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Rate the last game you finished!

Janx_uwu

Smash Master
Writing Team
Joined
May 17, 2020
Messages
3,022
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your mother's sleeping quarters
I was going to replay Chrono Trigger but then my laptop broke so I switched to replaying the NES Mega Man games on an emulator on my phone, and I just finished the first one.

For games that are considered some of the quintessential 80s experiences, Mega Man is surprisingly unlike anything of the era. There’s almost an assumption you will get hit a lot because health is so plentiful which allows the platforming aspect of an action platformer to take focus and you get the best of both worlds. The “action” aspects are very fun and switching abilities is genuinely very engaging because it allows you to deal with challenges in different ways. You’re missing out a lot if you don’t use powers in levels and save them for the boss like a lot of people seem to do. Speaking of which, the robot masters are easily the highlight even the quality of their boss fights can vary a little. I disagree with the notion that it took Mega Man 2 for the gameplay to hit its stride because the format is done so well here.

The main issues are the significant drop in quality once you reach Wily Fortress and that the final boss was underwhelming, relying on robot master rematches a little too much. The game is of course very brutal and unfair at times but I’d say it’s more forgiving than I originally remembered and I managed to beat it all in two days without restore points so it’s not too BS for me. I played it lots before though so that might be why. Oh, also that platform power up. The fact you might need to backtrack to get that was pretty frustrating and I’m glad that didnt happen in games that followed it.

Overall, I’d very much forgotten how good these games were and I’ve kind of fallen off the Mega Man series lately so it’ll be fun to play Mega Man 2. I haven’t played it as much as the original Mega Man since I usually want to replay the whole series in a marathon but stop after the first game.
The main lemon shots feel way more powerful in Mega Man 1 than they have any right to be
Ini Miney is the most evil character in the series so far
I say she was the most evil so far but I must say, the incredibly brief glimpse we had of Joe Darke was pretty chilling.

I loved that one scene in Justice For All where I went "oh so that's where his level 2 in marvel vs capcom comes from"
 

Megadoomer

Moderator
Moderator
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Jun 28, 2013
Messages
10,387
Switch FC
SW-0351-1523-9047
Castlevania: Harmony of Dissonance (played through the Switch version of Castlevania Advance Collection)

This felt like just what I needed - a relatively short (six hours to basically 100% explore the map - I missed roughly two rooms, though I'm not sure if those were hidden rooms or save points that I thought I passed through when I missed them instead) Metroidvania that was heavily inspired by Castlevania: Symphony of the Night. (the protagonist, Juste Belmont, looks more like Alucard than a Belmont, though he does use their trademark whip, and the area leading up to the final battle is pretty much an exact copy of an area from Symphony)

There were several points where I needed to look up a walkthrough because it was unclear where to go; however, for the most part, progression felt natural, and the castle was a relatively small size so finding my way around it was fairly easy. (though I was definitely grateful when I found the warp rooms)

The game has a money system, but it felt relatively pointless in my playthrough; many of the merchants are limited by certain restrictions (you need to have an odd number of hearts; your level needs to be an even number), and the gear that they sell seemed to be outclassed by what you would naturally find while exploring the castle. One merchant sells an accessory that gives infinite jumps, apparently, but by the time that you can get it, you'll almost certainly have abilities that basically let you do the same thing.

While I didn't like it quite as much as Symphony of the Night or Aria of Sorrow, I had a good time with it. The save/load and rewind features of the Advance Collection help a lot, as they cut down on needing to backtrack in order to find a save room.
 
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Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,954
Location
Colorado
Elden Ring Shadow of the Erdtree DLC

What's to say about the game of the year's DLC? Obviously it's fantastic but let's get deeper than that. How's it hold up to its price and the base game? This will be a spoiler free review. The first thing you'll notice is this is a beautiful word. Elden Ring looks good and SotE gets very creative in many places. The entire map acts more like a huge legacy dungeon than an open world. You can see many destinations above or bellow you divided by steep cliffs but getting there is another matter. You can't just go south for example, you have to find a cave, go through a tunnel and scale a cliff to get there. Nothing is strait forward but that's a good thing. You'll frequently get stumped on how to access an area only to find the way much later by pure chance.

SotE features a wide assortment of new enemies, spirits, items and weapons. You really get your money's worth. Although I will say the frequency of soldier type enemies does make some areas feel like more of the same from the base game. To contrast that, other areas are incredibly unique and a joy to explore. People will warn you about the insane difficulty of the bosses but that really only applies to the final boss. I beat most bosses in a few tries. Fortunately if a boss gets too hard you can always summon other players for help (a feature I wish Sekiro had).

The gameplay is a strait expansion from the base game. You get to do all that fun stamina based combat only more-so. As true with the base game some things are needlessly janky and there's a healthy dose of Fromsoft BS. Jumping in particular is hard to judge and there have been many times when I've died to the Jump King like controls (you have no control over your character mid jump) of simply not judging correctly that a cliff was a little too tall. The game has its fare share of good stuff but loves to troll you by taunting you with an item only to find out it's useless garbage. This happens a lot. I recommend exploring on your own the first time through then looking up what you missed in a guide. There are some fake walls and paths that just seem like total BS to anyone not using a guide. Another annoyance is if you happen to go to the wrong places first you can be completely locked out of an NPC's quest line. This seems like a lot of negatives but overall the game play is incredibly fun and addicting.

My only other complaint is the story, or lack of. You seem to appear in the land and go through it for no apparent reason. As usual the fights seem to be there for the sake of fighting and don't have good explanations as to why they occur. Some of the bosses really make no sense. I could probably dig up more lore by meticulously reading item descriptions but this kind of information should really be given more freely. If anything you're probably the bad guy.

Overall the experience is fantastic and well worth the $40 iirc. Elden Ring is an amazing game and SotE continues this tradition. 10/10
 

CloudN64

Smash Rookie
Joined
Dec 12, 2016
Messages
3
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CloudN64
3DS FC
2724-1650-9940
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Code Vein.

There's so much I can say about the game. It's amazing. The OST, the story, characters, and the environments are just fantastic. I loved it and it was beautiful. It's a Soulslike game done right, in the style of an anime. Your character is created by you, so you can choose how to design your character and provide some kind of headcanon for them.

You first start off in a place full of ruins and you cannot remember anything, but you're not alone. You have your attendant with you who's there to support you. Later on, you get to meet other people in the game and everyone has a common goal. The storytelling is just rich and I cannot tell you how much I've been deeply engaged the entire time. Each stage you go through feels like you're always in different areas all the time, so it doesn't get monotonous and repetitive.

You get to choose how you want to play. There's different weapons and different "Blood Codes" to choose from that will help with your playstyle. You can explore areas by yourself or with various companions you get throughout the story. It ranges from sword, greatsword, spear/lance, etc.


As the game progresses, the difficulty also increases too and it can get challenging for certain bosses, but you will learn overtime and its honestly forgiving compared to many other Soulslike games in the genre. Again, you're offered to play the game in many ways as you get the weapons you want and what "Blood Code" suits you as some will give you abilities suited to you or the situation.

The controls feels great and there isn't much I can complain about it, no real flaws. The mechanics of the game is fine as well. You can only pick up limited amount of items like healing items as you play and you also have to be careful not to waste energy as each strike depletes it, as well as dodging.

Overall, I'd say this game is a solid 10/10. It's about $60 dollars on Steam/PS/Xbox (I got it on a sale long ago) and the price is well worth it!
 

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がんばってね!
Super Moderator
BRoomer
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TripleDash
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Recently bought a Virtual Boy, so here are some initial thoughts.

Mario Tennis

A solid enough outing for what is mostly a tech demo for the system (was the pack-in game outside of Japan). The oversized character sprites have a lot of charm and the game feels very responsive; the 3D makes it pretty easy to tell where the ball is and the SE ques allow you to tell if it's a light or hard swing by the opponent. Aside from the CPU having strong AI so that it doesn't often mess up, mistakes generally feel honest rather than cheap.

The problem is just how bare bones the game is. CPU-only play, singles or doubles, no special Mario or VG twists on the Tennis formula. The music is pretty forgettable, and the background is mostly black void; sometimes characters such as Boos will fly by, but it's very rare. Sad thing is, even if this game had co-op (I think mods later added it in), best of luck finding someone with a VB of their own to play with.

A solid effort for it's era, definitely better than the Tennis titles before it, but it really needed just a little bit more to push it over the top like an extra mode or more playable characters/background elements. The Doubles mode is surprisingly addictive though.

V-Tetris

There is some graphical 3D flair to the background frames and when you complete a line, but it's simply just Tetris as we all know and love it. To the game's credit, the music is solid and each of the three modes offers two unique backgrounds (so 6 in total) to select from that each have their own 3D flair.

The traditional A & B modes from previous Tetris titles return and are basically unchanged. The big unique draw is Mode C which is made specifically for the Virtual Boy system, and to my knowledge, has not re-appeared as a mode in subsequent titles either.

In Mode C, your playing field has doubled in that you can use the L/R buttons to cycle through the playing field as Tetriminos fall. The 3D effect lets you see the parts of the playing field that you're not actively on in the background. While having double the playing field makes it sound like this mode will take forever to complete, the game will penalize you for only clearing a single line at a time by dumping garbage I Blocks into the background field of play. As you can no longer clear single lines to advance and have twice the playing field, this mode takes an entirely different mindset to get a high score in.

Given it's just Tetris, it's easy to see why it was passed over for a NA release over the more gimmicky 3D Tetris. It's certainly not a must play given just how many ways there are to play Tetris out there, but V-Tetris does do enough to justify it's existance by taking advantage of the system's capabilities in a rather creative way.
 
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