saviorslegacy
My avater is not a Sheik avatar.
SHEIK SMASH DECAY
Since this is a thread that has decay string/combo's in it I have decided to take it a bit further and make it a thread that lists all of her string/combo's.
Non Decay Combo's
Sheik is a very fast character. Even if the combo is a string (a combo that can be escaped).
I will begin this section by listing Blad01's data.
http://www.smashboards.com/showthread.php?t=201054
How to read : The bold words are the movements initiators of the combo. The movements below are the ones that can continue the combo. For example : Second Jab can lead into a grab or into a DSmash / DTilt / FTilt at (very) high percentages.
The percentages in green indicate when your opponent get caught in the combo.
The percentages in blue indicate the combo's total damage
Second Jab (Crouch cancelled) :
* Grab
* DSmash, Dtilt, Ftilt (at ~180%...)
FTilt
* FTilt (30-80%)
* UTilt*
* USmash*
* Uair*
* Fair*
* Bair*
* Nair
* Jab
d-tilt
*d-tilt
*Fair (not exactly for sure)
*f-tilt
u-tilt
*Fair
*grab
Nair (strong)
* Dash Attack
Nair (weak)
* Dash Attack (40%-120%) (12%)
* DACUS !* (needs more testing) (~128%)
* DSmash (20%-100%) (18%)
* FSmash ! (90%-100%) (18%)
* Jab (20%-100%)
* DTilt (20%-110%) (13%)
* FTilt (20%-100%) (10%)
* Grab (low %) / Dash Grab (high %)
Returned Nair (Weak)
* Trip > Basically what you want :D
* Everything possible with Weak Nair.
Fair
* Jab (low percents)
* FTilt
* DTilt
* DSmash
* Dash Attack
* DACUS ! (~70% on Bowser)
*Needles
Bair
*Grab
*f-tilt
*Needles
Sliding Grab Release
* FTilt (Ness, Lucas ?)
* Jab (Ness)
* Grab (Ness, Lucas)
Jumping Grab Release
* Grab (Squirtle)
* FTilt (Wario)
* USmash (Wario)
* DACUS (Lucas, Mario, Popo, Lucas, MetaKnight, Pikachu, Squirtle)
* Fair (Ness, Game&Watch)
That is just the stuff that is 100% sure (or really close to 100%). Basically you can string those and have no worries of them escaping.
Combo's
Since there are so many combo's for Sheik few of them are named. So just call these Sheikah combo's/plain ole combo's.
Bair> f-tilt (you can also lock here)> grab
Bair> jabx2> grab
Bair> u-tilt> grab
Fair> f-tilt> Fair> Dash Attack (low percents)
d-tilt> d-tilt> f-tilt> u-tilt> grab (at 0%)
That is all that i can remember right now. Post any combo's that are three hits or more that I don't have listed please.
String's
String's basically means that the combo can be escaped. This said you should know that you can be punished for trying these. So watch out.
*All of the following should be used as a mix up (meaning every once in a while).
f-tilt> Fair> f-tilt lock> ???
*note* This is the baby version of the Swan Combo.
For more information read on the Swan Combo (below).
Decay Combo's
Alright, first I want to thank Tristan. He is a great guy and brought this to my attention. So I dedicate this post to him. I also want to say. "Tristan is right."
Okay now that that is over with I will explain what I have here.
This is a list of decayed moves and decay combo's. Now there are three rules to decay combo's and they are:
Basically what you want to do is keep a few moves that help combo in a decayed state. That way you can combo better and at all percents. Now there are some rules to this system.
#1 It works like a production line. Only the 9 MOST RECENT moves are in a state of Decay.
#2 Stale moves only effect power. This in turn however effects knock back, hit stun and trajectory due to the lesser amount of power.
#3 The attack has to connect to receive Decay.
Here is the order of decay.
Now that everyone knows where I am going I will post the decay list.
f-tilt decay numbers
.1= 5%
.09= 4%
.08= 4%
.07= 4%
.06= 3%
.05= 2.5%
.04= 3%
.03= 3%
.02= 2.5%
Decay at 9 can lock Mario at 19%. At 9 decay and Mario 70%, you can get 3 Decay tilts on him.
Can combo Mario over 100% with decay of 9.
Trajectory does not change with increased decay. However, they seem to almost stall while in the air.
U-tilt decay numbers
.1= 13%
.09= 12%
.08= 10%
.07= 10%
.06= 8%
.05= 8%
.04= 7%
.03= 7%
.02= 6%
Trajectory slowly goes from diagonal to horizontal.
Can combo Mario at 87% with decay of 9.
d-tilt decay numbers
.1= 8%
.09= 7%
.08= 7%
.07= 5.5
.06= 5.5
.05= 4.5
.04= 4.5
.03= 4%
.02= 4%
Can combo Mario at 50%.
When close to Sheik the d-tilt sends them diagonal. When the tip of the foot hits it has a vertical trajectory. The same can be said when it is decayed to 9.
Fair decay numbers
.1= 9%
.09= 8%
.08= 7%
.07= 7%
.06= 6%
.05= 5%
.04= 5%
.03= 5%
.02= 4%
Trajectory change’s from slightly diagonal to almost straight horizontal.
Can combo Mario at 100% with Decay of 9.
Bair decay numbers
.1= 11% and 12% when sweet spotted
.09= 10% and 11% when sweet spotted
.08= 9% and 10% when sweet spotted
.07= 8% and 9% when sweet spotted
.06= 7% and 8% when sweet spotted
.05= 7% and 8% when sweet spotted
.04= 6% and 7% when sweet spotted
.03= 6% and 7% when sweet spotted
.02= 5% and 6% when sweet spotted
Trajectory changes from slightly diagonal to horizontal.
Can combo Mario at 100% at decay of 9.
That is about all I have tested. There really isn't any need to test anything else since these are really the only moves that will be used to combo except for jabs (which don't need decreased knock back) and combo enders.
Decay combos
Each combo has a certain amount of decay as stated to perform. So don’t say I’m wrong just because you tried it in training mode and it didn’t work.
*note* Some parts of the combo can be broken out of so don’t pat yourself on that back if you know that.
Now in the following I will have three different kinds of combo names. The first are specific combo's like the Swan Combo and the Gonzo. The second is the Blitz combo's. These are just small strings that are usually at the mid percents and do about 30%. The third are semi combo's which are just simple combo's of two moves that are under decay.
*note* The name change is due to them being Decay combo's. Which are different than normal combo's.
Swan Combo
This combo has many set up and finishing options. Here is what they are.
Set Ups
jab> f-tilt decay> Fair decay> f-tilt decay
u-tilt decay> Fair decay> f-tilt decay
d-tilt decay> Fair decay> f-tilt decay
d-tilt> Fair decay> f-tilt decay
f-tilt> Fair decay> f-tilt decay
Bair> f-tilt decay> Fair decay> f-tilt decay
Fair decay> f-tilt decay
Weak Nair> f-tilt decay> Fair decay> f-tilt decay
Finishers
Fair decay> USmash
Fair decay> u-tilt
Fair decay> DSmash
Fair decay> Dash Attack
f-tilt decay> DSmash
f-tilt decay> Nair
f-tilt decay> grab
f-tilt decay> u-tilt
f-tilt decay> jab
u-tilt, f-tilt and Fair decay is needed for this combo. Exact decay for each character will be posted shortly.
Mario
Start the combo at around 45%.
u-tilt starter decay of 20+
Fair decay of .09
f-tilt decay .09
FINISH
f-tilt decay> USmash 92%
Donkey Kong
Start the combo 50%.
u-tilt decay of .09
Fair decay of .09
f-tilt decay of .09
FINISH
f-tilt decay> USmash 100%
This video explains what the Swan combo is. http://www.youtube.com/watch?v=gn5tuTxpwIY
Strong DI and jumping back was the only way to get out of it. He got out of it at 77%.
Fair and u-tilt is the only thing that needs a buff.
Marth can escape at 72%.
Swan Combo #2
Further decay testing shows an easier version of the Swan Combo.
The combo has the same basic concept as the Swan but takes less decay, works at lower percents, it's a LOT easier to pull off and it is harder to escape.
However, this combo does not do as much damage and doesn't have a KO finisher.
To perform you need Fair decay of ??. (more testing needs to be done)
*note* This seems to be a true combo.
Basically you just replace f-tilt with d-tilt. The combo works near 25% and ends near 60%.
Testing also shows that this combo can lead into the Swan. Making the two of them a 25% to death combo. (Which will never happen due to running out of stage.) -_-
Blitz combo
d-tilt decay of .09+, f-tilt decay of .20+ and Fair decay of .11+
Have the foe at 50 damage (just use a lower percent combo or f-tilt lock)
Here is the combo.
d-tilt> f-tilt> Fair> Dash attack/Needles
This combo does around 30%. Now I would like to point out how this is a mid percent combo. Whenever you finish this combo they are at around 80%.
Blitz Combo #2
Bair decay of 22+, f-tilt decay of .17+ and u-tilt decay of 3
Have the foe at 50 damage (just use a lower percent combo or f-tilt lock)
Here is the combo.
Bair> f-tilt> u-tilt> Fair
This combo does about 30%. Now I would like to point out how this is a mid percent combo. Whenever you finish this combo they are at around 80%.
Blitz Combo #3
Fair decay of .22+
Have the foe at 60 damage (just use a lower percent combo or f-tilt lock)
Here is the combo.
f-tilt> Fair> FSmash
This combo does about 25%. If you notice this combo is at 60%! It is a perfect set up for a ledge guard.
When you finish this combo they have about 90%.
Blitz Combo #4
u-tilt decay of .22+ and Bair decay of .17+
Have the foe at 40 damage (just use a lower percent combo or f-tilt lock)
Here is the combo.
u-tilt> Bair>Bair> Bair> Bair
Just link as many Bairs as you can. This combo's damage varies.
This combo works because every time you hit with another Bair you weaken it more just to hit with it again.
Semi Combo’s
Percent at 50
Fair decay of .25> dash grab
Percent at 50
u-tilt decay of .25> Fair
Percent at 90
f-tilt decay of .25> USmash (KO)
That is all I have right now. It took me 3+ hours to collect all of that. -_-
If you have any comments or questions then just ask.
*note* Please help come up with more combo's. There is SOOOOOO much potential here you would not believe!
Since this is a thread that has decay string/combo's in it I have decided to take it a bit further and make it a thread that lists all of her string/combo's.
Non Decay Combo's
Sheik is a very fast character. Even if the combo is a string (a combo that can be escaped).
I will begin this section by listing Blad01's data.
http://www.smashboards.com/showthread.php?t=201054
How to read : The bold words are the movements initiators of the combo. The movements below are the ones that can continue the combo. For example : Second Jab can lead into a grab or into a DSmash / DTilt / FTilt at (very) high percentages.
The percentages in green indicate when your opponent get caught in the combo.
The percentages in blue indicate the combo's total damage
Second Jab (Crouch cancelled) :
* Grab
* DSmash, Dtilt, Ftilt (at ~180%...)
FTilt
* FTilt (30-80%)
* UTilt*
* USmash*
* Uair*
* Fair*
* Bair*
* Nair
* Jab
d-tilt
*d-tilt
*Fair (not exactly for sure)
*f-tilt
u-tilt
*Fair
*grab
Nair (strong)
* Dash Attack
Nair (weak)
* Dash Attack (40%-120%) (12%)
* DACUS !* (needs more testing) (~128%)
* DSmash (20%-100%) (18%)
* FSmash ! (90%-100%) (18%)
* Jab (20%-100%)
* DTilt (20%-110%) (13%)
* FTilt (20%-100%) (10%)
* Grab (low %) / Dash Grab (high %)
Returned Nair (Weak)
* Trip > Basically what you want :D
* Everything possible with Weak Nair.
Fair
* Jab (low percents)
* FTilt
* DTilt
* DSmash
* Dash Attack
* DACUS ! (~70% on Bowser)
*Needles
Bair
*Grab
*f-tilt
*Needles
Sliding Grab Release
* FTilt (Ness, Lucas ?)
* Jab (Ness)
* Grab (Ness, Lucas)
Jumping Grab Release
* Grab (Squirtle)
* FTilt (Wario)
* USmash (Wario)
* DACUS (Lucas, Mario, Popo, Lucas, MetaKnight, Pikachu, Squirtle)
* Fair (Ness, Game&Watch)
That is just the stuff that is 100% sure (or really close to 100%). Basically you can string those and have no worries of them escaping.
Combo's
Since there are so many combo's for Sheik few of them are named. So just call these Sheikah combo's/plain ole combo's.
Bair> f-tilt (you can also lock here)> grab
Bair> jabx2> grab
Bair> u-tilt> grab
Fair> f-tilt> Fair> Dash Attack (low percents)
d-tilt> d-tilt> f-tilt> u-tilt> grab (at 0%)
That is all that i can remember right now. Post any combo's that are three hits or more that I don't have listed please.
String's
String's basically means that the combo can be escaped. This said you should know that you can be punished for trying these. So watch out.
*All of the following should be used as a mix up (meaning every once in a while).
f-tilt> Fair> f-tilt lock> ???
*note* This is the baby version of the Swan Combo.
For more information read on the Swan Combo (below).
Decay Combo's
Alright, first I want to thank Tristan. He is a great guy and brought this to my attention. So I dedicate this post to him. I also want to say. "Tristan is right."
Okay now that that is over with I will explain what I have here.
This is a list of decayed moves and decay combo's. Now there are three rules to decay combo's and they are:
Basically what you want to do is keep a few moves that help combo in a decayed state. That way you can combo better and at all percents. Now there are some rules to this system.
#1 It works like a production line. Only the 9 MOST RECENT moves are in a state of Decay.
#2 Stale moves only effect power. This in turn however effects knock back, hit stun and trajectory due to the lesser amount of power.
#3 The attack has to connect to receive Decay.
Here is the order of decay.
Now that everyone knows where I am going I will post the decay list.
f-tilt decay numbers
.1= 5%
.09= 4%
.08= 4%
.07= 4%
.06= 3%
.05= 2.5%
.04= 3%
.03= 3%
.02= 2.5%
Decay at 9 can lock Mario at 19%. At 9 decay and Mario 70%, you can get 3 Decay tilts on him.
Can combo Mario over 100% with decay of 9.
Trajectory does not change with increased decay. However, they seem to almost stall while in the air.
U-tilt decay numbers
.1= 13%
.09= 12%
.08= 10%
.07= 10%
.06= 8%
.05= 8%
.04= 7%
.03= 7%
.02= 6%
Trajectory slowly goes from diagonal to horizontal.
Can combo Mario at 87% with decay of 9.
d-tilt decay numbers
.1= 8%
.09= 7%
.08= 7%
.07= 5.5
.06= 5.5
.05= 4.5
.04= 4.5
.03= 4%
.02= 4%
Can combo Mario at 50%.
When close to Sheik the d-tilt sends them diagonal. When the tip of the foot hits it has a vertical trajectory. The same can be said when it is decayed to 9.
Fair decay numbers
.1= 9%
.09= 8%
.08= 7%
.07= 7%
.06= 6%
.05= 5%
.04= 5%
.03= 5%
.02= 4%
Trajectory change’s from slightly diagonal to almost straight horizontal.
Can combo Mario at 100% with Decay of 9.
Bair decay numbers
.1= 11% and 12% when sweet spotted
.09= 10% and 11% when sweet spotted
.08= 9% and 10% when sweet spotted
.07= 8% and 9% when sweet spotted
.06= 7% and 8% when sweet spotted
.05= 7% and 8% when sweet spotted
.04= 6% and 7% when sweet spotted
.03= 6% and 7% when sweet spotted
.02= 5% and 6% when sweet spotted
Trajectory changes from slightly diagonal to horizontal.
Can combo Mario at 100% at decay of 9.
That is about all I have tested. There really isn't any need to test anything else since these are really the only moves that will be used to combo except for jabs (which don't need decreased knock back) and combo enders.
Decay combos
Each combo has a certain amount of decay as stated to perform. So don’t say I’m wrong just because you tried it in training mode and it didn’t work.
*note* Some parts of the combo can be broken out of so don’t pat yourself on that back if you know that.
Now in the following I will have three different kinds of combo names. The first are specific combo's like the Swan Combo and the Gonzo. The second is the Blitz combo's. These are just small strings that are usually at the mid percents and do about 30%. The third are semi combo's which are just simple combo's of two moves that are under decay.
*note* The name change is due to them being Decay combo's. Which are different than normal combo's.
Swan Combo
This combo has many set up and finishing options. Here is what they are.
Set Ups
jab> f-tilt decay> Fair decay> f-tilt decay
u-tilt decay> Fair decay> f-tilt decay
d-tilt decay> Fair decay> f-tilt decay
d-tilt> Fair decay> f-tilt decay
f-tilt> Fair decay> f-tilt decay
Bair> f-tilt decay> Fair decay> f-tilt decay
Fair decay> f-tilt decay
Weak Nair> f-tilt decay> Fair decay> f-tilt decay
Finishers
Fair decay> USmash
Fair decay> u-tilt
Fair decay> DSmash
Fair decay> Dash Attack
f-tilt decay> DSmash
f-tilt decay> Nair
f-tilt decay> grab
f-tilt decay> u-tilt
f-tilt decay> jab
u-tilt, f-tilt and Fair decay is needed for this combo. Exact decay for each character will be posted shortly.
Mario
Start the combo at around 45%.
u-tilt starter decay of 20+
Fair decay of .09
f-tilt decay .09
FINISH
f-tilt decay> USmash 92%
Donkey Kong
Start the combo 50%.
u-tilt decay of .09
Fair decay of .09
f-tilt decay of .09
FINISH
f-tilt decay> USmash 100%
This video explains what the Swan combo is. http://www.youtube.com/watch?v=gn5tuTxpwIY
Strong DI and jumping back was the only way to get out of it. He got out of it at 77%.
Fair and u-tilt is the only thing that needs a buff.
Marth can escape at 72%.
Swan Combo #2
Further decay testing shows an easier version of the Swan Combo.
The combo has the same basic concept as the Swan but takes less decay, works at lower percents, it's a LOT easier to pull off and it is harder to escape.
However, this combo does not do as much damage and doesn't have a KO finisher.
To perform you need Fair decay of ??. (more testing needs to be done)
*note* This seems to be a true combo.
Basically you just replace f-tilt with d-tilt. The combo works near 25% and ends near 60%.
Testing also shows that this combo can lead into the Swan. Making the two of them a 25% to death combo. (Which will never happen due to running out of stage.) -_-
Blitz combo
d-tilt decay of .09+, f-tilt decay of .20+ and Fair decay of .11+
Have the foe at 50 damage (just use a lower percent combo or f-tilt lock)
Here is the combo.
d-tilt> f-tilt> Fair> Dash attack/Needles
This combo does around 30%. Now I would like to point out how this is a mid percent combo. Whenever you finish this combo they are at around 80%.
Blitz Combo #2
Bair decay of 22+, f-tilt decay of .17+ and u-tilt decay of 3
Have the foe at 50 damage (just use a lower percent combo or f-tilt lock)
Here is the combo.
Bair> f-tilt> u-tilt> Fair
This combo does about 30%. Now I would like to point out how this is a mid percent combo. Whenever you finish this combo they are at around 80%.
Blitz Combo #3
Fair decay of .22+
Have the foe at 60 damage (just use a lower percent combo or f-tilt lock)
Here is the combo.
f-tilt> Fair> FSmash
This combo does about 25%. If you notice this combo is at 60%! It is a perfect set up for a ledge guard.
When you finish this combo they have about 90%.
Blitz Combo #4
u-tilt decay of .22+ and Bair decay of .17+
Have the foe at 40 damage (just use a lower percent combo or f-tilt lock)
Here is the combo.
u-tilt> Bair>Bair> Bair> Bair
Just link as many Bairs as you can. This combo's damage varies.
This combo works because every time you hit with another Bair you weaken it more just to hit with it again.
Semi Combo’s
Percent at 50
Fair decay of .25> dash grab
Percent at 50
u-tilt decay of .25> Fair
Percent at 90
f-tilt decay of .25> USmash (KO)
That is all I have right now. It took me 3+ hours to collect all of that. -_-
If you have any comments or questions then just ask.
*note* Please help come up with more combo's. There is SOOOOOO much potential here you would not believe!