6Mizu
Smash Champion
Hey guys can ROB do anything to MK's air release?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Cool! Sounds awesome......ROB has one combo on MK from a grab release.
Air release>Run away
That's my favorite.
Yes, on Ness and Lucas.does rob have any grab release stuff besides wario? which isnt even guaranteed lawlzlolol
what exactly do we have on Ness & Lucas?Yes, on Ness and Lucas.
Which kinda sucks for them.
would this work for other characters vs Wario?I found a rare spot for a forced Grab Release on Wario. Got it in a friendly (played 3, then got bored XD) and it's on PS1. Rock formation, the little slant to the right on the bottom. Sets up low enough for USmash. lol Won a game because of that.
True statement about Metaknight is true.Actually Meta Knight is the worst secondary for everyone because he will become better than your main. Using ROB as a secondary, your problems will be Meta Knight, Olimar and Falco.
Olimar and Falco don't have any big advantage over ROB, but those are matchups which the 55-45 is almost a 60-40. So, ROB is overall a good secondary for DDD mainers, but you will continue having some characters that might give a hard time dealing with(the ones I mentioned).
Your advantages on the ICs are to outcamp them, make them approach, then Dsmash and separate them, you have the option of air and ledge camping, watch out for blizzard.True statement about Metaknight is true.
Yea, I usually don't have much trouble with Olimar as D3 really, and anyone is gonna have trouble with MK pretty much. It's really the ICs MU and Pikachu MU I probably need the most help with. Thanks!
Yea, I've been creeping on these boards and reading some of the stuff. ROB is probably one of the best characters at separating the ICs, and is also good at his offstage game after he has them separated, which is the perfect formula for beating those eskimos. In addition, he can stay away from their grabs, like you said, with his amazing projectile game and uber campy-style. Thanks for teh tippzorz! =)Your advantages on the ICs are to outcamp them, make them approach, then Dsmash and separate them, you have the option of air and ledge camping, watch out for blizzard.
just in case you were wondering.
You're thinking of BBrawl.Ah, so not possible I take it. I thought brawl+ didn't mess with things like that, but I haven't played it so who am I to talk
I would say that although I'm pretty sure with all the air releases I posted about in the Air Release thread, that none of them have follow-ups where you can make contact without it being prevented. But, I do believe the idea of eating a second jump, especially when the character is near the edge of a stage and is pretty gimpable, then you do have a pretty good gimping opportunity.does rob have any grab release stuff besides wario? which isnt even guaranteed lawlzlolol
If it's DIed, you can use Dsmash again. And if it's not, use Uair as a follow up. Dsmash is great when your oponent is in its range. You have some great options. Besides, it's a very good punisher when used Out of Shied, for example.Dsmash is a great "GTFO" move. But definately don't overuse it, it canbe DIed out of.