DI is donut invasion.
We have discussed this already.
We have discussed this already.
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K so, Peach's chain-grab can't be DI'd out of, I would know. And Luke wasn't talking about throws I presume, since he was directly referring to the part of my post talking about grab-releases.Well, all throws have a hitbox and put the opponent into hitstun. You can DI from a throw, and I'm pretty sure Luke was referring to throws like Peach's "chain grab" (THERE ARE OTHERS /caps), where if your opponent is lazy at DI, they'll get regrabbed.
DI does affect multiple hit attacks though. Like Ness's PK Fire and Ivybad's Bullet Seed, usually DI gets you out faster than SDI (Or at least that's what I've noticed).
Eh? All I said was DI is the only form of survival (before recovery anyway) in Melee, when in Brawl you have to momentum cancel.Everything you said comparing melée to brawl DI is exactly the same in both games lol.
Zelda?If you have any examples of a chain-grab that can be DI'd out of, but can't simply be attacked/air-dodged/jumped out of even without DI, let me know....
You'd be surprisedhow different can pointing the stick in certain directions be...
You sure?Zelda?
tenZelda's
I think Zelda can regrab most characters if they don't DI.
But what about teching $6000?tech the fox's back
Down throw at liek, 0%.You sure?
I'd have to test this, if I'm wrong I'm wrong I guess. (which throw, what percent?)
Is it even possible to DI the throw at 0?Down throw at liek, 0%.
hmmmmm nahi think arrow should be higher on those qld player power rankings. discuss
k, so in Melee, when you DI an attack you can change the direction of knockback by up to 18 degrees. (moves keep the properties of their original angles, like if they can be meteor cancelled) You can DI both attacks that send you into tumble, and attacks that don't send you into tumble. You get the largest DI when holding directly perpendicular to the knockback angle. DI is pretty simple in Melee, in that the more you hold one direction, the more you DI in that direction, so if you hold up-up-left, the angle you're launched at is generally going to be slightly higher than just up-left, and all directions have equal "strength" so to speak.I can assure you nothing in smash would surprise me any more..
This surprises and saddens me. You seemed so into it, and the qld scene really benefited.Next update will be after Summersmash, this will be the last PR I'll be included in as I intend to leave competitive Smash in the the near future. Planning to resurface with the new game release when it comes out.
Everyone's last chance to out place my ever falling skill at smash in the next few months. Might practice a bit to make it a challenge for some of you, but I'll see what LoL has to say about that.
Wait your going and wont be back till the next SSB? wow and to think. you must stay dude I wanna beat you in brawl somdayNext update will be after Summersmash, this will be the last PR I'll be included in as I intend to leave competitive Smash in the the near future. Planning to resurface with the new game release when it comes out.
Everyone's last chance to out place my ever falling skill at smash in the next few months. Might practice a bit to make it a challenge for some of you, but I'll see what LoL has to say about that.
lol sure. My place or yours? Been playing Aero and 2 weeks without smash has made me so so rusty D=Come train with me at some point tomorrow then BC lol