Speaking of PSA:
Would anybody care to tell me how to read it so that I can find out what frame Lucario can pummel and each pummel counts as its own stale move tally?
As most, if not all of you are well aware of, pummels that are done in quick succession will count as one tally constantly and deal the damage like it were the previous decay (or the decay it's on right now, I've sort of forgot which was which) (and continue to do so until you either slow down the pummel, do a throw, or the opponent breaks out). I want to know how long Lucario would have to wait before he can pummel and that one pummel will count as its own tally.
If I didn't know better, it won't directly calculate hit-lag, and trying to find this out in game is impossible since Lucario only does a measly 1% damage even at 200% damage and two stocks down. It's those stupid decimal figures man.
And if you don't mind, tell me how to read it in PSA, and the leyman's terminology for it so that I can help a friend understand it as well? I'm just learning how to read SA and right now it's all a buncha hullaballow to me.
Many thanks.