Ray_Kalm
Smash Master
Ganon is the strongest character in the game, but when it comes to landing moves, it gets very difficult. Your attacks become obvious, and easy to pick up on.
Against characters with less punishable moves, and good players, it'll be even harder. Much more when they start camping you more. Ganon mains become very frustrated at this point and, normally, forget that they are suppose to play defensively; fight and create an opening, but they just start 'spamming' any move they can (which makes you even MORE obvious).
Although Ganon might not be a character that can land moves easily, he can still do so, and when he does, he inflicts an horrific amount of damage (which I'll elaborate more on in the next paragraph). He also has his slightly heavy weight (which is even better with proper DI), and very strong kill power (some moves can KO as low as 70% with a good read).
Almost each and every one of Ganon's moves do an significant amount of damage. DAir, as we all know, does a good 23.1%. BAir does around 16-17%. Basically, all his moves, with the exception of Jab, 3 throws & pummel, and dark dive (which you shouldn't really be using on-stage), do a good amount of damage. If Ganon were to land 2-3 moves in a row, he'd do more damage than what other characters do consecutively after numbers of combos. - Now, this is our metagame right here! This is the only way us motivated Ganon players will ever come close to winning a tournament. Along with the incredible patience we have, we need to improve our damage racking skills and knowing when and how to land moves in matches.
Now, us motivated Ganon players shouldn't waste our time talking and complaining (yes, I'm the one to bring this up) about other stuff which we know won't get us anywhere, we should all share our knowledge on racking up damage, since it is in my, and I'm sure now in your opinion the biggest attribute Ganon has in a character. I want all you motivated Ganon players out there to contribute.
A good starter will be, following DAir up after another. Will a small hop DAir follow up with a full hop DAir? On what characters? What stages? What percent? This, and so on.
Against characters with less punishable moves, and good players, it'll be even harder. Much more when they start camping you more. Ganon mains become very frustrated at this point and, normally, forget that they are suppose to play defensively; fight and create an opening, but they just start 'spamming' any move they can (which makes you even MORE obvious).
Although Ganon might not be a character that can land moves easily, he can still do so, and when he does, he inflicts an horrific amount of damage (which I'll elaborate more on in the next paragraph). He also has his slightly heavy weight (which is even better with proper DI), and very strong kill power (some moves can KO as low as 70% with a good read).
Almost each and every one of Ganon's moves do an significant amount of damage. DAir, as we all know, does a good 23.1%. BAir does around 16-17%. Basically, all his moves, with the exception of Jab, 3 throws & pummel, and dark dive (which you shouldn't really be using on-stage), do a good amount of damage. If Ganon were to land 2-3 moves in a row, he'd do more damage than what other characters do consecutively after numbers of combos. - Now, this is our metagame right here! This is the only way us motivated Ganon players will ever come close to winning a tournament. Along with the incredible patience we have, we need to improve our damage racking skills and knowing when and how to land moves in matches.
Now, us motivated Ganon players shouldn't waste our time talking and complaining (yes, I'm the one to bring this up) about other stuff which we know won't get us anywhere, we should all share our knowledge on racking up damage, since it is in my, and I'm sure now in your opinion the biggest attribute Ganon has in a character. I want all you motivated Ganon players out there to contribute.
A good starter will be, following DAir up after another. Will a small hop DAir follow up with a full hop DAir? On what characters? What stages? What percent? This, and so on.