F-tilt, U-Tilt, Grenades.
Congratulations, you're now an unstoppable dunking machine!
Congratulations, you're now an unstoppable dunking machine!
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No that vid was amazing, but that comment wasnt for aerodrome I just ment in general how not that easy it is to mainThat was just a generally good video, not specifically for Aerodrome lol
where did u hear this?I find it amusing that the URC is apparently being dissolved 3 days before Unity 3.0 was to be released.
It seems like a bit of a kick in the crotch to be honest.
That said, I haven't heard of an official announcement from the senate yet. So I dunno.
I don't play traditional fighters but I thought the fight stick was pretty much standard? like people using a regular controller get mocked "oh, you lost to a noob using a standard controller!?". could be wrong but I thought I've seen a few of those kinds of posts aroundMy hopes for WiiU Smash are down simply because of the type of controller they use and the fact it is to be compatible between the 3DS and WiiU. Nothing about this seems to foreshadow a deep and quick pace game.
I could still be plenty wrong. I am surprised people manage to play fighters on a fight stick.
im gonna disagree here.I think patching games stunts the meta game. In my opinion, it is because MK is better than the rest that people have pushed their characters to the limit. No patches forces people to come up with ways to overcome their character problems instead of just waiting for the next patch to come out to change their problem. Not to mention the problems that come with having to readjust to every change and figure out what the differences are each time.
I do not play other fighters except on controllers lolI don't play traditional fighters but I thought the fight stick was pretty much standard?
...but it seems a little daunting in terms of being more technical and just the time it would take to get into a new game
I think it depends upon the patch release and the amount of time between releases. If you wait like 5 years, it is probably a could amount of time to warrant a patch.I think patching games stunts the meta game.
I dunno. Melee is lasting pretty well with really only like 7 characters. Falcon, Peach, Jiggs, Marth, Shiek, Fox and Falco. Not to mention a handful of others.if the game was more even, more people who have stuck to their originial characters, and pushed their respective metagames forward.
It's true that the bad characters get abandoned by quite a few people who are too lazy to put the time into developing the metagame, but it doesn't mean it couldn't have been pushed if people had stuck with it. Sonic, for example, was considered really bad by everyone for quite awhile but people stuck with him because they're sonic fanboys or whatever. Sonic has sprung up the tier list, and IMO still isn't as high as he should be. Patching the game to make him better wouldn't have pushed him to his limits, and if they still did in the end, he would be a whole lot better than he already is. Just an example. I've talked with people from other fighting games that have patching, and the general consensus from what I've gathered is that it isn't good in the long run.im gonna disagree here.
so many characters were abandoned early, due to being terrible. only a handful of people were left playing them (samus, yoshi, sheik, ike, etc), which significantly stunted their metagame. but mk's metagame, due to the shear number of people playing him, and playing against him, flourished more than any other.
if the game was more even, more people who have stuck to their originial characters, and pushed their respective metagames forward.