Gnes
Smash Master
Uh, I'm fine on RC now. I would have beat atomsk there if he didnt have the luck of God on his side.
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http://www.youtube.com/watch?v=9TIv5mo2LbI&feature=related Match 2You are mistaken.
Then how does this make senseI don't misunderstand strawmanning
I only need one point for you to misrepresent for it to be strawmanningPlayer-1 said:I don't even see how I can strawman when you only have 1 point.
There are no real arguments for it because approaching generally doesn't put you in a complete crap position (although it can against characters like MK and D3) so some people will just take the minor punish and try for it.
Your posts are insanely salty. I didn't think anyone would have touched up on this but alright SORRY HOLY ONE.Didn't RedHalberd already make a thread for this? I know you are a super important top player, but you don't have to make a thread to draw specific attention to your opinion.
The spongy blocks change constantly so it would be inconsistent in that area. I'd assume the rest is consistent, but different moves have different properties with this. Tornado shield pokes frequently on full shields.Merged with existing thread.
Are things actually inconsistent? Or is the behaviour simply not understood so that it seems inconsistent?
He divides colors by phrases and emphatises others' color names? I'd like to see where that's going...
on-topic: WTF with this whole thread?
Fix'd. lrn2burdenofproofGive me 3 good reasons RC should be banned
It's not that players can't handle the movement. It's the fact that they have to learn how to space correctly by learning how this stage affects their character's aerial mobility. I think that this is asking too much from a stage considering the fact that this is the only stage that knowledge will be used for. Most other counter picks only require you to learn some sort of pattern. They don't force you to completely change your spacing gameBe glad I never told Tesh how to get invisible as your color. Hating on everyone is a form of fairness, after all.
Jebus, my scalp is glad that my hair is currently cut too short to pull out dramatically enough to express my rage at the failure that was that post. The stage is 100% predictable, if you can't handle the movement, you are bad. Dedede having more infinites (and I'm assuming that's actually true, as it's something I've never heard about, but it seems somewhat plausible) does nothing when he still gets brutalized by MK on the stage.
ADHD, vids? Not that I don't believe you, I just want to see an example.
Fix'd. lrn2burdenofproof
There is nothing wrong about learning about your character. But learning how to space on a stage like RC is like learning ho to Chain grab characters under the effects of a super mushroom. Useless knowledge on a banned stage (or a stage that should be banned)What's wrong with learning everything about your character?
FYI, stage do not drags you with it, pieces on Rainbow Cruise are the only ones moving, not the camera.
You can try this by having a character that can stay on the air a lot of time (MK, Peach, Jiggs) and do nothing but jump in place (or float with Peach), and you'll notice what I am refering to.
No knowledge is useless.There is nothing wrong about learning about your character. But learning how to space on a stage like RC is like learning ho to Chain grab characters under the effects of a super mushroom. Useless knowledge on a banned stage (or a stage that should be banned)
Is exactly the contrary.It still messes up your spacing because the camera is moving you with it while the stages stay in the same place
Fix'd. lrn2burdenofproof
What InCom said.
Stages should be legal until proven ban-worthy.
Only reason I see here towards banning it is people not liking the stage or MK playing on the stage...
OneBut they're still playing on a 4:00 - 4:30 timer if the MK is playing right.
Is this acceptable/a skill we want to test?
Two@The Even MU vs MK thing.
Is there any character that can beat mk when he is 100% trying to time out on RC?
Assuming they're evenly skilled.
MK is one of the characters on the stage 99 if not 100% of the time.MK playing on the stage...
ThreeArcansi said:RC forces you to approach metaknight, HEAVILY skewing 99% of matchups in the game in his favor.
As if they weren't already skewed. (NOTE: This was also posted somewhere, but I couldn't direct quote due to issues)
Pictochat is not extreme unless you ask to be hit by the hazards.@Jebus: that's part of being a better player: ADDAPTING. Stage moves? well, space carefully or you'll get screwed. Is not that extreme like on Rumble Falls or Pictochat.
I'm sorry, I didn't put three do...Wait.@Arc: InCom said "3 good reasons", you're bringing one... that is not even that good...
MK being too good here is not a problem with the stage.
^This, basically. A stage being a strong counterpick is not a reason to ban it; otherwise, FD would be banned.I read you listed MK, MK and MK.
But when combined with Brinstar, wouldn't it be too strong?^This, basically. A stage being a strong counterpick is not a reason to ban it; otherwise, FD would be banned.
If DDD grabs you while he is facing left, he can kill most characters by chain grabbing them into the blast zone. If you are one of the characters that can get infinited on this stage, he can just infinite you until the blast zone gets close enough and kills you.That's when you know a CHARACTER is really good... If your argument for a stage being banned mentions a character, usually at all, but especially as a main or only reason, your argument is BAD. That has nothing to do with the stage. It's called a good CP or an advantageous MU, or *gasp* a combination of the two.
@ADHD, Yoshi/Lylat have slopes/tilt which makes shield pokes happen differently too. EDIT: Also a couple transformations of PS1 have that/the falling into the ground thing.
@Jebus, DDD has more infinites, on a moving stage, where the infinite can't last. You know what other stage also is similar to that? PS1. HEY, it's a starter stage! Also, see first paragraph of this post. You have to learn to space on this stage specifically? Well, you have to learn how to space platform pressure on BF. No other stage (iirc) has the exact same platform height of BF. Ditto SV. And PS1. And Frigate. Etc etc.
It's not hard to get the chain grab or the infinite. All he has to do is grab a character while he is facing left. It can even work on platforms. It's not like setting up an SNL.Ddd can't chaingrab the majority of the cast up the slope so that point is invalid
Plus it's hard enough for him to get a grab to get the setup in the first place