you can DI backward away from Marth out of the forwardB [note: this only works, to my knowledge, with the downB combo at the end, and you'll eat one or two hits, but not all of them]
also, whatever I said about having less trouble against MK? Yeah, that was a lie.
Maybe it's just because it's one of my teams partners and someone who frequently plays against me, so he knows my style really really well which severely limits my options relative to how limiting to his options my knowledge of his style is.
and yet...I always beat him in tourney? I don't know. It's never not-insanely-difficult.
I don't get what was said before [by PatPro I think, and then confirmed by OS]. "If you play it right, MK should never be able to approach you]. I don't get how that's possible considering the crazy difference in speed between MK and ROB. Are there cool nuggets of info like "btw _____ comes out faster than ___" or "_____ ***** ______". bair/dair/nair/fsmash never seem to be guaranteed ways of killing the tornado. Sometimes it works, sometimes it doesn't [regardless of how dead-on or just-ranged-enough I am]
MKs tell me that tornado priority is relative to how quickly they're pressing B.
Is that true?