SirroMinus1 said:
online is good but not perfect and just flat out bad if you wanna test something like this. If the connection isn't top notch then rolling becomes problematic to deal with. but if its offline then punishing rolls are really easy. Rolling is the best its ever been but if people just roll like its the new WD the people abusing it will just get destroyed
Right, and if the connection's bad, we'll throw it out.
Generally, the connection is actually really good. I get very little lag, especially compared to Brawl. I said in the past I'll give upfront wifi johns. Still, let's test it out. Let's see if our connection is good, decide beforehand if it's good or not, and then try it, right? We eliminate confirmation bias, and we can keep at it until we get a good connection.
That's a good way to test it, right?
It seems better than stating that there's nothing wrong with rolling, but dismissing upfront the ability to test it, anyways.
Sleek Media said:
EVERY action on this game carries a risk. Also, are you really that bad at punishing rolls?
Are you?
This is really a borderline attack on character. I'm (and I would guess, he's) not talking about having personal difficulty with it above and beyond the average. Nor an inability to win against predictable players. I've gotten 115 wins straight on for glory in the past, I can beat ****ing awful players.
We're making an argument about specific aspects of rolls, that due to certain buffs, they are useable in an entirely new set and type of circumstances. (EDIT: Oh and coupled with, for me, a belief that this new set of circumstances is problematic/undesirable)
In the past to safely roll, you needed a read because it could often be punished on reaction. Now in order to
punish rolls, you need a
hard read, meaning you need to know that he's going to roll, which direction he's going to roll in, and the exact time within a pretty small window that he's going to do it, with no visual cues other than any habits the player has before rolling.
This is the argument that we're making, or at least I am. If it applies differently to you, let's test it! If it's still possible to punish them on reaction or soft read, let's try it out. I can't do it; I'll admit to that readily. I want to know if other people can, so let's try it out.
So because a bunch of random people on smashboards have trouble with rolling you want it changed?
This is a blatant mischaracterization of what anyone here is saying. Clear arguments have been made, none of which have a form anything like this, and I'm not going to point you in their direction. No one has made any major arguments that rolling needs to be changed, nor have any of the arguments been justified on the basis of the opinions of smashboards users at all.
Prawn said:
The fact that you know what they're going to do, and that the action has no hitbox, and moves them a specific range in a specific amount of time. It means it's on you to punish. It's easy and theory and hard in practice, play some for glory matches and don't care about winning just try and make them roll + punish. If you struggle at a particular concept devote more time to just that concept.
Have you ever played a game called Red Hands? It's that game where one person kind of puts out their palms facing up, and another person puts their hands on top of the other's. The person on the bottom tries to slide their hands out, and then slap the top of the other player's hands. It sounds kind of odd in words, but I'm almost sure you've played it?
It's an interesting game in a context like this, because it's a situation where you know exactly
what the other player is going to do, the difficulty is guessing the time, and pulling your hands back in time. If you're especially fast, or you're playing without prior contact (where your hands are just below the other player's, rather than touching the other player's,) you can't actually react to the player moving their hands. In the latter, it's impossible; reaction speed with eyes is simply too slow, at least if you're reacting to any motion of the hands.
What this results in is that you have to, by looking at their body language, their eyes, their habits, etc pull your hands back off purely a read, and you have to mentally commit to that read before they've ever started moving their hands. It's very, very hard to be on top in a situation like this.
The argument isn't that rolling can't be punished. It's that it seems that dealing with rolling is now closer to red hands than it was before, where in many cases, your reads have to be blind, and based on no hitconfirmation, just having prior knowledge on both what action they'll perform, and at what time (within a small window, whatever the window of vulnerability for rolls is) they'll do it at.
How about we test it? I can't really do it, so I'd love to see your technique and strats for punishing it when the rolling isn't done by someone who's touching the game for the second time in their life or w/e.