You fools - you have given me too much power! Henceforth, every hour on the hour until the day is done, I shall set the thread title to full Bubsy mode. A new, nonsensical quote from Bubsy himself, until Bubsy gets the respect he deserves!
...Actually, his score's averaging somewhere between zero to one percent in both categories as I'm typing this, which is arguably better than what he deserves. Plus, I need to sleep and work in there somewhere. You will be spared from additional Bubsy quotes. For now...
Bubsy (Pilot's license? What for?)
Chance: 0%
Bubsy should have been left in the 90's - he should have been forgotten like Aero the Acro-Bat, Zero the Kamikaze Squirrel, Awesome Possum, Radical Rex, Rocky Rodent, and countless other Sonic the Hedgehog knock-offs. Why someone decided to bring the franchise back and make multiple new games for it is beyond me. Thankfully, the third party franchises that have made it to Smash have been of a consistently high quality, and Bubsy is known for being on the exact opposite end of that spectrum, so we should be safe.
Want: 0%
Growing up, I got a Super Nintendo as a hand-me-down from my cousins. I don't recall us buying many games for it (though I don't remember much about when I was that age), so we largely stuck with what our cousins would give us. Thankfully, they had a great line-up (all three Donkey Kong Country games, Mario World, Kirby Super Star, Super Street Fighter 2, the first three Mortal Kombat games...), but one of those games was the first Bubsy, and it was terrible.
You could tell that they wanted to be like Sonic the Hedgehog, with large levels and an emphasis on speed, but unlike Sonic the Hedgehog (where you could collect rings, and as long as you had one ring, you wouldn't die from colliding with anything), Bubsy died in one hit. And let me tell you, many of these hits didn't make a ton of sense - the game's Goomba equivalent breathes on you, and Bubsy drops dead. Bubsy can die from falling damage. In a platformer. That involves a lot of high jumps and gliding. The level design encourages you to go fast, but punishes you for doing so.
Needless to say, I want Bubsy as far away from Smash as possible, and I haven't even touched Bubsy 2, Bubsy 3D, or whatever came after that.