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Project WALUIGI - v0.04 - New Version In The Works

bobson

Smash Lord
Joined
Jul 28, 2008
Messages
1,674
I can't find that specific remix of it anywhere. Any ideas where to find it? I've been looking for weeks. D:
It's not a remix, it's the theme when you fight the giant hermit crab thing in Treasure Trove Cove.
It's available here as "Banjo VS Nipper!"
 

Thunderspam

Smash Journeyman
Joined
Jul 9, 2009
Messages
280
Location
In a box
So, no one has found a way to give them specials?
Eldiran actually gave Primid a third jump (So an UP B), but all it really was was just a link back to the jump after button input. If PSA allowed us to make actions and subactions, it would be possible.

But you would still be stuck with not being able to grab ledges or use shields.
 

Boo Mansion

Smash Apprentice
Joined
Jun 20, 2006
Messages
83
Eldiran actually gave Primid a third jump (So an UP B), but all it really was was just a link back to the jump after button input. If PSA allowed us to make actions and subactions, it would be possible.

But you would still be stuck with not being able to grab ledges or use shields.
Thanks for the answer to my question. So is this a limitation within Brawl itself or within PSA (Meaning PW or someone could possible add support for it, I suppose)? Basically, does it seem at all likely that Waluigi (and all alloys) could become capable of these actions in the future?
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Thanks for the answer to my question. So is this a limitation within Brawl itself or within PSA (Meaning PW or someone could possible add support for it, I suppose)? Basically, does it seem at all likely that Waluigi (and all alloys) could become capable of these actions in the future?
Nope! But, we can fake things pretty well, as far as Specials are concerned. I'm certain a shoddy shield could also be constructed, and perhaps a ledge-jump could be made to make up for the lack of ledge-grab. But otherwise, the problem is entirely the fault of how Brawl was made. We just have to make do.
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Chibo, I think you're going to like this.

BEFORE



AFTER


Special SubID. Unfortunately the shot doesn't prove much.

What i did was replace the MiscData in FitZakoBall.pac's first Arc with FitNess's. Try it yourself.

Although I haven't tested it yet, since I have no way to until I can grab the alloy codes, I think this should work as long as you use the animations in FitMotion and the AnimationData files.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
I had hit a snag but I'm just about ready for tonight's release

Everything will be bug free but grabs will still freeze the game (I found the problem but its unfixable atm)
 

PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613
I got that.

Custom Character Select

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
04697EEC 60000000
046900E8 60000000
04697F58 60000000

Custom CSS V3 [spunit262] [18 lines]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002D
00010206 161F0811
12091A0E 0713251B
21260D05 14171022
200B270C 15240304
0A231918 4C4A4E40
465C5D5E 29000000
465C5D5E 29000000

Alloy Victory/Loss Poses:
0477F8EC 60000000
Edit: My custom animation is almost done. I just need to tweak some of the frames to look a bit smoother and it should be ready for tomorrow or Saturday. So although it won't be in tonight's release, it'll be in every one after.

 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
Ok I'm putting it together now. I still couldn't get walking fixed.
For some reason his walk speed is ridiculously fast, I don't get it. The animations are nice and slow but when I put em in the game he walks wtf fast. Running and dash attack work though.
While messing around I did encounter one freeze unfortunately but I'm not sure of the culprit yet like yesterday's video 1.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Although I haven't tested it yet, since I have no way to until I can grab the alloy codes, I think this should work as long as you use the animations in FitMotion and the AnimationData files.
Here ya go!

Code:
Custom Character Select

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
04697EEC 60000000
046900E8 60000000
04697F58 60000000

Custom CSS V3 [spunit262] [18 lines]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002D
00010206 161F0811
12091A0E 0713251B
21260D05 14171022
200B270C 15240304
0A231918 4C4A4E40
465C5D5E 29000000
465C5D5E 29000000

Alloy Victory/Loss Poses:
0477F8EC 60000000
That adds ZSS, Giga Bowser, the Alloys, and the Independent Pokemon to the main roster with minimal rearranging.

EDIT: Ouch, severely ninja'd.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
download is up

i said there that u need to load with the GCT included, though if you use the codes listed right before this post your good. The only additional things that are required in my code list is the CSS and Alloy's win loss poses.
 

RPGsFTW

Smash Ace
Joined
Nov 8, 2007
Messages
754
I am waaay beyond serious when I say that I'd LOVE for Waluigi to be a finished, separate (not taking another character's spot) character to be added in the later additions of Brawl+, if he turns out well enough.

And I'd love to see any and all recolors! *Looks at bottom post* Personally, I'd also think that his alt colors would look better, and more unique, if they weren't just Mario/Luigi colored. The Red and Orange sounds cool, I'd like to see it.

Speaking of alt costumes, I have a ton of recolours
EDIT:

Take your pick
Purple w/ Dark Purple overalls (Default)
White w/ Purple Overalls (like a Waluigi Fire Flower)
White w/ Red Overalls (gOh Canada!)
Red w/ Black Overalls
Red w/ Blue Overalls (Mario)
Red w/ Orange Overalls
Red w/ White Overalls
Green w/ Black Overalls
Green w/ Blue Overalls (Luigi)
Green w/ White Overalls
Blue w/ Black Overalls
Blue w/ White Overalls
Yellow w/ Purple Overalls (Wario)
 

DoB04

Smash Journeyman
Joined
Nov 20, 2007
Messages
255
i tried to download it but i freeze on the stage selection screen... any ideas? i put the GCT in the codes folder and the all that zakoboy files are in this directory:
E:\private\wii\APP\RSBE\pf\fighter\zakoboy
anything i did wrong? i also have some custom textures and brstms if that makes a difference for some reason...
 

Linkshot

Smash Hero
Joined
Aug 25, 2008
Messages
5,236
Location
Hermit in the Highrise
1) Kita, wtf did you do to your avatar?

2) IT'S A KATAKIRI! Man, I find you after I make my own Grass Stains BRSTM XDD

Glad to hear this is going well! Chibo, tamper with the Attributes. I'm pretty sure the newbrawlattributedata spreadsheet on Google Docs is still up for reference.
 

PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613
@RPGsFTW: I already sent the textures over to Chibo lol. I think I'll brighten the orange for any future releases though, it looks kind of brown when actually applied. Also: The Alloy is our only method right now. . . but I stress NOW, because we're not fools. We're aware that the brawl hacking game is always changing, and we have a catchall for when the Model Injector and clone engines are released. Let me just say: All the things I boasted before, about Waluigi being able to catch edges, grab people and items, and use special moves are true. Just not over an Alloy. And when that time comes. . . he will be his own separate character. We got this :D

@DoB04: Try again, occasionally that happens. If the problem persists, we'll look into it.
 

DoB04

Smash Journeyman
Joined
Nov 20, 2007
Messages
255
nvm i got it to work... this is too **** good :D great job man i look forward to seeing the updates! best of luck to all of you working on this project!
 

PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613
Hey Chibo. . . we just released the first somewhat playable AT in Brawl. No one can ever take that away from us. (Mostly you, but I like to think I helped out :laugh:)

We just made Brawl history.

 

RPGsFTW

Smash Ace
Joined
Nov 8, 2007
Messages
754
@RPGsFTW:
Well, even if you already did, don't you have pictures, or some sort of visible aid, that I can see right now?

I think if Waluigi had some sort of black color based off of Foreman Spike (the guy from Wrecking Crew that he was supposedly based off of), that'd be cool, but I think Mario already took it. :(

Oh, and I'm sure that I'd love a lime-green Waluigi with bright orange overalls. That'd be funny. Only bad thing about it is that the orange would be almost like Mario/Wario's green with brown.
 

PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613
Tomorrow I'll get the custom textures up, k? I'll put them as actual, in game pics so you guys can compare. And yes, I'll do pics for all 12 (I accidentally botched the one, but that's fine) >_>

Tonight I'm tired, which is the only reason why I'm retiring from the animating for the night.
 

RPGsFTW

Smash Ace
Joined
Nov 8, 2007
Messages
754
Tomorrow I'll get the custom textures up, k? I'll put them as actual, in game pics so you guys can compare. And yes, I'll do pics for all 12 (I accidentally botched the one, but that's fine) >_>

Tonight I'm tired, which is the only reason why I'm retiring from the animating for the night.
Awesome. As long as you don't mind posting the colors, they can go in the first post anyway, lol.
 

Thunderspam

Smash Journeyman
Joined
Jul 9, 2009
Messages
280
Location
In a box
>:C

I thought Waluigi would at least have a bone for his racket, meaning I could easily make it vanish and reappear for different animations, but he doesn't and it becomes more difficult.

I would look into Peach, Kirby, Dedede, and Sonic (And others, but those are the main ones I can think of), who use commands to call upon certain parts of their model, but I am a little busy with my own projects right now, so its up to you if you feel like it.
 

wilttilt

Smash Apprentice
Joined
Mar 21, 2009
Messages
153
Waluigi's racket bone is RhaveN. I am currently doing exactly what you are trying to do :).
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
Can anyone figure out this problem with his walking? It makes no sense for me.

Just for some background on how I got it to work and not stick in the ground...

The TransN bone is what controls movement. The index for TransN on Red Alloy is 5 iirc and it's 4 on Waluigi (might be 4 and 3, either way, they're one apart from each other). When dealing with the motion, the movement for the model is referrenced to the bone index, not the bone name (good job Nintendo). So originally the movement for running was still on TransN bone on Waluigi, but it had to be on one index higher which is XRotN. I took the Z displacement change that was on TransN and moved it to XRotN and then it worked (this was the fix in v.02) so then I had to fix the height. The height of the model was stored in originally YRotN, though of course Red Alloy's YRotN had an index of one higher than Waluigi's YRotN so I had to move the Y displacement of Waluigi's YRotN to the next bone (can't remember the name off the top of my head).

This all together fixed Running perfectly, but when I do it for walking, yea it puts him above ground and moves, but for some reason his walking and momentum goes into overdrive. It makes no sense at all. iirc when I fixed just WalkSlow (testing that before fixing WalkMiddle and WalkFast) WalkSlow worked fine (which is when I posted here I think I found the work around) which means there's a glitch in WalkMiddle or WalkFast most likely. I still don't get it though. I'm going to try some more things tomorrow and see if I can get anything.

Supposedly it's going to be a busy day at work tomorrow, but I'm going to bring my Wii anyway (lol) so I can actually work on it while at work tomorrow. My job is awesome.

---

Another thing, there is a limit to the size FitZakoBoy.pac can be. I haven't nailed down the size limit yet, but it seems to be around 85kb. Once the file size reaches this limit, Waluigi won't load and it will freeze (with no beep noise though) when you pick a stage. Is there any way a code can be made to remove this limit?

---

Something else, ThatGuyYouMightKnow, I'll try looking into it tomorrow as well (I'm not too good with PSA though) but can you see if this new thing you've thought of can add special attacks to Waluigi (Red Alloy)? What about shielding and such?

---

To fix the grab we need the ability to add a new bone, or manually edit the Catch animation, which is what I'm going to try and do.

---

Hey Chibo. . . we just released the first somewhat playable AT in Brawl. No one can ever take that away from us. (Mostly you, but I like to think I helped out :laugh:)

We just made Brawl history.



---

This post is a lot longer than I was originally intending for

---

Note to self: Remember to make this later when Waluigi is done:



---

Tomorrow I'll get the custom textures up, k? I'll put them as actual, in game pics so you guys can compare. And yes, I'll do pics for all 12 (I accidentally botched the one, but that's fine) >_>

Tonight I'm tired, which is the only reason why I'm retiring from the animating for the night.
What do you think is the best way to do multiple textures atm? When there is a character clone engine we can do it so you switch colors when you hold a certain button, but for now.... Release different versions? Like download standard Waluigi, Luigi Suit Waluigi, etc. I like Ice Waluigi a lot. I wanna work on some CSPs and CBPs for Waluigi soon. I should be able to knock them out in a single short sitting.

What we need is a code that can do this now which would be really easy imo.

The current CSS Alloy fix (I'm assuming) tells the game which CSP and CBP to load for the Alloys. Someone mentioned in a thread that there were some unused CSP and Icon slots. We just need the Alloy code modified so Red Alloy points to one of these blank locations, then we edit them. Then make it so like default costume selected loads FitZakoBoy00.pac/pcs, red costume selected loads FitZakoBoy01.pac/pcs, etc. Even though 01...05 don't exist on the Brawl disc, perhaps it would still work as long as they are on the SD card? I mean, that means the game would freeze if a SD card with that file wasn't in, but who cares. Waluigi requires a SD card lol.

---

>:C

I thought Waluigi would at least have a bone for his racket, meaning I could easily make it vanish and reappear for different animations, but he doesn't and it becomes more difficult.

I would look into Peach, Kirby, Dedede, and Sonic (And others, but those are the main ones I can think of), who use commands to call upon certain parts of their model, but I am a little busy with my own projects right now, so its up to you if you feel like it.
While thinking about it there's going to be some animations that shouldn't have a racket such as his taunts mainly. The crotch chop wouldn't look right with a tennis racket, nor would a DDR Waluigi animation.
 

Gaddswell

Smash Cadet
Joined
May 11, 2006
Messages
65
Tried it out. He's really amazing so far! He really needs a shield though (I put super armor frames on some of his moves to make up for one right now.)

About the file size limit, I don't think anyone has a way around it right now....
 

PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613
The beauty of the clone engine. . . Waluigi can have as many costumes as the character he's replacing.

And may I point out that Wario has 12 costumes, 6 of which are team legal. And I made 12 Walugi alt colors. . . 6 of which are team legal.

Just saying :p
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
Ah that's right, not a bad idea.

Either way, I finally realized that Red Alloy does have some sounds. I just gotta find out how many he has we can work with and I can start some custom Waluigi effects.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ETBoCj-luX8&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ETBoCj-luX8&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

"Let's go already" sounds perfect for an entrance.

Edit: Here's more

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/afZuniiAKdQ&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/afZuniiAKdQ&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
 

PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613
So many good sounds in that Mario Party vid. The get star or item, can we play that when he gets a final smash?
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
I though sound effect replacement was easy to do lol
nvm...

for now

I have another trick up my sleeves

I remember seeing this in a thread a while back (uhg how come I can never remember where to find random things I read), how do you call music in PSA? As in like, a PSA command to make a brstm (like background music) start playing? I know I've seen it somewhere before.

I'll find a few background music slots that werent used in the game (I think there's some right?) or some rly uncommon ones (who the hell needs skyworlds background music lol) and replace it with some Waluigi noises, then call those in PSA. Then if you do play Skyworld, the background music could be Waluigi laughing over and over! 2 birds with one stone ;)
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Strange.... how come Waluigi can have his own thread while Bulbin can't..?
Either a) he has more to show of what he has done, making it accceptable, b) they haven't gotten around to locking it yet, or c) ChiboSempai is a mod himself, making it less likely his posts will get moderated. Or some combination of the three.

I though sound effect replacement was easy to do lol
nvm...

for now

I have another trick up my sleeves

I remember seeing this in a thread a while back (uhg how come I can never remember where to find random things I read), how do you call music in PSA? As in like, a PSA command to make a brstm (like background music) start playing? I know I've seen it somewhere before.

I'll find a few background music slots that werent used in the game (I think there's some right?) or some rly uncommon ones (who the hell needs skyworlds background music lol) and replace it with some Waluigi noises, then call those in PSA. Then if you do play Skyworld, the background music could be Waluigi laughing over and over! 2 birds with one stone ;)
While that would be hilarious... it's not a good idea. I tried that, but the problem is -- if you are playing on a stage that already has custom music, and then call another custom song, Brawl will be unable to stream both and they'll both get screwed up.

EDIT: Also, "You lousy!" is the best.
 

RPGsFTW

Smash Ace
Joined
Nov 8, 2007
Messages
754
LOL

Attach "I hate this game" to the Losing Animation.

Also, "You lousy!" is a great taunt sound.
^This. :chuckle:

And him having 12 colors in-game would be awesome. 6 of which can be team legal?! :chuckle:

I'm getting excited.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
YES! I'll play as him tonight~!

Thank you, Chibo! (Wanted Waluigi playable in Brawl and legally in the next game)
 

GOTM

Smash Champion
Joined
Feb 4, 2007
Messages
2,776
Location
West Chester, PA
I am probably the happiest man on the planet if this becomes official. If he becomes tournament legal I am switching to Brawl +.
 
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