B!squick
Smash Master
Pretty sure you don't need one to have the other. The only correlation I'm aware of is the game.
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Wow that is ridiculous. Not even sure why anyone is arguing after this post.Equipment is kind of ludicrously unbalancing. Just for example, a ganondorf set I affectionately refer to as "turbodork" can run at nearly sonic levels of speed with +70~ish speed, with only a minor damage penalty offsetting this. It doesn't matter, of course, because Ganondork already has so much power that he can take a small hit, no problem. Also, BS like the death arrow will encourage an incredibly defensive and campy meta. Lord knows Smash tournaments are already infamous for running over time.
That's not even considering how many stupid specials there are. Spawn with a baseball bat? Heal 2% every 3 seconds for free? Faster dodge rolls, in a game where dodge rolling is already incredibly powerful? 1.3x running speed? 1.5x power on meteor smashes? Triple respawn invincibility? 1.3x power on vertical launches? 20% chance for 3x damage? They're incredibly obnoxious, power wise, and snap the balance in half.
To put the final nail in this coffin, "grinding it out" really isn't a solution. Not only are the stats and specials of equipment 100% RNG based, the dice are actively working against you due to how many probabilities there are. Not only do you need to get a wrench for a chance at equipment, you then need to get a peice of equipment over a hat, a outfit, or a custom move, and then it needs to be the right base type, and then it needs the right penalties, the right stat boosts, the right specials, and if even one of these isn't exactly top tier what you need, start from go.
Me neither, but I really hope it's gonna be better in the Wii U to unlock stuff (besides stages and characters).Wow that is ridiculous. Not even sure why anyone is arguing after this post.
Nothing to do with tier list. The reason it is a stupid idea is for the Sake of balance and the lack of ability to adaquately prepare against certain builds, or the potiential to create broken builds of characters.That's Why people don't want to do it they are too worried about tier list. You don't need that with custom equipment I hate tier list as a whole Because you can wreck with someone low tier if you know how to play
Potential. None of the customs moves shown (all shown courtesy on NinjaLink) have proven to be broken. Some are better than others, but that is how things are with most tings, like how certain characters are better than others. And as for preparation, it lies solely on you as you must learn who you will fight against.That's like complaining about how you didn't know how to fight a Melee Fox when you did no examination of the character in recorded matches. You must learn about your character and other characters to succeed, and this is not that large of an expansion.Nothing to do with tier list. The reason it is a stupid idea is for the Sake of balance and the lack of ability to adequately prepare against certain builds, or the potential to create broken builds of characters.
You know how absurd that sounds? Trying to compare not knowing a match up due to laziness vs not knowing one because the set isn't widely used or isnt avaliable to practice against/with. melee fox has the same move set every copy of the game. His b works the same way for everyone, side b, and so on and so forth and when you unlocked fox you had access to the same stuff everyone else has. At most all you needed to do was find a fox player and play matches with him or learn him yourself. Now you are asking to spend plenty of extra time unlocking everyone's moves, setting them, and with it, or finding someone competent with the same set. Which drastically shrinks the pool of avaliable candidates to train with.Potential. None of the customs moves shown (all shown courtesy on NinjaLink) have proven to be broken. Some are better than others, but that is how things are with most tings, like how certain characters are better than others. And as for preparation, it lies solely on you as you must learn who you will fight against.That's like complaining about how you didn't know how to fight a Melee Fox when you did no examination of the character in recorded matches. You must learn about your character and other characters to succeed, and this is not that large of an expansion.
You've made no case, everything you've said has been absolutely dumb. For exampleWell when someone finally plays me and shows me how broke this equipment is I'm gonna continue my case.
This only is my main reason for not allowing custom Equipment and Moves in tournaments. On the other hand I see that this is an opportunity to have a different way for tournaments. Like card games that have different tournaments with different sets of cards that are allowed or banned, we can have the same tournaments for Smash:Competitive fighting games demand a level playing field.
We cannot abide randomly generate stat modifications, full stop.
You know, that just might work, and for those who don't want equipement when participating in a tourney, then just don't sign in that tournament, no need to rage on Smashboards.1) The "For Glory" style, no custom moves and no equipment
2) One with only Custom move sets and no equipment
3) One full on custom moves and equipment.
Yeah, just find some cool names and spread them around. People will start using them. It may cause a split between the communities thoughYou know, that just might work, and for those who don't want equipement when participating in a tourney, then just don't sign in that tournament, no need to rage on Smashboards.
Brawl online wasn't even really a thing. It was awful. Even with all the in-person events going on, custom stages did not catch on. Project M and its carefully crafted stages caught on before the custom stage nonsense.Couldn't do custom stages with friends online. No standard either. Custom moves are different in that regard.
With melee, at most, you have to find a fox player. Your own words.At most all you needed to do was find a fox player and play matches with him or learn him yourself. Now you are asking to spend plenty of extra time unlocking everyone's moves, setting them, and with it, or finding someone competent with the same set. Which drastically shrinks the pool of avaliable candidates to train with.
that example is terrible absolutely terrible.lol
Yes, you're right about custom stages not catching on. Because they were not competitive: Final D already existed, smashville and battlefield, why even replace it? Custom stages were for casual play, and even then it was limited. Now that smash 4 has a final D mode for every stage, you can finally 'enjoy the full soundtrack of the game'- the only saving grace of custom stages from brawl.Brawl online wasn't even really a thing. It was awful. Even with all the in-person events going on, custom stages did not catch on. Project M and its carefully crafted stages caught on before the custom stage nonsense.
I was there. There was a ton of excitement about the prospect of being able to make hazard-free competitive stages. Many Melee players dreamed of a layout identical to Pokemon Stadium without the transformations. The stage builder allowed for that. It wasn't defective. It worked fine. It would have been perfectly reasonable to ask everyone to have Official Tournament Stage Set 2.1 on their machines before coming to the tournament.Yes, you're right about custom stages not catching on. Because they were not competitive: Final D already existed, smashville and battlefield, why even replace it? Custom stages were for casual play, and even then it was limited. Now that smash 4 has a final D mode for every stage, you can finally 'enjoy the full soundtrack of the game'- the only saving grace of custom stages from brawl.
Unlike custom stages, custom MOVES will catch on, since they change how a character is played and can alter how well they compete. The two subjects "custom stages" and "custom moves" are like night and day in this aspect. You have your gameplan, your strategy, and you can potentially come across any number of moves. Another way to look at it, its as if a number of characters really are different characters altogether. To discourage that is to discourage the use of more characters.
Those are my thoughts on it.
You're an idiot. You don't understand how inconvenient a format like this would be for most players. Until you actual enter a major in any game and get some recognition in any community shut up with your ignorant uninformed opinions. You obviously DONT have any idea of what it takes To maintain a competitive community.Kinslayer
So when you play me then you can say something untill then your words have no place here because obviously your too stupid to understand anything. Or you just suck and your scared for the meta to change. If your good you can beat someone with equipment as a default fighter you just suck. And untill you prove otherwise dont direct your words to me
How would custom moves make the game more melee like?I tested mac with offense only at 90 atk on level 7 and 8 CPU, he's broken, but not unbeatable. since increasing attack decrease defenses, mac KO more easily. the game turn into high speed gamble that mac could easily lose or easily win depending on how fast you play. the high speed kirby can easily beat him.
the custom move can turn the game melee like.
with equipment on, the tier can turns into rock paper scissor instead. speed beat attack, attack beat defense, and defense beat speed.
any one who have something against custom move should try playing with them on once. it's really fun.
p.s. has anyone seen the official nintendo match yet, they allowed custom move.
oops, my bad. didn't double check my post. yes i was referring to equipment not custom move. equipment could make the game melee-like. sorry. and we should try playing the match with custom on, it really fun.How would custom moves make the game more melee like?
Everything you mentioned referred to equipment and NOT CUSTOM MOVES. The only argument you made that has some merit is that "the official nintendo match.... allowed custom move(s)"
Let's indulge the innocence of equipment since we're here. Before anything else, I'd like to say I'm against it, but lets explore it. If equipment were only limited to stat changes- even though some are hard to find- then why not? sure, let that slide. But then what about the other ones? The auto healing, low gravity, and what not? Where would you draw the line of what is acceptable? Clearly there are more choices possible than we're aware of.
In conclusion: I don't feel like sorting through that #$%^, so save the effort and simply keep all characters at "factory statistics". The moves are still standardized so let them be used.
How low was your defense?I've tested playing with an all offense Mac. I don't even have that good equipment, and I can OHKO with any smash, and my counter does 60% damage in response to medium power attacks, and OHKOs most characters as well.
Rechecking my stats, and it wasn't even an all out offensive Mac.How low was your defense?
It seems like it'd be an all-or-nothing gamble since if they just countered you'd be dead and if they threw you you'd also be done for.