Sushi21
Smash Apprentice
best... thread... ever...
lol, a little late to post!
Thanks, I'll be sure to make some cool stuff, now.
lol, a little late to post!
Thanks, I'll be sure to make some cool stuff, now.
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Subspace. Ever notice how the characters play almost COMPLETELY different in that mode?I was wrong. All characters seem to have two blocks of attributes. I haven't figured out what the second one is for, but its not bunny hood, metal box, or posion mushroom/mushroom stats.
Not even that, but all the sticker effects have to effect them somehow.Subspace. Ever notice how the characters play almost COMPLETELY different in that mode?
Press "Animation Flags" and check the "Loop" box.I got it so yoshi's dair is his running animation, but I forgot how to make it so the animation loops (the flaily kicking part) endlessly. help please?
And how do I get it so I can interrupt it any time with a crouch?
Someone, please??
Go and take a vacation to Hawaii, you deserve it!In any case, I will still be cutting down on the time I spend working on PSA and Brawl hacking in general.
I think that they aren't switched if you take the 2nd Graphic Effect (the one right under Screen Tint).In the grahpic effects part, z offset and x offset have been switched.
Hey, we're still in PW's debt because of the File Replacement and File Patch codes.Well, last time I posted here I was kind of panicking about losing all my progress. Finally I realized I could just copy-paste all the non-broken parts I lost to my backup. >.< Gotta take it easy when things get screwed up next time.
Nevertheless, my post still stands as a bug report, and a possible inspiration for new features to add to the next version. But honestly, even if this program never got updated we'd still be in PW's debt, so hey, I'm in no hurry.
True that! On both counts. It's surprisingly resilient, and extremely effective.Hey, we're still in PW's debt because of the File Replacement and File Patch codes.
I am overall pleased about how well this program works as a beta.
Exactly my thoughts.True that! On both counts. It's surprisingly resilient, and extremely effective.
BTW Ragna is broken
Could you remake the Attributes.txt with this?PW, I wrote some code that can pull attribute names from the spreadsheet we have been working on.
It can update Attributes.txt.
http://spreadsheets.google.com/ccc?key=teHQICDh3q_bLbhDAibuwTg is the spreadsheet.
PM me if you want the code, otherwise ill release it as a standalone app.
PS could you add this link to the first post?
Thank you sir. Can't wait for the tool!I have a tool that does it, I just need to update it for the difference between 0.1 and 0.2.1's attributes.txt format.
I'm also working on ALSTT 2.0, BCSM-GUI 2.0, decoding the motion files, and decoding the ai files.
But since most of those are long term things, im gonna try to get the attribute updater done this weekend.
I'm also working on updating the other data files including with Project SA.
After I figure out the best way to do it, I'm going to make a "Lets get all the data in one place!" post
...this would help when accidantally deleting something... i have done that a lot lately... and every time i have to open a normal yoshi.pac to see what i need to recreate... its anoying...PW i would like to suggest a Godly "undo" button in future releases... sometimes i'll accidently save something to the wrong place or something and i have to mentally remember what to undo...
that would be a huge help
thx
Thanks for the pm. Testing it out now.oh that too Max. idk how i forgot about that one
This isn't the best place to post. Also that's a very vague question. Try asking in one of the other threads, please.idk if this is the best place to post.but is it possible with the psa to make idk ryu from sf?
Articles Not Supported.v0.2 Beta:
---Enhancements---
-Automatic floating point and Scalar conversion to decimal.
-Full Grid view of Attributes.
-Full modification and adding of subroutines. (subroutines not generated by PSA are limited in what can be modified)
-Removed the option to delete the contents of a subroutine call to prevent further errors.
-Number of jumps added to attribute dictionary.
---Bug Fixes---
-Variable type selection bug.
-Invalid parameter type bug.
-Offensive Collision BKB and BKG swap bug.
-External Graphic File# and Graphic Id swap bug.
v0.1 Beta:
---Characters---
-Attributes.
-Event Modification.
-Parameter Modification.
-Sub Routine Viewing.
-Incomplete Event Dictionary.
-Incomplete Attribute Dictionary.
---Articles---
-Not Supported.
---Items---
-Not Supported.
I've heard that there's a memory limit on character files, for which Samus' is remarkably small. But I haven't tested this, and it might not be the cause of your problem.I don't know if it's something I'm doing wrong, but recently I've been getting a lot of wii crash errors with my .pac files. I haven't done anything too ridiculous with .pacs, most of the things I've done *should* be working fine, but for some reason they end up crashing my wii. I know these things should be working fine, because I end up copying them onto a fresh new .pac file, and I don't experience the crash at all. I don't know if it's because of what I'm actually doing or perhaps the newest PSA isn't saving files correctly. Has anyone else encountered this?
Just to clarify: I've been getting this problem with Samus, I haven't really been messing around with other characters much.