PK-ow!
Smash Lord
Every stage affects a matchup.
A matchup doesn't exist except on a stage.
Okay, then perhaps you mean 'is an outlier in the plot of all MU ratios of a given pair of characters, across all stages.'
EDIT
I think this is what that phrase means.
But even granting that, this remark
You use a term 'natural advantage', but to that I must take the initiative and object outright, because "no matchup exists except on a stage." Textbook case can be Falco. Falco can be really strong... but he really hates stages with anything that could possibly obstruct anything (except platforms high enough to clog approaches over his laser), suddenly having to work through the very structure of his design which makes him so sleek and solid in his optimal conditions.
How can you defend any reality to a 'natural advantage' of him on a character, if it doesn't hold on some stages? Given that the legitimacy of stages (at least relative to each other), is the point under contention, you aren't allowed to make reference to them to back the point, unless you can be sure you're avoiding circular reasoning.
Say some stage is 40-60 for a given character pairing. Let's say even that MUs for that pairing are a nice, unimodal distribution which peaks at 40-60, and has extremes at 60-40 and 25-75. (I mean, if you tallied all MUs for the pairing, in the sense at the start of this post.)
I would not so hastily draw any conclusion even from this nice statistical arrangement, but perhaps you have something in mind. It might help me understand your framework.
EDIT: I do agree completely that you've hit on a kernel of Truth, and in a very elegant form, with your "The first game should not be played on what either character would choose as their counterpick." This seems a principle good enough to design the ruleset around to maintain as true.
A matchup doesn't exist except on a stage.
Okay, then perhaps you mean 'is an outlier in the plot of all MU ratios of a given pair of characters, across all stages.'
EDIT
(stages that aren't obviously anti-competitive / random. Ones that we discount outright. We're agreeing for the sake of this argument that there are certain stages which are banned and they're a given.)
I think this is what that phrase means.
But even granting that, this remark
does have a confusing point in it. What is the meaning of 'not favoring one character over the other', logically distinct from (<==> not logically equivalent to) being an even matchup?Silver Swordsman said:The first game should not be played on what either character would choose as their counterpick. The first game should be as neutral as possible, not favoring either character over the other. This doesn't mean that it should necessarily make the match-up even, it shouldn't hinder the natural advantage that one character might have over the other. A system with only three starters will not work well if characters like Diddy or ICs are involved.
You use a term 'natural advantage', but to that I must take the initiative and object outright, because "no matchup exists except on a stage." Textbook case can be Falco. Falco can be really strong... but he really hates stages with anything that could possibly obstruct anything (except platforms high enough to clog approaches over his laser), suddenly having to work through the very structure of his design which makes him so sleek and solid in his optimal conditions.
How can you defend any reality to a 'natural advantage' of him on a character, if it doesn't hold on some stages? Given that the legitimacy of stages (at least relative to each other), is the point under contention, you aren't allowed to make reference to them to back the point, unless you can be sure you're avoiding circular reasoning.
Say some stage is 40-60 for a given character pairing. Let's say even that MUs for that pairing are a nice, unimodal distribution which peaks at 40-60, and has extremes at 60-40 and 25-75. (I mean, if you tallied all MUs for the pairing, in the sense at the start of this post.)
I would not so hastily draw any conclusion even from this nice statistical arrangement, but perhaps you have something in mind. It might help me understand your framework.
EDIT: I do agree completely that you've hit on a kernel of Truth, and in a very elegant form, with your "The first game should not be played on what either character would choose as their counterpick." This seems a principle good enough to design the ruleset around to maintain as true.