- Joined
- May 3, 2009
- Messages
- 7,190
Sizes are in thinkaman's doc, the one with aerial landing lag, etc.
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Shield health doesn't affect shieldstun, no. Only damage dealt is a factor, specifically shieldstun = floor(damage/3).
Were they fresh or used once? If they were totally fresh they would be off by that amount due to fresh move bonus.decimal places only apply in Vs. So in Training Mode it would be 13% in Vs. 13.65%
I've used versus.
This mainly. Also had the silly idea that it might be registering shields as in the air since they do create a different hurtbox (sort of). I wanted to see what would happen with a shield that stays on the ground.Yoshi's shield has some weird properties... who knows?
I back up everything I say on Frame advance testing.Yika, it doesn't have to be ASDI, and actually ASDI will rarely be enough- QCDI works better, ASDI is really only for multihit moves. According to one of Veril's threads, you can SDI into the ground whenever an attack pops you into the air DURING hitlag- this is probably the ase with Marth's Usmash and Snake's Utilt.
Frame advance testing would be good, I'll do it tomorrow if nobody has yet.
Do you have a link for that by any chance?No, it was in swordgard's originial "How2DI" thread. I think swordgard just guessed correctly and it entered the communal consciousness. That's how I found out about DI/SDI/QCDI/ASDI in the first place, anyway.