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Reason Why Meta Knight SHOULDN'T be ban

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Xzax Kasrani

Smash Master
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if you argue about up b your dumb since its called air dodge and look at meta match ups
Countered by: Snake, DK, maybe ROV
Goes even with: GnW, Diddy, if ROB doesnt counter, ZSS
 

da K.I.D.

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1. His weakness would be his weight, 2. and he falls helplessly after all his B moves. 3. And always get out of range of his downsmash and shuttle loop. 4. And learn what moves can counter his tornado. 5. And MK moves slowly through the air, so he cant chase you as fast in the air like he can on the ground.

1. This is one of his 2 only real weaknesses, but that doesnt matter because its nigh impossible to gimp him because of the 5 jumps, 2 glides and the infamous shuttle loop. so you have to make sure that he dies from the initial hit, which can also be avoided by good DI. so that kind of negates the light weight thing.

2. a. all of his b moves also knock the opponent too far away to counter attack
b. all of his b moves can also be ended right above the ground for minimal lag.

3. how many characters can realistically stay out of MK's range and mount an effective offensive, especially with his speed. you can try to stay out of his range but his dash is so fast that that task is exceedingly difficult. i would like to say it impossible, but im not one to make assumptions.

4. for most characters, the move(s) that beats tornado is so situational that its not worth trying to use. ill use sonic as an example since i know the most about him:
sonic can beat tornado with:
d-air,
f-smash
d-smash
now all the Mk needs to do is press the B button and move toward me, while i have to perfectly time and space a smash attack(seeing as the only time ill be able to try a d-air is when ive already been hit with a tornado once already) and if the MK rises the tornado correctly, it doesnt matter what i do im going to get tornadoed anyway, because the move with float right over my attack

5. im sorry, does gliding not move you through the air fast enuff? cause in the case he needs to chase you through the air, the reason that situation even arises is probably because he hit you with a shuttle loop anyway

and for the record, nobody is a counter for MK. going even or having a fair match up does not equal a counterpick

and the second true weakness that metaknight has is that his shield is GaW from melee tiny. but that will never matter because good MK's are agressive so they sheild so scarsely that they proly powersheild everything

To sum up:
do i think MK is broken, hell yes
do i think we should ban him, its still not being shown in the tourney results that he warrents a ban
it has to get worse and there have to be more MKs placing and winning more tourneys be4 we can ban him
 

Doggalina

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if you argue about up b your dumb since its called air dodge and look at meta match ups
Countered by: Snake, DK, maybe ROV
Goes even with: GnW, Diddy, if ROB doesnt counter, ZSS
DK is NOT a counter. I main him and know the matchup. It's 50:50 at best, with potential for MK to wreck DK.

xzax1337 said:
theres a tech were you can raise your shield and it makes it impossible for him to hit you then you can abuse him
Then he'll grab me.
 

DEV64

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people who say char. should be banned are ******** yeah MK is really good but so is snake but noooo no one says ban snake point is MK rules and people are jealous of it:colorful:
 

Vex Kasrani

Smash Master
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people who say char. should be banned are ******** yeah MK is really good but so is snake but noooo no one says ban snake point is MK rules and people are jealous of it:colorful:
actually at one point, people were thinking about banning snake just like there thinking of banning metaknight now.
 

goldemblem

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Snake has counters and his matchups are not that broken, in metaknight's that it's not the case, he doesn't have a sure counter and has an overall great matchup against a lot of characters, also it's almost an automatic character, you don't have to time your attacks a lot or think a lot, just attack, attack and gymp recoveries, you always play the same with him
 

_Kamikaze

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Meta Knight has WAY more than one weakness.

1. Light
2. No projectile
3. Weak attacks in general
4. All of his specials make him free-fall
5. Only has shuttle loop for a kill move.
 

Doggalina

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Meta Knight has WAY more than one weakness.

1. Light
2. No projectile
3. Weak attacks in general
4. All of his specials make him free-fall
5. Only has shuttle loop for a kill move.
1. True, but Meta's speed and ability to be really aggressive makes it hard to land kill moves on him.
2. Meta doesn't need one. He IS a freaking projectile.
3. Tornado does 20 damage fresh, and can still do 10 (if 10 hits hit) when fully diminished. He also has many other options to rack up damage.
4. A smart Meta can EASILY work around this.
5. BS. Say hello to Dsmash, utilt, and Fsmash. I don't main Meta, but those (along with the Loop) are what kill me. He also has supreme gimping ability. The "Meta lacks killing power" idea is a flat out LIE.
 

Amide

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He's not going to be banned, and he's not actually 'broken,' but the competitive scene would be so much better without MK.
 

goldemblem

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Meta Knight has WAY more than one weakness.

1. Light
2. No projectile
3. Weak attacks in general
4. All of his specials make him free-fall
5. Only has shuttle loop for a kill move.


1. Insane Recovery makes up for his Lightness
2. If you are always over your opponent you don't have to worry about the projectile
3. LOL, weak attacks...sure
4. But are hard to punish, Only Shuttle loop and tornado are used mostly and even if they miss the tornado can be ended near the ground avoiding lag, the shuttle loop is easier to punish but still not a good enough reason to list it as a weakness
5. Dsmash, Fsmash, Dair to gymp, Nair...sounds like a good amount of kill moves to me, and his Edgeguarding ability is amazing
 

goldemblem

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no to ban a character that is beatable is pretty much gay. Listen to a bottom tier and "Come on, step it up!"
All characters are beateable, the difference it's how hard it's to beat them, i don't think Meta will be banned but i sure wish for it
 

popsofctown

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if you argue about up b your dumb since its called air dodge
This doesn't even make sense. You can air dodge almost every move in this game. Oh wait, except you can't airdodge the tornado. Whose move was that again......

Seriously, to validate your argument, 4 up Bs that can't be airdodged. That's about a tenth of the cast. Go.
 

goldemblem

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Tornado is good, you can shield it and escape it if you press up up+airdodge but that it's not the point, the point it's that metaknight its really strong regardless of what you say, and if you don't think tornado is good then obviously you don't know how to play meta
 

_Kamikaze

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1. True, but Meta's speed and ability to be really aggressive makes it hard to land kill moves on him.
2. Meta doesn't need one. He IS a freaking projectile.
3. Tornado does 20 damage fresh, and can still do 10 (if 10 hits hit) when fully diminished. He also has many other options to rack up damage.
4. A smart Meta can EASILY work around this.
5. BS. Say hello to Dsmash, utilt, and Fsmash. I don't main Meta, but those (along with the Loop) are what kill me. He also has supreme gimping ability. The "Meta lacks killing power" idea is a flat out LIE.
1. A good smashe can wait until he falls and attack. Also, by being floaty people can kill him easily with up smash.
2. Oh really? Then why do people like snake give him a problem by throwing grenades and camping?
3. But most people can get out of it.
4. Ok, i'll gve you that one
5. Dsmash doesn't kill until 140+, and f smash is very slow to start up. You may be right about utilt but I haven't used it much.
 

TeeVee

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1. A good smashe can wait until he falls and attack. Also, by being floaty people can kill him easily with up smash.
2. Oh really? Then why do people like snake give him a problem by throwing grenades and camping?
3. But most people can get out of it.
4. Ok, i'll gve you that one
5. Dsmash doesn't kill until 140+, and f smash is very slow to start up. You may be right about utilt but I haven't used it much.
lolwut?

1-A decent Mk will not just fall inside within upsmash range, spacing is something my brother who plays smash 1 time a week has picked up.

2-Annoying and giving problems are 2 totally different things.

3- Yea, maybe the floaty/small characters can get out easily but over half the cast gets destroyed by nado.

4-agreed

5- dsmash doesn't kill untill 140+? ****, the mk's im playing must be modding...
 

Mew2King

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a reverse down smash in a MK ditto, with regular up+toward DI, kills in the sky at exactly 110%+. forward smash in MK ditto is 107+, and normal down smash is (I think) 125 or so. Up B on the ground is 116, and MK ditto up throw with no DI or towards DI is 143+, with away DI at the edge it's 150s or 160s though or something like that.

of course, since this is vs another MK, itll be higher %s for other characters
 

Emblem Lord

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Who does MK go even with?

Someone share this divine knowledge with me plz.
 

Emblem Lord

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No. ROB boards agree that MK has slight advantage.

Out of those listed only DK and Snake really have a case for an even match-up.
 

TeeVee

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"Well, I lost to DSF's Metaknight but beat his Snake.


I just don't know what to do against MK, I really don't. I love the matchup and I probably know more about it every tournament, but it never really gets any easier because MK always has an answer... and while I can beat an MK, I can't beat EVERY MK IN THE WORLD when I have to play them back to back to back. Even worse, if someone is close to equal skill level (if not greater), I'm basically screwed.

I don't know what to do other than just MK ditto. :\ "

That was from Overswarm, when the arguably best rob says he doesn't know what to do other than mk ditto, then there is a problem with the matchup...
 

Gindler

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lolwut?

1-A decent Mk will not just fall inside within upsmash range, spacing is something my brother who plays smash 1 time a week has picked up.

2-Annoying and giving problems are 2 totally different things.

3- Yea, maybe the floaty/small characters can get out easily but over half the cast gets destroyed by nado.

4-agreed

5- dsmash doesn't kill untill 140+? ****, the mk's im playing must be modding...
1. oh look he's using tornado to approach, i'll do a running Usmash. Oh look he's doing a dash attack approach, side step and Usmash. Oh look he's doing a dash grab approach, side step and Usmash. So yeah unless they don't want to approach you you CAN Usmash them...

2. very true

3. Yoshi's heavy and rather large but gets out with ease then an easy DownB since the top of tornado has NO priority.

4. I'll agree too.

5. Ha, yeah I get killed earlier than that. That must be like center of FinalDest completely "fatigued" or w/e it's called.



But if they ban MK I think I might cry. him and snake are the characters I have the most experience against afterall.
 

Xzax Kasrani

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EL: M2K argees with me besides ZSS that one i believe in. JCeasar, Ninja Link and M2K say they go even, chibo says ROB has a slight advantage, DK, Diddy, Snake, GnW are also you guys actually test it like jason does
 
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