Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'm sorry, it was late/early in the morning and mother was bugging me to sleep, but I didn't want to forget about asking.it would be nice if you would link the part of the video where it actually happends.
2:44 actually, but this hyperlink should make it easier for anybody trying to look.It's at like 2:48 think
I'm unsure. At best I can speculate that the break forced the sonic model partially into the rock, where it was rejected from moving further left (as Sonic cannot overlap with the rock), but the platform didn't extend that far, and that's a stretch of a guess.
Besides the OBVIOUS exceptions, elements are basically eye candy. The ones you mentioned don't have anything special to go with them.Can elements (slash, aura, etc.) affect a given move in histun or hitlag? I know I saw that Electric moves get a 1.5 multiplier in hitlag, but I was wondering if other elements cause similar effects.
...I am enlightened. Not even being sarcastic.Fire type moves auto melt you if you're frozen
Yeah true, fire also detonates explosives (crates) iirc?Fire type moves auto melt you if you're frozen, and are typically associated with high knockback. They also interact with Pokemon Trainer. Nothing special outside of that to my knowledge.
FAF- First Actionable Frame- The first frame you're allowed to do something (whether through IASA or just waiting the animation out).Can someone explain in explicit detail the difference between FAF and IASA?
1DA - SpecialLwStart
1DB - SpecialLwStart
1DC - SpecialLwHold
1DD - SpecialLwMax
1DE - SpecialLw
1DF - SpecialLw
1E0 - SpecialAirLwStart
1E1 - SpecialAirLwStart
1E2 - SpecialAirLwHold
1E3 - SpecialAirLwMax
1E4 - SpecialAirLw
1E5 - SpecialAirLw
0x0 - 0x208F4 - Dummy,
0x1 - 0x209A4 - Fly, FlyMax,
0x2 - 0x20AC4 - Start, Hold, End, AirStart, AirHold, AirEnd,
0x3 - 0x20BD0 - Pattern1, Pattern2, Pattern3, End,
Well there's your problem.ROB's only projectile is Gyro.