1- That's not what competitive Smash is about
What the hell is Competitive Smash all about and who are you to say what it is all (and what it isn't) all about?
The timer is supposed to be there just to make sure that matches don't go on too long to keep tournaments at a reasonable length. It's not supposed to be an active part of the match.
Why not? This is just a more effective version of, say, Marth's Fair-spamming. Position and forcing the opponent to approach with a disadvantage (if you're talking about Planking).
If you're talking about camping and running the clock out (using entirely legit means) in general, why not? It's just me positioning myself, while at an advantage, so that you'll either just stand back and not intercept me (and who is at fault then? Why should I be at fault when you just choose not to intercept me? Or if you just fail to catch up to me while I'm in no way making myself untouchable, just making it
harder for you to touch me) or try to approach me and give me an advantageous situation?
2- They go on too long anyway.
If running out the clock becomes a more popular strategy (I don't think it will), then tournaments would be going on longer and longer. One-day tourneys would become two-day, and so on. The only solutions would be to either make the games shorter, which would make running out the clock even more effective, or to ban running out the clock.
Some characters/strategies make matches more prolonged than others. Brawl is slow in general. I say Brawl goes against the spirit of Competitive Smash and should be banned!
This is a lame reason for banning. "It makes matches too long (and boring to watch/play)!".
Personally, I don't think any action is necessary at this point. It's kind of lame, but we aren't even seeing that much of it right now.
This is the only thing I agree with.
Your intent is to run out the clock. Therefore, you're running out the clock. Doesn't matter how you're doing it.
My intent is to force you to approach me while I've positioned myself in such a way that you approaching me would be advantageous. Either you stand back (and run the clock out yourself) and lose or you approach me while I've got the advantage in the upcoming yomi since I could just stop running and whack you across the face with a Bair or something while you aren't expecting it.
Also, why shouldn't I be allowed to simply try to run the clock out? It's a legit way of camping. It's also a legit tactic.
If your intent is to force an approach, camping.
If your intent is to run out the clock, running out the clock.
You can camp
and run out the clock at the same time.
This is bs. Rob, Pit, Wario and Yoshi can intercept Jiggs, in addition, when they do she is in a very bad position since she can be KO'd off the top very very very early.
In other words, you think it's not bannable because it only renders
35 characters useless against her?
This makes more sense but is really just another form of planking. Eventually Jiggs has to return to the edge, and when she does, its pretty dangerous since she's very susceptible to spikes.
Why would she be any more susceptible than anyone else? Especially when she has
multiple friggin' jumps.
Stalling with rising pound to the side of the stage is really just garden variety planking. Deal with it.
Except you cannot possibly touch Jiggz while she's doing it... unless you play as one of four characters and sacrifice most if not all of your jumps blindly flailing in the hair, hoping to hit Jiggz who is Rising Pounding across the stage to prevent you from reaching her (and the fact that the pound itself has a hitbox).
Also, Zelda has Din's Fire. It's still a tactic which friggin' renders
thirty-four (or 87%) of the cast unplayable against Jiggz whenever she gets ahead. It's not just an advantage, it's a "You just lost!" whenever she gets ahead. That is not acceptable.