Rizen
Smash Legend
Starwars: Jedi Fallen Order
The easiest way to describe JFO is it's a starwars themed Dark Souls game with parkour platforming. Like DS you'll explore labyrinth like maps full of secret treasure chests, unlockable shortcuts and fierce enemies. Although there is a strong emphasis on exploration, this plays out more like a dungeon buster than an open world game.
The story is basic and predictable and serves more as an excuse to journey to various planets. It takes place after Revenge of The Sith, in a universe where the evil Empire is hunting down the few remaining Jedi. You play as a young Jedi padawan (apprentice) named Cal Kestise who's been hiding from the Empire until fate throws him into a mission to find a holocron containing a list of force sensitive children; who could become the next generation of Jedi, or be turned into evil imperial inquisitors. Cal is your basic Michael J Fox character and no one's particularly creative or memorable but the story's fine and everything's well voice acted. A cute little droid named BD1 is your partner and only talks with beeps like R2D2. They did a good job giving it a lot of personality.
The gameplay is challenging in both combat and platforming. Very much like DS, even minor enemies can take you down and you need to be skilled in fighting each type of enemy. There's a skill tree and you'll find new equiptment but the fighting is limited to lightsabers. The difficulty can be adjusted, which is nice, but makes the game more precise on parry timing and you take more damage. So it makes the game more punishing but not actually harder. The game also likes to throw you into unfair situations where you'll be ganged up on. Expect to die several times. You have stem canisters for healing which are basically estus flasks and get refilled at meditation spots, which act like bonfires from DS. If you choose to rest enemies will respawn.
The platforming is physics based and can take several tries, fortunately you only lose a little health from falling into the void. You'll gain new force powers and abilities that open new paths throughout the entire game. Be prepared to revisit areas at later points to find new things.
There are several physics puzzles which make you think outside the box and are well done. BD1 can give you a hint if you get stuck.
The presentation and graphics work fine but aren't great. The environments look good but people sometimes look like they're made of clay; this is especially noticeable on furry creatures like wookies.
The Good:
JFO set out to be a Dark Soul esk game and did so with great success. It's fun, challenging and their are a ton of goodies and secrets to find, although most are asthetic changes like a new poncho or ship color. The maps are large, complex and well thought out. Combat keeps you engaged. It's also a fairly long game with plenty of content.
The Bad:
JFO has several minor flaws that are present throughout the entire game. There's a rush attack but the AI is bad and you'll often not target the enemy you're looking at. Sometimes BD1 will not give you a stem even though you can hear Cal asking for it. It can be difficult to tell what you can and can't parkour on and I've lost a lot of life jumping at surfaces and falling into the void. Respawning takes a while to load back the game and there are several quick time deaths that force you to load everything each time.
Don't expect anything innovative or creative. The planets you visit are generic. You have your basic jungle planet, ice planet, etc. They mostly look like locations on Earth (although I will give credit to certain temples). The game borrows heavily from the soulsborne formula. As mentioned, the story and characters are basic.
The verdict:
If you like soulsborne games JFO is a must play. It might not be for everyone but is solid, fun and challenging gameplay for 15-30 hours, depending on how many secrets you try to find. 8/10
The easiest way to describe JFO is it's a starwars themed Dark Souls game with parkour platforming. Like DS you'll explore labyrinth like maps full of secret treasure chests, unlockable shortcuts and fierce enemies. Although there is a strong emphasis on exploration, this plays out more like a dungeon buster than an open world game.
The story is basic and predictable and serves more as an excuse to journey to various planets. It takes place after Revenge of The Sith, in a universe where the evil Empire is hunting down the few remaining Jedi. You play as a young Jedi padawan (apprentice) named Cal Kestise who's been hiding from the Empire until fate throws him into a mission to find a holocron containing a list of force sensitive children; who could become the next generation of Jedi, or be turned into evil imperial inquisitors. Cal is your basic Michael J Fox character and no one's particularly creative or memorable but the story's fine and everything's well voice acted. A cute little droid named BD1 is your partner and only talks with beeps like R2D2. They did a good job giving it a lot of personality.
The gameplay is challenging in both combat and platforming. Very much like DS, even minor enemies can take you down and you need to be skilled in fighting each type of enemy. There's a skill tree and you'll find new equiptment but the fighting is limited to lightsabers. The difficulty can be adjusted, which is nice, but makes the game more precise on parry timing and you take more damage. So it makes the game more punishing but not actually harder. The game also likes to throw you into unfair situations where you'll be ganged up on. Expect to die several times. You have stem canisters for healing which are basically estus flasks and get refilled at meditation spots, which act like bonfires from DS. If you choose to rest enemies will respawn.
The platforming is physics based and can take several tries, fortunately you only lose a little health from falling into the void. You'll gain new force powers and abilities that open new paths throughout the entire game. Be prepared to revisit areas at later points to find new things.
There are several physics puzzles which make you think outside the box and are well done. BD1 can give you a hint if you get stuck.
The presentation and graphics work fine but aren't great. The environments look good but people sometimes look like they're made of clay; this is especially noticeable on furry creatures like wookies.
The Good:
JFO set out to be a Dark Soul esk game and did so with great success. It's fun, challenging and their are a ton of goodies and secrets to find, although most are asthetic changes like a new poncho or ship color. The maps are large, complex and well thought out. Combat keeps you engaged. It's also a fairly long game with plenty of content.
The Bad:
JFO has several minor flaws that are present throughout the entire game. There's a rush attack but the AI is bad and you'll often not target the enemy you're looking at. Sometimes BD1 will not give you a stem even though you can hear Cal asking for it. It can be difficult to tell what you can and can't parkour on and I've lost a lot of life jumping at surfaces and falling into the void. Respawning takes a while to load back the game and there are several quick time deaths that force you to load everything each time.
Don't expect anything innovative or creative. The planets you visit are generic. You have your basic jungle planet, ice planet, etc. They mostly look like locations on Earth (although I will give credit to certain temples). The game borrows heavily from the soulsborne formula. As mentioned, the story and characters are basic.
The verdict:
If you like soulsborne games JFO is a must play. It might not be for everyone but is solid, fun and challenging gameplay for 15-30 hours, depending on how many secrets you try to find. 8/10