LAA9000
Smash Journeyman
- Joined
- Feb 20, 2020
- Messages
- 225
- Location
- Hype Train to Splatsville
- Slippi.gg
- JUST#956
- 3DS FC
- 0361-9069-2936
- Switch FC
- SW-5393-4946-0209
Hyrule Warriors: Age of Calamity (Switch)
I don't give review scores/10
I don't give review scores/10
I hadn't played a Warriors game prior to this, but I enjoyed the demo so much I made the full game the first game I ever pre-ordered. I was mostly excited for the extra plot this would add to Breath of the Wild and possibly its sequel, and considered the gameplay something to enjoy on the side. By the end of the game, that had flipped, but I still don't feel like I wasted my money.
The story was... unexpected, to say the least. Ever since the first few trailers I had my fears that there would be a good ending where Calamity Ganon is sealed away successfully, and this is exactly that. It hurts a bit more when you realise this game was marketed like a prequel, thus many bought it under the assumption that it was. In that regard, it feels like false advertising. For my opinions on some specific parts:
The main story maps are great to me, being big and long, but not too long that they became unenjoyable, and accurate to Breath of the Wild. However, most of the time the goal of these maps is to just go to specific points so you can defeat the enemies there, and this becomes repetitive. The side maps introduce some interesting ideas (like having you simultaneously capture enemy points and defend your own point) alongside some worse ones (escort missions yaaaaaaaay!!!).
Speaking of side maps, there are a lot of sidequests here, namely side missions, character upgrade unlocks and service unlocks. I tried to do as many as I could in between every story mission, and that might have dampened my enjoyment of the game overall since there are a ton. It took me over 33 hours to beat the game, and I had only completed 66% of the map at that point, with new quests being added even in the postgame. Not complaining, though; I like games with lots of content to last me a long time.
The main highlight of this game for me was, as you probably expected, the character roster. There are 18 playable characters in this game, and they range from the necessities (Link, Impa, Zelda, the four Champions) to the oddballs (Hestu, the Great Fairies, Monk Maz Koshia) to the story bosses (Master Kohga, Calamity Ganon) to the ones that destroy the timeline probably just so they could be playable (the four New Champions). Every character is unique here with no clones, many of them have very solid and imaginative movesets, and all of them except maybe two are very fun to play as - which makes it a shame that maintaining all of them at sufficient levels is so hard that you eventually have to settle on just a few. If there was a big postgame mode like Adventure Mode, that'd be more incentive for players to pick them all up.
My only actual complaints with the character roster are some glaring omissions - namely Purah, Robbie, Sooga, Astor and Harbinger Ganon. We know what Koei Tecmo are like, though; they're obviously saving these for DLC. We already know from datamined voice lines that all of these except Harbinger Ganon are likely coming. If I had to guess, Sooga and Astor (and possibly Harbinger Ganon) will be included in a free update like Ganon and Cia were in Hyrule Warriors, while Purah and Robbie will lead off paid DLC. In that case, they'll have to get very creative with their DLC choices; the only ones I can reasonably think of are Beedle, Kass and... Magda the mad flower lady. I'm hoping they don't disappoint, even if I likely won't buy any paid DLC.
Oh, and Master Kohga is perfect. His animations, his moveset, his writing, his voice acting, all come together to form the pinnacle of comic relief in the Zelda series. I will happily worship our new god.
Overall, while in retrospect I'm more critical of it, I certainly enjoyed playing the game for the 30+ hours I have so far. Will possibly aim for 100% completion, but likely won't buy any DLC. A solid recommendation if you enjoy plain dumb fun when playing games, as long as you've already played Breath of the Wild.
The story was... unexpected, to say the least. Ever since the first few trailers I had my fears that there would be a good ending where Calamity Ganon is sealed away successfully, and this is exactly that. It hurts a bit more when you realise this game was marketed like a prequel, thus many bought it under the assumption that it was. In that regard, it feels like false advertising. For my opinions on some specific parts:
- The game actively retcons BotW even outside of Calamity Ganon's defeat. BotW shows Zelda and the Champions not liking Link at first before he grows on them, but in AoC there's no such dynamic. Creating a Champion (the BotW artbook) states that Link had the Master Sword at age 12 or 13, and The Champions' Ballad shows Link meeting the Champions after getting the Master Sword, but in AoC he gets it at age 17 after recruiting the Champions. There's probably a couple more I missed.
- Most of the story is told through cutscenes before and after main story maps, so I have to mention the voice acting. A lot of the line delivery, particularly from Zelda and Astor, feels forced to the point that I struggle to take their lines seriously. I believe a Zelda game can work with voice acting; it just has to be good voice acting.
- Several important lore details - such as Terrako creating a new timeline upon traveling back in time, or Harbinger Ganon being present Terrako corrupted with Malice from the future - are only explained in easy-to-miss loading screen tips for some reason. I only learned the latter from looking the game up on TV Tropes.
- How did Zelda forget who Terrako was in the first place?
- Terrako's time travel ability is never properly explained. The closest explanation is the Sheikah text on the portal in the intro cutscene, which reads 'Gate of Time Open'. The Gate of Time is the time travel method used in Skyward Sword, which could give us clues.
- Impa has little plot relevance. She has ties with Purah, which is how she gives Link the Sheikah Slate, but that's it as far as I remember. She's obviously there due to fan demand for a young Impa.
- Speaking of the Sheikah Slate, I don't get how everyone on the battlefield can use it when there's only one. Maybe I didn't listen closely enough.
- Astor is pathetic. He has no personality, his origins and motives other than 'keeping fate' are never explained, he doesn't feel like a threat to the heroes, he doesn't contribute anything interesting to the story and his death at the end is laughably anticlimactic. He could be removed from the game and it wouldn't be any different.
- Zelda and King Rhoam Bosphoramus Hyrule are the only characters who go through any significant growth, when something like Revali gradually opening up to others would've been nice. Still like what they did with those two.
The main story maps are great to me, being big and long, but not too long that they became unenjoyable, and accurate to Breath of the Wild. However, most of the time the goal of these maps is to just go to specific points so you can defeat the enemies there, and this becomes repetitive. The side maps introduce some interesting ideas (like having you simultaneously capture enemy points and defend your own point) alongside some worse ones (escort missions yaaaaaaaay!!!).
Speaking of side maps, there are a lot of sidequests here, namely side missions, character upgrade unlocks and service unlocks. I tried to do as many as I could in between every story mission, and that might have dampened my enjoyment of the game overall since there are a ton. It took me over 33 hours to beat the game, and I had only completed 66% of the map at that point, with new quests being added even in the postgame. Not complaining, though; I like games with lots of content to last me a long time.
The main highlight of this game for me was, as you probably expected, the character roster. There are 18 playable characters in this game, and they range from the necessities (Link, Impa, Zelda, the four Champions) to the oddballs (Hestu, the Great Fairies, Monk Maz Koshia) to the story bosses (Master Kohga, Calamity Ganon) to the ones that destroy the timeline probably just so they could be playable (the four New Champions). Every character is unique here with no clones, many of them have very solid and imaginative movesets, and all of them except maybe two are very fun to play as - which makes it a shame that maintaining all of them at sufficient levels is so hard that you eventually have to settle on just a few. If there was a big postgame mode like Adventure Mode, that'd be more incentive for players to pick them all up.
My only actual complaints with the character roster are some glaring omissions - namely Purah, Robbie, Sooga, Astor and Harbinger Ganon. We know what Koei Tecmo are like, though; they're obviously saving these for DLC. We already know from datamined voice lines that all of these except Harbinger Ganon are likely coming. If I had to guess, Sooga and Astor (and possibly Harbinger Ganon) will be included in a free update like Ganon and Cia were in Hyrule Warriors, while Purah and Robbie will lead off paid DLC. In that case, they'll have to get very creative with their DLC choices; the only ones I can reasonably think of are Beedle, Kass and... Magda the mad flower lady. I'm hoping they don't disappoint, even if I likely won't buy any paid DLC.
Oh, and Master Kohga is perfect. His animations, his moveset, his writing, his voice acting, all come together to form the pinnacle of comic relief in the Zelda series. I will happily worship our new god.
Overall, while in retrospect I'm more critical of it, I certainly enjoyed playing the game for the 30+ hours I have so far. Will possibly aim for 100% completion, but likely won't buy any DLC. A solid recommendation if you enjoy plain dumb fun when playing games, as long as you've already played Breath of the Wild.