back to using Samus as I'm a huge fan of her in smash as well as canonically.
Fluidity, could you please post a video of your hands doing this? Despite your detailed description(s), I would really like to see it. I'm a pro-controller player.For upBoos most suggest setting a trigger button to jump. The key is to hold UP stick while in shield, then press Jump and B at the same time. I find it's easier to set jump to both Y and X on gamepad / pro controller. This also lets me slide my finger from jump to attack or special for easy and super fast short hop attacks. Also hels prevent input errors when in heat of battle, for if you are tapping lightly to SH, you may full hop by mistake, and then you have to press the other button. Sliding you can MASH the jump button and still get a SH.
I pretty much watched the whole CEO Smash 4 stream today, and yeah, pretty cool for ESAM to bring out Samus! Too bad he only used her in one match though, but I can understand.http://youtu.be/VtmQmHo8gOg
Here's ESAM using Samus this afternoon @ CEO.
Also, how are you guys embedding videos? The code I was given didn't work.
http://youtu.be/VtmQmHo8gOg
Here's ESAM using Samus this afternoon @ CEO.
Also, how are you guys embedding videos? The code I was given didn't work.
Great matches @ Afro SmashVods from last weeks tourney, no sound unfortunately
Still 2 more to come
Great stuff man. Sooo good. I'd encourage you to try for more dtilts. There were several times that players had fallen within dtilt range and you could have nailed them with it, but great dude.Yeah online I dont use zair or bombs much, but offline I think im.just way more confident in my movement and timing. And thanks, I do some nice stuff but overall I choked pretty bad(I dont just mean game 3 sd's), had a bunch of input errors, kept missing techs and airdodging in to the ground, and match up wise I never remembered to take out luma even when a follow up on Rosa was impossible. Ill hopefully get to face him again next month and do a lot better, even if I lose again I wont mind as long as I play well. Also never back throw Rosa whilst luma is alive lol, I learned that the hard way
Edit: had a lot of input errors vs JMiller last night too, I guess I still get flustered during big matches, hopefully its something that will improve with time and experience
All I have to say is that Rosalina MU is hard!Vods from last weeks tourney, no sound unfortunately
Still losers finals to come
Any points in particular you can point out? I do really like D tilt so implementing it more wont be a problemGreat stuff man. Sooo good. I'd encourage you to try for more dtilts. There were several times that players had fallen within dtilt range and you could have nailed them with it, but great dude.