Sharky
Smash Master
still doesn't mean rob's good lmao. and you're definitely exaggerating haha.
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Thank you, he doesn't listen to me anymore.you act like wifi lag is always at its worst or something, and that you can't do anything about any move. I can still do all the same stuff on wifi I can do offline, it's just a little different. I certainly still have time to dodge stuff like rob's laser or gyro. And if you don't (even a little bit) see a glide toss coming (aka recognize the spacing and the possibility), you're bad anyway so I don't really value your opinion all that much lmao.
EVERYONE gains in wifi, if the move is quick then you don't have time to DI it, which can make just as much of a difference. ROB is still not that good, maybe a half tier better but that doesn't cut it.
Everyone has stuff they can abuse in lag. I don't play wifi that much but damn you're just kind of ignorant and I couldn't resist replying
flail post is flail.Yeah, because YOUR main is the hardest character in game who is the HARDEST in wifi and who gets THE MOST respect for winning and is THE MOST balanced character in the game.
Ok I've put this off long enough I'll give you some of my MU opinions.Tourney this weekend, got some specific matchups Im kinda worried about, if you guys can share your opinion that would be great, although I will dig through the MU discussion a little.
Lolimar
Ness (really)
Falco
Marth
He's lying...flail post is flail.
Ok I've put this off long enough I'll give you some of my MU opinions.
The oli MU is very one dimensional: as soon as he gets in the air, capitalize and we win. But how do we do this when they know they don't want to be in the air? Well the secret is that we can actually approach olimar, even though he has amazing anti-approach options because of the risk vs return. The grab/pivot grab may seem amazing, but it has one substantial flaw: during olimar's 'pull back' animation, we are free to mash out of his grab. This means that at low percents, his grabs can be beat depending on how fast/early you mash. Be prepared to wiggle out of grabs and it becomes a lot less scary. His Fsmash is actually quite effective against us, but since we are ready to mash out of grab, approaching with shield is actually a good option. Grab him, fthrow/dthrow him and get him in the air. Now he knows he's in deep doo doo, so he will try to either airdodge whatever we try or challenge our followup with fair. So just keep approaching with shield when he's low to the ground. As soon as you see a opportunity to fair, capitalize and we can kill him as early as 50%. The thrown purple pikimin are the biggest nightmare, kill them asap. Memorize that they have 15hp and try to kill them with two moves like fair > dtlit. Learn to restore your ledge invincibility when hes far off the stage by dropping of the ledge and up-b. This will make ledge hogging considerably easier, and you'll be more prepared for his-get-back-on-the-stage game. Ban Delphino, he gets a lot of purples on that stage. Pictochat is also good for him, but due to it's high ceiling up-smash becomes a lot less scary, which means he will want to throw us into hazards, so be ready to mash. Honestly our best stages against him are FD and SV, that's where I would CP him.
The ness MU is harder than you might expect, I have a lot of experience playing smash64. His fair is really good at shutting down our approaches, and it can combo into itself. DI away and jump/up-b ASAP imo. His up-b can be really annoying when we are too far up to punish him, so try canceling his PK thunder with a fair or nair, airdodging is not as effective as you might imagine. His PK fire can really rack up % if your not ready for it, always expect it when he's jumping at a 45 degree angle, PS and punish with fair. When hes recovering the best way to gimp him is to kill the PK thunder, try to stay above him and cancel it out before he can torpedo himself towards us. At 120% he can now kill us with his Bthrow, this is very important to note. You must avoid getting grabbed at all costs, understand that he wants grab and punish him for it. Ban brinstar, CP him to frigate/Halberd.
he i sHe's lying...
And you got ROB'd for it <3I get 2 greedy some times
Those MU's are generally slight disadvantage for ROB, I generally agree with ccst's ratios.hi rob boards. im a combo pit/marth main who combo seconds ROB/Fox/Falco. i don't really ever use ROB but i acknowledge him as one of my seconds because i am just naturally in tune with ROB. i don't know why but he has always been a character who i can count on when my others can't win a certain MU be it in his favor or not. which is why i plan to start training him to be my third main soon but i need to a couple things before i get hardcore with my ROB skills and training.
1) wat is the match up #ratio for ROBvsWario and ROBvsOlimar? i don't need to know why he wins or loses yet i just need to know IF he wins or loses.
2) on a scale of 1-these boards be schweet, are these boards really really schweet?
R.O.B. vs Wario = 45:55 R.O.B..
R.O.B. vs Olimar = 45:55 R.O.B. (according to me, but people say that it may be 50:50 or even in R.O.B.'s favour).
10/10 of sweetness! Sugar becomes sour.
Welcome! ([^^]
What? That's what I said too? Wario has the favour, so what do you mean?lol...
wario is DEFF not in our favor
Not my problem though. "45:55 R.O.B." maybe was written wrong, I should have wrote "45:55 to R.O.B." next time. My bad, but I can't english 100 %. xDoh alright, you just worded it reallllly weird
you said 45 - 55 rob
making it look like rob was at 55
^^^ I think I read ccst's posts correctly.Those MU's are generally slight disadvantage for ROB, I generally agree with ccst's ratios.
You gotta fix how you write ratios, people interpret the side of the ratio the character name is on as their side of the MU.Yeah, but now (not then) I think we'll have an advantage over Olimar. 55:45 R.O.B..
But anyways, how do you "ledge run" and "glide-toss item throw back" (xD)? I can't the correct names but I'll hope you'd still understand. xD